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JoMac

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Posts posted by JoMac

  1. Yes, going to your 'Orders History' and clicking on your CMBN (or Market Garden) should allow you to download the latest Update 4.04 (which is now called 'CMBN Full Installer' and contains everything CMBN)...Go ahead and delete your old CMBN game and start fresh with the above. 

    Since you updated to WIn 11 you might need to use the 'Activate New Products' Icon again for each of the following: CW, Market Garden, and Vehicle Pack. Also, if you ever purchase any other CMBN products (think there is a 'Battle Pack') then once again use the 'Activate New Products' Icon.

    Joe

  2. I simply take Small Scenario's (what most players call 'Tiny') and convert them, or QB's against opponents (who I tell ahead of time what I'm trying to accomplish). 

    I still don't think you need to add any additional time to Scenario/QB's when using Green & Conscript as I think these Moral levels work pretty well. 

    I also use 'House Rules', including some of the following...Use of Rockin Harry Animation Mod (changes stances of some figures to help reduce casualties somewhat), No Enemy Icons (another Rockin Harry Mod), Let the Computer AI choose Targets (unless you decide to Area-Fire or Smoke an area), If you check LOS at a Waypoint then unit must keep that Waypoint until next turn, and couple other minor House Rules...Will also try and work on some quick C&C Orders at some point (this is where you may need to add additional time to Scenario's/QB's).

  3. For me, it all started when Dad got me into WWII HO ROCO & Airfix Tabletop minis, then Micro-Armor...Then, TV Computer games such as PONG and Atari's Air-Land-Sea Combat, etc (ok, maybe those don't count as much)...Then, board games such Panzer Blitz AH, ACW, Star-Fleet Battles Board ADB/Star-Trek Combat Simulator FASA...Then, back to 15mm WWII & ACW Tabletop minis...Then, Computer Games such as Apples SSI Series, then Talon Soft's East-West Front Series...Then, finally CMx1 CMBO back in 2002 (got it when CMBB came out), then CMx2 CMBN probably back in 2013.

    Yeah, it's a small list, but all good...Where is John Kettler when you need him? RIP my Friend.

  4. I feel your pain, my Brothren...

    Yeah, I have been play-testing Green vs. Conscript Infantry for years and find myself going back to Conscript more often than not. It's ultimately a good compromise for both Urban & Rural games with not too high a casualty rate (unless getting into Close-Combat ranges where high casualties should happen). 

    What ever happened to RL when it took days to clear a town, but in CM you can do it in an hour with twice the casualty rate (I see this all too often watching YouTube WWII CM videos)...Of course, a lot of that has to do with no C&C Orders in CM (troops can do whatever they want at any time). 

    Yes, and downside for having to use Conscript Vehicles is the high bogging rate, and the automatic targeting w/laser like precision in WWII...Sigh. 

    So, and unfortunately, we have to use Conscript everything to remotely get close to Realism as possible in CM. 

  5. Not just specific to this Scenario, but the game system as a whole...

    Yeah, any Infantry higher than 'Green' in CM is far too deadly, IMHO...I generally make Vet or Elite Troops in RL 'Green' with + Leadership & Motivation, Reg Troops in RL are Green with neutral Leadership & Motivation, and Green Troops in RL with - Leadership & Motivation.

    However, I do make all Armor & Field Pieces 'Conscript' but use the above Leadership & Motivation bonuses or negatives...Thou, I still find Conscript Armor & Field Pieces in CM are fairly accurate in hitting targets at ranges after first couple rounds, but the more realistic slower ROF makes things equal out a little better.

    With the slower ROF, reduced Sighting, reduced Casualties, etc...All seem to give CM a more realistic game feel.

  6. On 8/21/2023 at 4:35 PM, PEB14 said:

    I play both, but I am currently playing my first PBEM tank vs. tank battle and ranges are so ridiculously short that it doesn't mean a thing.

     

    Tired of "feelings", I just make a quick test. A line of 10 Panther A tanks against a line of 10 T-34/85, 1300 meters away. No obstacle in between except the dust caused by gunnerey. Both lines are static. All crews are regular with normal motivation and 0 leadership. Quoting the manual: "extensive training, but lack combat experience (...) [or] mediocre training and fair amount of combat experience".

    The results of the first minute:

    - The T-34/85 fired 18 shells, and scored 4 hits.

    - The Panther fired 21 shells, and scored 12 hits.

    After only one minute of gunnery, no Panther were disabled while there were only 4 T-34 battleworthy. I know that the German have better optics and that the Panther gun is more accurate than the T-34/85, but the discrepancy is much too high IMHO and I really think that, at this range, crews training shall make more difference that what these results show.

    Another quick test led to very similar results. Raising 4 Panther tanks to veteran status yields to 12 hits out of 17 shots.

    So I stick to my initial impression: gunnery accuracy is really much too good in Combat Mission.

    This is why I have all Armor & Field Pieces for both sides set as 'Conscript' (to represent Regulars), then raise or lower the Soft Factors to represent Green or Vet.

    Ex; if Armor in RL are Vets, then I would make in game Armor 'Conscript' w/+2 Leader +2 Motivation...If Armor in RL are Regulars, then I would make in game Armor 'Conscript' w/+1 Leader +1 Motivation...If Armor in RL are Green, then I would make in game Armor 'Conscript' w/ 0 Leader 0 Motivation. All the above overall seems to work nicely.

    You could try the above set to 'Green' and change the Soft Factors to represent Green, Reg or Vet to see how that works out for you. 

    I also set all Infantry to Green, then use the above Soft Factors to represent Green, Reg or Vet.

  7. Nope...You are not allowed to have 'Tank Riders' (can't mount troops on tanks) in CMBN or CMFI...However, in CMRT & CMFB (maybe Modern titles) you can mount.

    You should still be able to mount your Infantry in Bren Carriers, but beware of how many troops can be seated...You may need to break-down your Squad in order to fit them into those Carriers.

    Years ago, Battlefront was thinking of having 'Tank Riders' in CMBN & CMFI, but the effort to put them in wasn't there.

  8. @womble...Yeah, that's what I'm thinking as well...There is still probably enough weight of shell (energy) to smash through thin armor, regardless of angle and causing some damage...Thou, I would suspect lighter rounds like the 37mm to simply ricochet. 

    Now, I know that very long ranges shells will actually plummet down on vehicle (especially Gun/Howitzers) with half the time hitting front armor and other half of time hitting top armor at around 70 degrees...I have one set of Wargame Miniature rules from the 1970's which does just that.

    *Side Note*

    I remember reading an article, that happened during or after 'Battle of Bulge' time frame, that a Jagtiger on a hill shot at a M4 Sherman (think around @1500 meters or so) and the round hit but ricochet off top of turret leaving a dent (M4 Crew were shooked up a little)...This is what I like to see happen more often in CM, where a die roll determines a penetration or a ricochet.

  9. If it's shooting down on the Roof, then Yes, but not shooting straight and hitting top of armor as it would simply ricochet.

    I wonder if the game engine represents the Vehicle as several pixels and any one of those pixels can be counted as a flush hit, regardless of how steep the angle is (similar to CM's LOS through deep woods issue).

  10. I have noticed this through the years...There are occasions where a Gun Round would hit the top of Tank (where armor is thin by very slopped...upwards of 70-90 degrees perpendicular to round striking) and penetrate, rather then deflect off...

    Is the Gun Round just crashing through the thin but very slopped armor due to weight of shell alone (no possible deflection), even thou the rounds penetrator itself is barely hitting  (if at all) the armor flush ?

    Here is one example below of PZIV with a penetration hit on top of Turret when engaging M4 Sherman at 700 meters (PZIV is facing slightly down hill). I also have had exact situations but with M5 Stuart w/37mm penetrating top of PZIV.

    Screenshot (21).png

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