JoMac
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Posts posted by JoMac
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I just remembered saving this site as a 'Favorites' a long time ago on my PC...So, not sure where at Battlefront.com I found it.
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I know many WWII Miniature Rules have Infantry going over Hedgerows as if rough terrain (quarter speed or crawling speed)...Basically taken a turn worth of movement to cross that linear obstacle.
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Ummm...ATARI, PONG
Ohhh, you mean now...Just CM, 15mm & Micro-Armor minis
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Sounds Good, and will purchase BP2 for a small Fee of $10...Oh, Wait, only $9
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So, what does the CMBN 4.05 Patch do ?..I'm guessing it either helps with game enhancements (Frame-Rate, Shaders, etc), or it's mainly used in conjunction with BP2.
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I also think that when engagement ranges are short (500 meters) or less many Tank/AT Units rely more on 'Situational Awareness' in hopes to spot and fire quicker, compared to units who rely mostly on narrow optics...As range/cover increases, then Optics come more into play.
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I downloaded/installed CMBN 4.5 and under 'Controls' it seems all the Factory Binding Keys are missing ?...Alt+ seems to work, but many of the Z, X, C, V, for example are missing so now I can't zoom in out.
Ok, so I was able to simply copy and paste the 'Hotkeys Text' from CMFB's 'Data' Folder and dropped it into CMBN's 'Data' Folder and all is back to normal.
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She's Dead, Jim
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I would play you any of the WWII Titles but prefer up to Company size Meeting Engagement QB's using 'House Rules'. I live in Wash, DC and can send a few turns a week using Dropbox.
Joe
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Are any of the Mortar Teams setup ?..If so, then usually only one man (or none) will fire small arms at short range...However, if not setup then they generally operate as normal Infantry.
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Yeah...It's always funny to see how CM depicts unrealistic High Casualties in just minutes of combat.
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So, and since where on the subject, what are the Armor of the Stug III F & G Flat Mantlet...I'm thinking the F had 50mm Armor and the G had 80mm or was it still 50mm ?
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Ops...I think @Vacillator was probably referring to me...Anyways, my 'House Rules' below.
1. No Off-Map Preplanned or On-Map Arty from Attacker or Defender on turn 1 of a Meeting Engagement...Attack/Defense Games are exempt as Attacker may call-in Preplanned Arty on turn 1.
2. Player will let the Computer AI choose what Targets to shoot at. However, you can still Area-Fire at any spot on Map and set Firing Arcs.
3. When a Player checks LOS at any given Waypoint, then he must keep that Waypoint (and make no adjustments) for duration of turn (next turn you can delete all old Waypoints and start again)...AKA, once you take your hand off the Chess piece you can't redo move.
4. Vehicle Smoke Dischargers will be handled by Computer AI.
5. Turn Off Armor Detailed Hits.
6. Install 'No Tracer Mod'.
7. Install 'RH Invisible Icons' Mod...(However, only install the Invisible Axis mod if you are playing Allied, and vice-versa).
8. Only use Green Troops.
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Noticed this for years and figured to find info...Why is the U.S. 37 & 75mm Guns penetrating the Stug IIIG w/ Saukopt Mantle front at around 500 meters away (didn't test longer ranges).
Doesn't this Mantle have 80mm Armor sloped at different angles with 45 degrees being average...Or, is it because the Concrete Mantle is not as effective against these caliber guns. I also wonder if playing CMRT against Russian T-34/76 I would get the same penetration results. So, It seems to me that this Mantle is the weakest part of the front vehicle.
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Yes, Vacillator or correct...
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On 1/16/2024 at 6:52 PM, Bubba883XL said:
only ww2 eh? you scandral...lol and let me guess, a keen german player to eh? lol (me to) lol
I'm with Vacillator...Only WWII Stuff, no Modern.
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Win 10 Intel 2550k AMD 7790.
This is interesting...I start up CMBN game, click a unit and give it a move order and the Mouse just sits there in stuck mode (can't give unit an order and move mouse around screen at same time). It's only when I undo a units order that I can move mouse normally.
***Never mind***...I must have accidentally clicked on ALT+E (edge camera movement) at some point which caused my problem.
All back to normal
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I miss the 'Good Ole' Days' in CMx1 where you needed somewhere around 50% more troops (or points) then the enemy to occupy an Objective to take it.
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Yeah, I already figured BF would put the brakes on any further development of CMBS or any similar/future conflicts...Between precision Drone/Arty strikes as major players on the Modern Battlefield, modelling this in a wargame is something BF is probably not willing to take on.
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8 hours ago, Lille Fiskerby said:
Pre-ordered, would like to have some amphibious allied vehicles such as the DUKW and LVT.
Yeap, and you will have to wait for 'CMFB Vehicle Pack'
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4 hours ago, Vacillator said:
A long time ago we did this in Talonsoft's (and then John Tiller's) East Front 2. The remains of German forces joining with the US, British and other 'Western' allies to fight the 'refusing to stop' Soviets. Great fun and LOTs of armour, even if I prefer history to fiction.
So I'd give it a +1 too.
Ahh Yes, good Ole Talonsoft East & West Fronts from back in the late 90's...Good memories for sure
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17 hours ago, Bearstronaut said:
How about far future? I wanna play Combat Mission: BattleTech.
Don't worry...You might still get some sort of 'Space Lobsters' game in far future.
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11 minutes ago, Sunbather said:
Absolutely great news, although I would have liked a bone for the Black Sea module. There were rumours about re-discussing the embargo. After all, the IRL mess could take all from 6 more months to 6 more years. But we got what we've got.
One serious notion though: the Downfall DLC page mentions very little about what the campaigns are actually about. But since the Canadians made it in, can one assume that the Scheldt campaign is included? Or is the DLC strictly 1945 only? Either way: congratulations to all contributors that this DLC sees the light of day!
You should see CW Scenarios/Campaigns from Oct 44'-April 45' (maybe May).
Russian Rifle Squads Not Shooting
in Combat Mission Red Thunder
Posted
Yeah, having Green Troops and above should allow for firing at these short/moderate ranges...I wonder if giving them 'Firing Arcs' change anything, also make sure they are not giving a 'Hide' Order.