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JoMac

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Posts posted by JoMac

  1. Now, I know BF says that there's 'Aim at Center Mass', but shouldn't Short range shots have a higher percentage of hits to top of Upper Hull and Turret (rounds travel slightly upward), and Long range shots have a higher percentage of hits to bottom-half of upper Hull and Lower Hull (rounds falling slightly downward) ? 

    Or, maybe its the way CM's Algorithm works, and why we see it the other way around. 

    I remember one of my miniature rules had short range 75% of time turret hits, and long range 75% of time hull hits. 

  2. 35 minutes ago, RockinHarry said:

    I´ve bits of an eastern front mood ATM. Spontaneity paired with some leftover money sometimes yields to actions I´d not planned for actually. 😁 Thus far I like what I see. First actions was grapping some mods from the warehouse and adapt shader file to my prefered settings. Now as always spending some time in editor and check (new) things out. 😎

    Well, Harry, at least you have all the WWII Titles (if you don't...minus well get them all) to keep you busy until CMx3 :-)

  3. 1 hour ago, t34577685 said:

    I wanted to share it because I'm in the process of changing my own uniform and it's going to take some time to finish sharing, but I'm sure there will be other people who have done a better job with their uniform mod. So I was wondering if I should share my mod or my method.

    I know there is a 'Method to your Madness'...So, please share the Mod (no need to share the process). 

  4. Yeah, since it's in FB minus well add in F&R (even if they were used in very rare instances), at least for games sake. 

    So, I expect it back in for the next patch. Hmm, and wait a min, I think instead, BF is planning on adding it back in for a Eastern Front Vehicle Pack in near future.

    Oh, and I see your plan BF, Your Good...Real Good :-)

     

  5. I thought at one point awhile ago that, BF, said something like "If at least one Vehicle was likely to be at a particular Front and Date that it would be included in the game". 

    This way it will cover the possibility of that Vehicle being there, and not have to worry about taking the time/resources to micro-management research in order to see if there was none, one or 100 vehicles present. 

  6. 9 minutes ago, Canuck21 said:

    No, not in the game. It never asked for it as one normally sees when first booting the game up (I never saw the activation screen). Is that screen something I need to pull up manually?

     

    Yes, go into your CMRT Folder (where are the Data and such stuff is) and you will see an 'Icon' that say's 'Activate New Product'. Click on that and put in the Activation Code. 

    Ahh...Never mind, as I see you have it all sorted out. 

  7. Interesting, I'm downloading now for my Win 7 and CMRT Full Installer say's 4.8 Gigs. 

    Oh, and Damn, @Redwolf, where have you been all these years...It's been ages since I've seen you on this forum (or, so it seems).

     

  8. Noticed this while setting up a Tiny/Small QB Meeting, Infantry Only, in April 44 against Human Opponent...When using the 'Suggestion' box to purchase a Formation (much easier for me to let the AI purchase a Formation) I noticed there were Pillboxes under the Formation. Just about 50-75% of the time that I click on 'Suggestion' Box there is anywhere from 1 to 4 Bunkers.

    I figured this to be an issue since this is a 'Meeting Engagement' and not an Attack/Defense/Probe...Unless, BF, sees 'Meeting Engagements' (since ME's are technically rare) as a form of Attack/Probe and decided to leave them in ?..And, even so, why would you get so many Bunkers in a Tiny/Small Meeting (I'd expect this in a Large QB) ?

  9. On 3/27/2021 at 11:45 AM, mjkerner said:

    No, JoMac, I meant they are holding/carrying their weapons like modern troops do...stock tucked into shoulder, barrel down when no threat near, barrel up when threat known/near. Doesn’t look right to me, especially on the move.

    Ok, and understand...It does have that Modern feel to it where today's troops are trained to hold weapons differently compared to WWII. 

  10. 11 hours ago, Bulletpoint said:

    Yep. I'm not too happy it works like this, because I really like to do flexible defence tactics where I fall back several times to new positions.

    Would prefer it worked with a radius aroundthe contact marker, so if you just moved your tank 20m to the left, it wouldn't count as a new position.

    Yes, a Radius around Contact Marker, or if the effects of Contact Marker is removed after so many turns would be nice. 

  11. 3 hours ago, umlaut said:

    Right.
    I just ran a couple of tests with 30 M4´s vs 30 PaK 38´s placed behind hedges. They were all in separate lanes, so each Sherman only would face one PaK. The PaK´s all had short cover arcs to ensure that they would not fire on the Shermans but let the Shermans spot uninterfered.

    Whether they had crates, sandbags or nothing on the front made no difference whatsoever on the Shermans´ spotting abilities.

    So, how did the Shermans spot the AT's (and range) behind the Hedgerow if the AT's didn't fire ?...I know my tests showed that Sandbagged Shermans couldn't spot the ATG's firing at them 250 meters away, while the normal Sherman or Crate Sherman was able to spot same AT after it fired a few rounds. 

  12. On 3/17/2021 at 12:31 PM, Bulletpoint said:

    I think this testing shows that no C2 info update is necessary. If a unit just once obtained a contact marker for an enemy unit, it will always have a big bonus to spot that unit, no matter where it tries to move and hide.

    Unfortunately, that is also my concern...Once your Unit spots a enemy Unit (through visual or C2, etc), it will then have a a big spotting advantage against that enemy unit for rest of game no matter when and where on the map.

    "I already spotted you earlier in game, and no matter where you Move & Hide I will find you just as fast"..."Oh, and it doesn't matter if I get distracted by a number of other enemy units, and for how long..."I Will Always Know What You Did Last Summer". 

  13. 2 hours ago, umlaut said:

    It would be nice if you defined "sandbagged" - and which CM game you are playing.

    As far as I can tell there is no way for a player to select whether a Sherman has sandbags on the front or not (in CMBN). They seem to load ramdomly. So I assume you are talking about a tank placed behind a sandbag barrier?

    Yes, it's CMBN, and the M4 Late Sandbag/Crate Shermans were mixed in about 50% of the time.  

  14. Ok, I ran this test, (out of curiosity) around two dozen times just to see what the penetration was for the 50/38 AT (behind Hedgerow 250 meters) vs M4 Late from the front, and what the reaction times were for return fire, etc...What I discovered is the M4 (non-sandbagged) will spot and return fire after the 50/38 AT shoots about 2-3 rounds...However, the same M4 Late (Sandbagged) never spotted or returned fire even after takes several hits. 

    Could this be a Bug, Game limitation, or something overlooked ?

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