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JoMac

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Posts posted by JoMac

  1. I have a set of 'Building' Mods (think they are 'Tanks alot') and just remembered some of the Models are missing their bottom floors...I also thought there was a thread or post a long time ago that mentioned some issues with the Building Mods on Game Play (Door placement affecting troop movement or somefink), but can't remember. 

  2. On 2/4/2021 at 2:37 AM, Drifter Man said:

    It could be the case, so I repeated the test with the contact marker 300 m off instead of 60 m. The result was the same as with 60 m.

    If there is a bubble, it is big.

    Hmm, you would have thought there would've been a closer range away from contact marker before loosing the effect..300 m is a pretty far spread, and doesn't give much room for enemy to use counter tactics (ex..enemy can't surprise you as well by getting on your flank, because you've already spotted him earlier in game).   

    Also, does Moral effect also how many Enemy Contact Markers a Unit can remember before loosing that Contact Markers effect all together (from dark to transparent to disappear)...ex; a Green Unit will remember 10x Enemy Units for such and such time, but a Vet will remember even more, and at a longer time ?

    Think I remember reading it somewhere that this is the case...

  3. On 3/1/2021 at 10:47 PM, Erwin said:

    Thanks John.  Very helpful as it also outlines how many rounds of a typical German squad would carry.  While most may strive to play "realistically" I suspect we all have the tendency to load our squads with a ridiculous amount of ammo as 1) the ammo ACQUIRE routine is a PITA, and 2) Squads seem to be able to carry a ridiculous amount of ammo with little speed penalty.

    ^ THIS ^

    I also think Units carry far too many rounds in CM then they should, and another reason I don't like using the 'ACQUIRE' feature...Thou, and at the same token, Units in CM also fire their weapons far too often in comparison (most units only fire when necessary and of opportunity), and tend to use up more Ammo.

     

  4. 56 minutes ago, z1812 said:

    I have always wondered about this ...............what if WW2 Combat Mission didn't end but continued with the Russians pushing West.

    The maps and unit organizations already exist for the most part. I wonder how much work and time  it would take to cobble together?

    I haver always thought it would provide some interesting match ups.

    You would end up with a CM version of this :-) 

    https://www.ghqmodels.com/collections/wwii-1-285-6mm-scale/era_wehrmacht-47

    https://www.ghqmodels.com/pages/free-stuff-micro-armour-wehrmacht-47

  5. 5 hours ago, Aragorn2002 said:

    Still so much ground to cover with regard to WW2. Winter War, Blitzkrieg, North Africa, Russia 1941-1943 and so on and so forth. Modern conflicts are nice and each to his own, but I prefer the military conflicts from the past.

    I'm with you on that...No Post WWII stuff for me

  6. 43 minutes ago, BFCElvis said:

    ......for something completely different.

     

    Link to the webpages following soon.

    40.jpg

    It's raining Bomblets on T-62's :-)

    Now, and keep in mind, I could care less about Post WWII era, but it's still interesting stuff nonetheless :-)

  7. On 1/14/2021 at 9:08 AM, Sgt.Squarehead said:

    This really grinds my gears!

    How come the Germans are given platoon level radios in WWII when they just did not have them (or had so few as to be utterly insignificant)? 

    Game balance is not an acceptable excuse.

    I agree, Germ Infantry don't have Radio's , but unfortunately, it's built into the Game Mechanics that ALL HQ's do for the most part (for such things as C&C, Moral, etc). 

  8. I know in my Original 'House Rules' yrs ago had part of the following:

    All Units had Mandatory 'Cover Arcs, and it was wither or not you were in C2 that would determine range of that 'Cover Arc. If you were out of C2 you were in a Defensive Posture (essentially in self preservation mode) and have a limited Firing Arc...If in C2 you were capable of being in an Offensive Posture and have an extended Firing Arc.

    Anyways, something of that nature...

    My 'House Rules' stem way back in the CMx1 days and implemented in CMx2.

  9. 5 hours ago, chuckdyke said:

    @LongLeftFlankAFV stands for Armoured Fighting Vehicle. There is no such a thing as a poor leader. -1 and a veteran? He is more suited for spotting not to lead an assault. +2 suited for leading an attack. Spotting and recon for Veteran and above. I select - for leadership scouting is a lonely business. 

    Yeah, tell em ChuckyCheese ...After all @LongLeftFlank, should know what AFV stands for as he has only been playing CM, John Tiller's (EastFront, Westfront), as well as other Military Board Games longer them some of these Forumites were even born.

  10. 10 hours ago, Zloba said:

    Will see how it goes. Maybe i'll replay scenarios if i won't learn anything. About the sounds .. so far so good for me. But i'll definitely look out for some mods in the near future. Thanks for your suggestions 👍

    Just play around with some Tiny QB's first (give you idea of Game Mechanics and developing Tactics), then start playing Scenarios/Campaigns...As, Danfrodo, mentioned, This way you don't loose that first time experience playing Scenarios. 

    I have faith in you, Zloba, and know you can do it :-)

  11. 1 hour ago, John1966 said:

    That's sort of what I was wondering. An engine hit is more likely to get an immobilisation but, of course, it was already immobilised.

    But like you say, I've no idea if it's modelled to the extent that the crew and other functionality of the tank are protected. 10+ rear hits at point blank range and apparently no effect (although I don't know what was going on inside and the AI can't tell me). So perhaps it is.

    Nah ! don't use Zooks against Tiger at PB range...Just run up to it with the magical grenades to take it out. 

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