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__Yossarian0815[jby]

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Everything posted by __Yossarian0815[jby]

  1. I don´t think there would need to be a strict completion time table. Other than maybe by the end of 2007 or so. Course it would be cool if Clay could rig Delta Pavonis to only play a single map on certain days... might simplify matters. When is the Labor Day weekend exactly? It usually takes me 2 months to organize a dinner party for 5 of my ex colleagues from university (and they don´t have kids!!!), so I for one am patient So Chilibird, are you game? There must be a place where you can play on high bandwidth for an hour in the next two months
  2. send it over to Poesel! The CZ needs new animals
  3. 8 players is not set in stone of course. But the next step would be 16 players IF we have the tournament in the KO manner as I suggested. I´m all for map consensus. To start the discussion: Quarter Finals: Dead Gulch Objective Semi Finals: House to House Battle for 3rd place: Black Canyon Final: Raid Objective Current Roster: jby, Phonan, Claytonius Rex
  4. Since the server(s) aren´t exactly overpopulated , how about a 1on1 tournament? I suggest 8 players, so we would start with randomly assigned quarter finals. The players decide when and which map they want to play. I would suggest mandatory short AARs by every player. I would suggest 2 games per round on the same map played from water/blood, if both win one game, the decision is by points. whadaya think? and most importantly, who wants to play?
  5. sea cliffs differs from most maps in that it is very large, could be not enough video ram or somefink. as Poesel said, post your system innards.
  6. No surrender! I had a uncon play possum in the first scenario I surprised 4 enemy inf in a courtyard, my whole squad emptied their clips into the courtyard...theortetically every enemy was hit 20 times or so. After clearing the town, boarding the strykers and leavin I heard this plink plink sound. One of the enemy had got up again and was firing at my departing strykers
  7. Hmm, I would propose a hermes- or iontower- destroyable round. Maybe a emp-mortar shell or something ATGM-like.
  8. Looks cool, though we already have it in form of the quad 76mm in the zoo. Maybe Poesel or somenbody could stick the quad turret onto a shrike chassis?
  9. dual cores seem to be severely overrated in that benchmark. the dual core variants have more or less double the scores that their single core variants have. In the real world that isn´t true (yet) I would check out actual gaming benchmarks to get an idea what you want.
  10. I´m currently trying to play the campaign on impossible...nomen est omen...the bots are really hard to kill when they have a scripted plan and aren´t standing atround uselessly.
  11. GPU particles appears to work now. I played a scenario in the campaign without a hitch. That used to crash with 1.2.8. Poesel CZ scenario wish: boiling point CTF and the ice mountain map (objective), not sure what it´s called.
  12. While we're wishing: Currently, when you enter the game and you are on the defense, you remain on the defense for the duration of being logged in. It would be nice to have some switching between attack/defense in the next map(without having to actively switch teams) [ July 02, 2007, 02:07 AM: Message edited by: __Yossarian0815[jby] ]
  13. Congratulations Chilibird! Nice sunday games on CZ yesterday! Though it hurt to lose twice by a margin of just a few points. (swamp and black canyon (especially black canyon). the cobra is a fun addition (to watch at least, havent mastered the controls yet.
  14. same here pls fix till I´m back from crete in 2 weeks
  15. Out of curiosity, would the autocannon make the Cobra immune to cobra-missiles? If not maybe an Autocannon should be put on every dropship, just to reduce the stupid deaths by HEAT rounds from 9000m away.
  16. you would have to be away far enough to make the speed difference between light and sound noticable (a few miles) of course since this is a gaussian ion laser you shouldn´t be able to see the beam at all unless its a foggy or dusty day. actually this could be the solution to our "problem": a much weaker continous ion beam, but inaudible (except a small thunderclap when you stop shooting) only visible when there is dust in the air. What would be visible would be a bright spot where the beam hits the armor.
  17. bleh, star trek proton topedoes! (and wump rats for target practice)
  18. Did you turn off GPU partices? That crashed my windows and linux DT.
  19. I would suggest 4 ion thors (and no other ion units. difficult to destroy but 4 ions wouldn´t totally rule the battlespace. OR 7 (or max bot number)Ion apollos (and no other ion units). This would allow the "Nexus ion trick", but the apollos would be vulnerable to infanty/artillery etc. Yep, 3km max sounds sensible. hums "vision thing". the trouble is that we got what we wanted in a way, better bots 100% agreement here. I think this can only be changed by introducing maximium ranges. maybe one could intoduce a maximum elevation for all guns, so that the bots (and humans) couldn´t fire up if they realoly are ion beams, you are correct. my favorite sci fi gun was the tachyon cannon in Privateer I expected worse after yesterday
  20. I beam assault? interesting new tactic, maybe the answer to the impossibility of winning in "raid" on the attack. on second thought, aren´t turrets invulnerable to ion attack?
  21. 1) Ariel 90mm (& get rid of the tempest) 2) 76mm quad apollo 3) Nebelwerfer
  22. The only difference is the stronger punch of the 90mm, it will kill at greater distances. (i´m not entirely sure about the firing rate) I put 76mm turrets in concealed positions, i.e behind rocks, so that the prospective prey will wander into the line of fire at less than a 100m. I like to put 90mm turrets on buildings, they will start firing at ranges that you wouldn´t expect. speaking of 76mm AP, the 76mm paladin is quite useful for clearing out "turret farms", because you can fire from far away with high precision at a high rate.
  23. After consulting a voodoo doctor (clay), the GPU partiucles option has been identified as the culprit.
  24. HEAT is the way to go in this case. against an apollo (or paladin), aim at the hull,preferably in the middle of the side ,you should get lucky within 3 shots. i think you just had bad luck with your 5 shots in this case.
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