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xwormwood

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Everything posted by xwormwood

  1. hi matthiasbw. which campaign and with which settings did you play with? i guess these kind of informations are very important to understand your question / to answer your question.
  2. One mans loop is another mans warp point. After all the unit leaves the map board via loop arrow and jumps some turns later out of space back into a target tile. All nations without space fighters can't intercept these jumps. I beg to differ that the loops are the right answer for a large map.
  3. I ment the allied strategic bombing offensive. I'm talking about off map action, which could influence income, National Morale, Decision Events, production lines, prices, etc. In short: decision events which needs to be triggered via diplomacy advances. remove a country flagg and call the "country" allied sub hunting groups. The "diplomacy" percantage could affect how much or how little convoy income the USSR could get. This is just an example, all i'm asking for is to try to use the game engine as creative as possible. And whith all the inactive country slots in the diplomacy menu, well, for me this looks like an opportunity to add something brilliant, or something new to the game. It is not always nescessary to get a new game engine. Sometime all you need is to use the game engine in a new way. I grew up with the Commodore C64. And during the lifetime of this computers i saw absolutly awesome things on this machine. Just because programmers used the very limited powers of this computer in new and creative ways. There first games (early 80ies) and the later games (later 80ies) of this computer look like they come from different machines, but they don't. Only the designers and programmers got better and better. They squeezed more and more out of the limited abilities of the C64. Later computer systems and programmers abandoned this way, asking the customers to buy faster or better computer instead. That is when the tech race started (you need more RAM, you need a faster CPU, you need a new graphic card. Every year).
  4. You could beef up the diplomacy section quite a bit if you would get creative. Why not using diplomacy for other things but to convice a country into your alliance? Convoy lines, tech advances, winning conditions, WINTER EFFECT, MALTA EFFECT, allied stratigic bombing offensive, early allied invasion (1943), etc. etc. etc.
  5. Frederico, here is a link where you might find many helpful informations. Even though it is in the SC WW1 forum, it offers many infos which are true for Global Conflict Gold as well: click me!
  6. The next patch for Gold is right behind the corner, 1.04 won't take too long now. Reason to buy? Plenty of them! here are the features (click me) and here the campaigns (click me) The 1948 The World at War campaign alone is worth the money. "With the Axis powers soundly defeated, the Western Allies' alliance with the USSR and China becomes fractured as ideology now trumps previous allegiances. As the USSR descends an "Iron Curtain" across Soviet held Europe, the People's Republic of China declares itself to be the legitimate government of all of China prompting the United States to send support to the Nationalist Chinese Army. This leads the USSR to tighten the Iron Curtain further prompting the Western Allies to announce to the world that they will provide military aid to all "free peoples". On May 1, 1948 Soviet forces invade the Allied German Occupation zones. This is World War III." If you want to play the great map of the 1939 campaign in a 1948 scenario, than you will congratulate yourself for this purchase. This campaign is fresh, and very, very well done. As i already wrote: this campaign alone is worth the 25$. But on the other hand: that is me, who loved the SC2 expansion "Patton drives east" nearly just as much.
  7. AoC doesn't offer a Global Campaign. AoD will offer the biggest map and the most advanced game engine. But Global Conflict Gold is instantly avaiable. And it is a great expansion of its own. Even though you say that you don't care for alternate campaigns, this might change after some time. In the end there is no easy answer for your question. For the correct answer one would need to know your personal preferences (map size, play time, etc. etc.).
  8. 96.800 Tiles (484x200) = AoD 39.168 Tiles (384x102) = SC WW1 / Breakthrough 16.896 Tiles (265x064) = SC Global Conflict / Gold 16.896 Tiles (256x064) = SC 2 Blitzkrieg Global Map (= Patch 1.07) 09.768 Tiles (132x074) = AoC (i may be wrong here, calculated this on my own) 05.320 Tiles (140x038) = SC 2 Blitzkrieg
  9. I would love to see pop ups telling you what a tech will do for you once you move your mouse cursor over the tech in the research menu. And i would love to see more tech levels to research, with different effects for each advance (level 6 = +5% hard attack, level 7 = +5 unit morale, level 8 = +5% soft defense etc.).
  10. That was exactly what i tried to write and to tell, thanks alot, Strategiclayabout!
  11. I know the frustration and disbelieve when you get a combat resulat of 0:8. some solution suggestions: - allow tanks to use their 2nd attack to improve the odds of the 1st attack (instead of 0:8 a 4:4, but no 2nd attack for the attacking lvl 4 tank). - experience loss from purchasing a unit a tech upgrade (not all, but some) - allow tech upgrades without any losses only in your home country, and suffer experience loss or strength point loss if you upgrade your units out of your home country - allow unit reinforcements with little experience loss only in your home country, and suffer higher experience losses if you reinforce a unit outside of your home country - allow purchase of overstrength points only in your home country (or suffer experience loss / readiness loss etc.) - allow experience gains from training (unit setting: sacrifice your movement one turn to gain a little experience) - introduce one time combat advantages (new tactics) - make woods, mountains, cities more dangerous for tanks (they need open ground and are vulnerable in a forrest, mountain or city Or maybe HQs should get an option to push one attack of an attached unit. The HQs could suffer strength point losses from doing this. It always felt odd when you had this big healthy HQ next by, and still weren't able to achieve anything with your attached units.
  12. Same here! Btw: i like the way you're able to laugh about yourself, chosing a title like "battle of the newbies" is prove enough.
  13. Yeah, but you won the service award and the following beauty contest!
  14. Press the "P" key to see where partisans might appear!
  15. A saved game server could be hacked as well. Everything could be hacked. I would like to suggest to ignore hacking for the time being. Re-downloading is something my 7 year old nephew is able to do. Hacking, well, that is a complete different story. I'm not saying that Amadeus idea is bad. But it still would allow you to re-download to make a different move instead.
  16. It would become really usefull if it would fire AFTER fighter intercepted a bomber attack. I hope that this will change with SC3.
  17. The game should track how often a "save game file" had been loaded. Once the turn gets saved, the game should insert the information to the "save game file". Today all you need to do is to re-download the file which was sent to you. With the fresh download you overwrite the old file, and the information how often it was loaded is ereased. That is the problem. If the game would have its own internal tracking tool and would write down every "save game file" that was loaded, than a player wouldn't have a chance to erase the information. A multiplayer game gets started. The game engine created the internal tracking storage. The player plays the first turn and creates a safe game file. The game adds its own, hidden information to give the file a hidden name, no matter how the players has named his save game file. The player sends the file to his multiplayer partner. This player loads the turn. The game creates an internal tracking storage. Here it writes down that the file was loaded on <insert date and time>. Assume that the 2nd players system crashes. He has to reboot, and loads the safe game file a second time. The game writes down that the file was loaded on <insert date and time>. In the internal storage list there are now two entries. The player plays his turn and created his safe game file. The game add the informations from the internal storage. The file gets returned to the 1st player. This player loads his turn and check in a game menu how often the other player has loaded the file. He finds out the file was installed twice. Now he can ask his buddy why he reloaded the file.
  18. This picture belongs to the "Assault on Communism" expansion. And when you fight a war on land, you don't really feel the urge to buy a navy. That is why there is no option to purchase a carrier. Having said this, i have to add that these pictures are from a very early beta version. So many things can still be changed before the release. In the "Assault on Democracy" expansion you can buy german carriers if you want to.
  19. As much as i liked SC1 when it was out, i wouldn't play it anymore today. To simple, in all regards.
  20. click the link... Btw: the Global Map looks awesome, the pictures are very much worth a look or two
  21. Look around, huhr: you're in the "assault on communism" part of the Strategic Command Forum.
  22. I would have bet that this is already in the game. But i may be wrong.
  23. I would love to see that tanks would be able to receive an intelligence tech upgrade, representing radio comunications. Germany starting with it, USSR not. Both sides with equal strong regular tank techs, but the germans a tiny nose width ahead because of the better comunication. Result of the upgrade could be a 5, 10 or 15% higher readiness and / or unit morale.
  24. I would go for SC Global Conflict Gold. lots of campaigns state of the art game engine and you would be ready for the nex two releases AoD / AoC SC 2 Blitzkrieg could be interesting if you want to play the excellent Patton drives East expansion. This expansion (together with one or two campaigns from the World at War expansion) are good reason to buy SC 2 Blitzkrieg. Pacific Theater is a great game as well. So good, that I hope that we will see one expansion for this game, or at least one more patch, before SC3 gets released.
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