Jump to content

Terrapin

Members
  • Posts

    282
  • Joined

  • Last visited

    Never

Everything posted by Terrapin

  1. The IR night vision was ACTIVE infra-red wasn't it? (they shined a blacklight searchlight and read the reflected light back from it). What do you think the reach is of that thing? I'm thinking 150 meters at most, kind of pointless.
  2. I looked up Mine Dogs and someone actually built a set of strategy game rules (for some unknown maybe hand-built strategy game) for the dogs. Hilarious. http://pratt.edu/~rsilva/bgwwii/pdf/dog-rules.pdf Nice doggie.... [ December 20, 2002, 11:58 AM: Message edited by: Terrapin ]
  3. Will a cover-armor arc work? I've never seen this problem, but then I don't really rely on the smoke too much, since I think that low-scale tank smoke is nearly useless for cover.
  4. Here's the picture that Headshot was probably referring to.
  5. In a scenario I was in last night (can't remember name, lots of tanks, you have to do a "u-turn" around a giant lake), a German aircraft dropped absolutely the biggest bomb I've seen in CMBB, but I couldn't get the aircraft name, and I don't know what bomb it was. It made a crater about 25 meters wide, wiped out ("eliminated") 3 entire squads who were spaced far apart and away from the epicenter of the crater (28 casualties). What size bomb is this? What aircraft is this? Any help?
  6. Has anyone noticed that if a Sturmtiger shot gets a DIRECT hit on an armored vehicle, the game seems to only models the penetration effects and not the blast (on the vehicle itself -- the blast around it still does nasty things). I think the blast itself should do something to the vehicle itself as well. Shouldn't it kill the crew with a blast that big? I found this out by firing a Sturmtiger shot at a Half-track, at which it got a direct hit on the tread, mkaing the half-track immobile. The crew suffered NO casualties, nor was even shocked. Even with that huge blast. Maybe in the next patch? [ December 20, 2002, 08:57 AM: Message edited by: Terrapin ]
  7. Out of curiosity, what's the longest anyone has played CMBB (or CMBO) in one-sitting (short bathroom breaks allowed). Mine's 7 hours. Just forgot about time from the time I got to work until it was 1AM.
  8. Hilarious. I never heard of that. It's like the CIA "Spy Cat" where they wired a house cat internally with a sensitive microphone, and then released it in a public park in Moscow known to be frequented by Soviet insiders, in order to pick up whatever it could. The cat got run over by a car in 5 minutes.
  9. I believe someone mentioned once that in an operation, if the tank is only abandoned and now "brewed up" the side that lost it has a chance to recover it for the next battle. That's what the original poster is referring to. Anyone confirm?
  10. What .bmp number is the Steppe Terrain. I agree that the rest of the mod is great looking and an improvement, but the Steppe's pinkish hue with blue spots (although you only see those if you're looking or at real close angle) is kind of annoying. I'd like to replace that texture with the original, until DD redoes that texture, which I'm sure he'll do. Otherwise, great job DD.
  11. I assume you were making a point about the spelling? It's a little subtle.
  12. With the opening of the former Soviet Union, we're now getting access to reams of data from Soviet war archives, previously forbidden to anyone outside of the Soviet inner circle.
  13. Soddball, in your FAQ it says that ADVANCE is slower than MOVE. Is this correct? My experience is that it's faster. Can you check again?
  14. Could someone fill me in on what this thing is? Why is it 100MB?
  15. What is it. What's it do? I'm assuming it was available for CMBO, but I didn't own that game.
  16. Are there any recommendations for really good user-made Operations I could download, which are NOT city based. I like just about anything as long as it's playable against AI, and takes place in some sort of largish outdoor location (medium maps or better). Thanks in advance.
  17. Yes, that's how it's done. I'd recommend the tiny "Flamethrower mod" which replaces the flame texture and doesn't make it look so much like orange juice. A nice small mod. There are high-res wheat mods, houses, etc. Different flame and smoke are also nice sometimes.
  18. Hehe. Good eye, LightningWar. Just noticed that line. OUCH!! "Dude, I had two entire SMG squads available, and they only had a Panther and HMG sitting on the victory thing! I just needed 4 more turns!" ROTFLMFAO!!!!!
  19. All that nice molding and marble? Must be Episcopal. [ December 18, 2002, 12:28 PM: Message edited by: Terrapin ]
  20. In addition, CMBB has randomized Quick Battle's while you are stuck with stock scenario in every CC I've played. Maybe they changed that in CC4 or 5 I never played those.
  21. The infantry will win every time. Just spread them out and advance. The Sturmtiger will get off a shot about, what, every 90 seconds?</font>
  22. Reading IGN's list of recent reviews for any high-score game that I haven't bought, and reading about CMBB. I ordered it 10 minutes later.
  23. Yes, but unlike CMBB, chess has a weapon's upgrade! (Pawn to Queen) Chess RuLz, CMBB 5uxx07s!
  24. My favorite part of CC3 were the AI controlled Nashorns that would drunkenly lead the urban assault down a congested street. Bumping into buildings for a while, before some combination of HMG/LMG/ATR/ATG/T34/Infantry/Hamster took it out. [ December 18, 2002, 11:27 AM: Message edited by: Terrapin ]
×
×
  • Create New...