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JoMac

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Posts posted by JoMac

  1. 32 minutes ago, Bubba883XL said:

    P.s I've never tried playing via email. Is that have the 60 seconds replay? 

     

    Cheers all.

     

    Bubba

    Yes, PBEM does allow for 60 second replay...You can try this out by setting up a 2 player game against yourself and sending files back-n-forth for a turn or two.  

  2. I also just looked at a couple HO & Micro-Armor Rules Penetrations & Armor, etc ( Tractics, Panzer Tactics, GHQ Tank Charts). Tractics has penetration of Turret face (50mm @15) at around 750 meters, and Turret Mantle at Point Blank or less then 100 meters (Turret Mantle stated as having 80mm)...However, both Panzer Tractics & GHQ Tank Charts shows the M5 penetrating Turret of PZIV H Turret (overall 62mm) at Point Blank or less then 100 meters. 

    So, Tractics probably sounds closer to what the penetration should be against Turret Face, however, if the Mantle is indeed 80mm, then penetration there would be Point-Blank (unless it's a misprint and both Turret Face & Mantle are at 50mm @15 or slightly rounded. 

    Now, 

     

  3. 12 hours ago, Bulletpoint said:

    Another interesting matchup to consider is that a cheap US armoured car (M8) can kill an expensive German medium tank (Panzer IV) frontally from up to 700m. If firing APCBC, up to 1500m. I don't know which ammo they fire in CM.

    But German light armour cannot knock out an Allied medium tank (Sherman) frontally at any range - unless by hollow charge from a short barrel 75, which is very inaccurate.

    APCBC came out by late 43'-early 44' and so 700m sounds about right...

    Now, I remember an account someone mentioned where in N. Africa a platoon of Stuarts jumped/ran around 1-2 PZIV F2-G's and after several shots to the front, flank, rear didn't get a KO, and ended up running off. 

  4. 3 hours ago, Sgt.Squarehead said:

    Why not just download the all in one installer, reinstall and then apply all your license keys.....That should fix this issue AFAIK.

    This above...The All-In-One Installer will also bring you to v4.03 (if you don't already have it), thou, you probably don't have to re-apply any License Keys (since you already did that).

    Hmm, I also wonder if that's the reason why we can't get our PBEM going...I have 4.03, and if you don't, then your going to have to update.

  5. After some more Play Testing I think it now seems ALL COVER has been bumped up, and not just buildings...Once any type of Quality Troops (doesn't matter if Green, or negative Motivation/Leadership) get behind any COVER (maybe including Open Terrain) they tend to stay and Love You Long-Time. 

    Also, the final deciding factor of said Enemy Units to Surrender or leave cover is to get within 0 to few Action-Spots (more effectively while they are Suppressed and or have taken heavy casualties). 

    Oh, I see now...Think BF decided it was just easier to Hard-Code the 'Unlimited Pause'.

  6. On 11/10/2020 at 11:10 AM, holoween said:

    They didn't toughen up their morale they simply disabled retreating from buildings making them deathtraps against competent opponents.

    And now those Deathtrap Houses are like Bunkers against Attackers...Every House will need to be cleared, causing even more unnecessary and unrealistic casualties for both sides...So, who needs Moral Checks anyways...Sigh. 

  7. 2 hours ago, Bulletpoint said:

    in theory maybe, but what actually happened was that troops would just leave cover and run out into the open field or street to get gunned down. The game is not intelligent enough to make troops retreat in a sensible manner, so I'm happy with the way they now stay put.

    Yes, I know troops were supposed to leave to find other good cover, but thought this patch was supposed to fix it so troops don't run into enemy fire as much....Didn't think BF abandoned it in favor of having troops stay and die in place. 

  8. Well, I wouldn't call it Brilliant news as it now makes shooting at same House last a whole day, instead of a few turns.

    Now, even Green Troops with Low Motivation or negative Leadership tend to stay until the end.

    Troops with lower Moral/Motivation should fall back from cover to cover after a few turns of small arms/HE. 

  9. 3 hours ago, Gkenny said:

    Try low motivation troops? I feel like motivation level would be the primary deciding factor that determines whether they stay and fight vs flee or surrender. Training level in my experience affects how well they perform in combat (spotting, shooting, etc).

    I play that Scenario in Iron Mode (as all Scenarios, QB's)...Not Training Level. 

    Doesn't seem to matter as Low Quality Troops tend to Surrender early instead of retreating early to rear cover, you know, to fight another turn (I rather see a Rinse & Repeat, then die in place)....So, whatever happened to Troops leaving Cover in an orderly (semi-orderly) manner to next Cover when taking heavy Suppression...Yes, adding a couple-few turns to force them out with Small Arms is fine (as it should be compared to what 4.0 did), but with 4.03 they seem to stay, fight, die, and surrender in place.

    Keep in mind, when the Moral of Troops in Good Cover is increased, it also increases their resilience to being Suppressed, which in turn keeps them firing back for several turns, before finally dying in place...Anyways, just looking for that middle ground. 

    Report back your experiences against AI/Human Opponents, Play Testing, etc to keep this Thread going.

     

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