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Destraex1

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Everything posted by Destraex1

  1. Yes real time. Yes WEGO does go a tad slow for me. I actually enjoy the fact that this game is slow enough in parts for me to do this. Other games I play are far too quick and would severely penalise me for even a second of inattentiveness. Keep in mind RT has no fast forward feature like WEGO. So RT may in fact be slower if not accounting for the WEGO players time taken adjusting the frozen pixel truppen.
  2. If that is the case perhaps the behavior is intended so the player can have them reload when it is safe.
  3. I am like a F14 Tomcat. I can track 24 targets at once but only if the interface will let me and only if I am not being jammed by frame rates
  4. Thanks ME. Yes the other night I wanted a TD to protect a main road in a town. I knew their were tanks a long way off and an hour of battle to go. Streams of troops were rolling down the street and I wanted to engage light without specifically targetting. I wanted to save the long range HE and AP for later when I sallied into the open space beyond the town.
  5. Ahh good. As I am about to (time permitting) try to optimise this game and did not want steam getting in the way.
  6. In real time I find some missions to be very relaxing compared to other games. Sometimes I am now picking small defensive missions and just coming back to the screen every now and then between jobs or shower etc. Therapeutic actually. Real time lets me do it
  7. I think you will find that the problem here is that not many who play this game are really gamers at all. I have noticed as per earlier in this thread that "this is the only game I play" is fairly typical of this crowd in general. That is simply because it does not have the features that would make gamers that are realism nuts play it. That is a fully fleshed out suite of real time features and better performance on beastly machines. Plus perhaps at least for me the ability to coop. Key combinations that are more standard. For instance ESC does not work for going back menus. All of that sort of thing. This game is more niche because of that than it needs to be. The game pretty much has everything I ever wanted in a tactical wargame. It just lacks performance and some real time trimmings. P.S. But after all of this it could use a strat map Seems about right to me without reading many of the comments... this game is not perfect, especially if seasoned gamers\wargamers are comparing it to other industry standards. Judging by the reactions I am getting from some of the ww2 nuts I know and trying to get them to play. The game needs coop and optimisation before they will consider it. In addition to this I actually recognise a fair few of the names from a number of sites commenting! http://www.metacritic.com/game/pc/combat-mission-battle-for-normandy
  8. That way I can conserve precious ammunition of the big gun and let it provide armoured MG support to the troops. I know the crew choose HE over AP but sometimes I want to save a tank destroyer particularly for full effect late in a battle.
  9. I play a lot of steam games. Have a lot of friends on steam. I decided to add combat mission to steam so that they can see when I am playing it and busy and I can "shift tab" to talk to them while the game still plays in the background. However I am wondering if anybody who has done this has noticed any effect on frame rates/performance?
  10. Does anybody find that setting affinity works to make CM use an empty core? I am thinking of setting up a macro or some such to empty a core and make CM run on it. I will get the GPU later (I will probably just turn off shadows all together on my huge beast of a machine). I want to fix the CPU performance first. Is there a program out their like the old prioaff that automatically sets affinity and offloads programs from a core? Even better is their a program that spreads single core games load across multicores? I also have spare SSD space that I could move the installation to. I guess uninstall and reactivation could be a pain if I wanted to do it correctly. So I will probably just move the whole directory.
  11. I had trouble with bid in real time. But my problem was that I could not seem to get the gun to limber again after deployment.
  12. Jason for the sake of clarity are you a northerner or southerner
  13. ww2 library are good books. http://www.amazon.com/June-1944-Voices-D-Day-Library/dp/0440236975
  14. I will have a read thanks. Last night I was testing on a smaller scenario and a lot of the time was hovering at 17fps in real time. I might just play the modules I have until I see improvements by battlefront. I know they have a lot of modules to come still. But I cannot justify it anymore. I want to like it so much. But it falls short and anything real time related gets shot down by the community as some sort of enemy. Thank you to everybody who contributed to this thread.
  15. I wonder perhaps if artillery created enough smoke dust and debris cover in it's own right in some cases.
  16. I just noticed another concerning thing playing a missing where a group of paras and luftwaffe defend a town against an american infantry attack. Real Time of course but what was affecting my command and control was that on my beast of a machine the game got down to 12FPS. Almost unplayable. I imagine this is my graphics settings (assume best) and the fact that I also imagine the game is only taking advantage of one core. I will have to check my CPU utilisation next time this happens. As per above I have a gen3 CPU with 16gig ram and a gtx670 GPU, an SSD in cache mode. Some serious horse power here which plays flight sims and arma3 like a dream.
  17. Thank you, this looks like it may help somewhat. But what happens when the roster is a large one, you would be scrolling like a demon to find out where the shots you just heard from the other side of the map were coming from? I am assuming if I double click on any of those roster units it takes me to them? I am certainly not suggesting combat mission upset it's core fan base by moving away from WEGO.
  18. It is not too complex at all for real time. It just needs some features to refine movement and awareness in real time. There is more than enough time to react on the scale of even large engagements in this game. The problem is that reacting currently means searching all over the map to see where the problem is. There is no feedback to tell you where you are needed as an the human NCO or fast way to jump to a position on the map if you were to get feedback. This is where a "generals situational map in his command vehicle" feature would help. Maybe you don't get the feedback unless they are in contact with command. Maybe the feedback is slightly delayed or maybe we just accept we as humans are playing the NCO of every unit and give feedback in real time. Clicking on this minimap would take you to the trouble spot. At the moment in RT I find myself being "british" cautious with my orders and creeping forward. Sure this makes sense for some situations but not all. There are always going to be some problems with missing a few things in real time and I accept this. I loved close combat, played and liked theatre of war less and play company of heroes with friends. I play a lot of RTS games including total war and the like and FPS like ro2 and ARMA where they are realistic. I have no problem with situational awareness and popping all over the map where needed or to be where those special moments are to be had. But I am a wargamer when a game of quality presents itself and prefer realism. CMBN has all of this in spades. It just falls short in another realistic and time requirement for me. Being able to play real time effectively. Coop and some real time assistance would make this game perfect. But as some have said it seems not to be the devs focus. I thought cmx2 was designed for real time. So I am not sure why people are saying otherwise? Was it just a tacked on feature?
  19. Correct!!! I only pause when interrupted. For instance if I am cooking dinner or helping the boy with homework. The time for planning is before I start and if I need it in game I re-group, the pause being my men pausing not the whole game (which is forcing the enemy to pause as well). I guess this is another reason why WEGO players do not understand as thoroughly the need for RT players to have more time in missions. You make a lot more mistakes in RT as in RL I would say. You actually do need the time to re-group and re-think. Good to see some other "forum" goers play RT.
  20. My keyboard and mouse were recently replaced with a new razer lachesis and a logitech cherry keys keyboard. For those that say just play WEGO. I really would not have even considered this game if it were not for real time. WEGO for me is like pausing a movie every 60 seconds to stop and discuss it over coffee. It is enough that missions are 1-2hrs to play without extending that time by stopping constantly. The bombs and bullets do not stop for anybody where I come from. So WEGO is not the answer for me. Realtime > WEGO > turn based This game is simply amazing for realism and features. Without real time though I would be a lost customer. I know that most here are probably vets from the old BF cmx1 games and so are simply going to be used to WEGO as the only way to play and in addition those that do not want to be rushed by the pace of combat. I think though that if real time is refined a little more battlefront may have a niche giant on their hands a little like flashpoint\ARMA is. P.S. Am I the only one on these forums that actually prefers real time?
  21. Time compression - I have to wait for 1-2hrs doing nothing on the defensive because I cannot speed up time. Saving the game only means I am less likely to load the battle up again to wait. ALT-TABBING only seems to pause the game. I am going to try to toggle full screen off and see if alt-tab allows me to do other things while I wait. Trees no longer seem to have the toggle option to turn off only when you move the camera close. Lack of COOP still means that most of my friends will not play this with me for fear of getting trounced or just needing time to learn the game without studying the manual and investing huge amounts of time. COOP in real time is also almost a must because without close combat style "unrealistic" mini-map and or soldier net reports scrolling by it is very hard to keep track of what is going on Which brings me to another thing. The camera controls are still horrible but part of what makes them so is that the game still jitters and clunks when moving the camera. I have i5 2570k 16gig ddr3 ram gtx 670 GPU SSD hard drive
  22. That kind of looks like the moon rather than normandy or italy
  23. That looks good. Can you show all of the map at once so we can see how the edges are handled? Nice work.
  24. Between the game map and the background hills is an ugly single coloured layer that surrounds the main map. It looks atrocious. Are there any plans to make the map seemlessly match the hills in the background. Like they do when you zoom right in?
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