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Terrapin

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Everything posted by Terrapin

  1. God love double-negatives and not knowing what you are talking about. More reviews like this please! Background music? http://www.pgnx.net/reviews.php?page=full&id=918
  2. See, this is the issue. It's NEVER "regardless of the environment". It CAN'T be. They're not supposed to exist in some sort of sterile, lab-white environment. If your recommendation was used, they wouldn't get tired under a minute while assaulting up a 45 degree muddy slope, in trees, in 100 degree temperatures. And, then what? How do you take into account more ideal circumstances? On a 60 degree day on firm, flat earth, do they assault for FIVE MINUTES without getting tired?
  3. You might find this link useful. Enjoy. http://www.unrealtournament.com/
  4. I have to ask this: WHAT GAME ARE YOU PLAYING?, because it's CERTAINLY not CMBB. Not with "fit" troops. I can tell a regular squad to Advance about 70 meters without them hitting "TIRED", I can RUN them a 150 meters and have them recover from tired in ONE turn. Are you playing QBs where you've selected their fitness as "Poor" and then forgot about it later? Are you simply ordering them to run a quarter mile and expect them to not get tired? What are you doing with these troops?!! I've gots to know!
  5. I don't have any problem either. Most of the effects of the tiring are relatively transparent to the player (reduce ROF, hit rate, etc.), which are there for realism. Otherwise, it just serves to prevent the player from having super-athlete heroes that run straight from the assembly point to the VL with no breaks.
  6. I just played a whole lot of QBs and made sure to look for this stuff. The AI isn't super bright about troop placement, but it does seem to be pretty careful with the tanks (i.e., it does a lot of shooting before it gets anywhere near your infantry), and it uses a combined arms tactic in most situations, so there's at least a few infantry around. Getting easy kills with any infantry anti-tank weapon is pretty rare. I've played a lot, and I've had only 4 kills, and they weren't easy. Plus, in the game, there's a lot less "bazookas, p-shreks, etc", due to the time-frame and area. It depends on the map. In 90% of the cases I've seen, it uses a big push. Sometimes it does the piecemeal, but it seems pretty rare, and is usually caused by a REALLY strong defense, which probably means you'll win no matter what the AI does. In 90% of the cases, there's a big push, with usually one or two flanks. Every once and a while the flanks are big too. Actually, I think in CMBB the AI isn't nearly as dilligent enough at getting to the VLs. I've seen it totally ignore an available VL, even if it's 50 meters away (not getting the points at the end). The VLs guide the AI, that's what they're supposed to attack after all, but I haven't seen it put unnecessary resources on one VL. It likes to move forward. I think the StratAI in the game is surprisingly decent, and is miles above any Close Combat. It does some stupid things sure, but overall it's very good.
  7. And, another thing, I don't see why you think that "TIRED" is "such a low physical state". It's kind of the "norm" in the game if they're fighting hard, and any fit troop recovers in one turn. They can still do everything they could originally as well.
  8. Try counting 34 seconds, as in "One Mississippi...TWO mississippi...", until you get to 34. Then imagine you're RUNNING with 80 lbs of equipment on you, up a STEEP slope. Dude, you wouldn't last 8 seconds!! I bike 28 miles a day, and I hike in the Mt. Washington area about once every two weeks, weather permitting. Believe me, you ain't doing it without hurling your guts out. You can avoid this problem in CMBB by getting the "QUAD FATIGUE BOOST" Power-up, usually found near scattered woods. On Jahnfelde, it's near the second 88. [ December 11, 2002, 10:42 PM: Message edited by: Terrapin ]
  9. Well, I did my part on the Gamespy PC Strategy forum, along with Captain Wacky. http://www.forumplanet.com/gamespy/topic.asp?fid=5748&tid=900538&p=3
  10. Captain Wacky stood up for us in the Gamespy Forums! NOW WHO'S WITH HIM?!!! (crickets chirping). This poster on the forum sums up the general feeling toward Warcraft III: Now, where's that bucket... [ December 11, 2002, 04:50 PM: Message edited by: Terrapin ]
  11. Bluto: "Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no! Otter: Germans? Boon: Forget it, he's rolling. "
  12. Wow, with a sample that large, it must be true!! Hasn't occurred with any game I've played. They seem to go after the guys on the roads. Are you putting your HQ as the first guy on a road, for example?
  13. True, the game is CPU bound, and if you have a 2.5 ghz, you won't notice much improvement. I noticed a significant improvement on some maps (1.33 Athlon). I don't know if you can use regular 4X, I didn't try it, but my experience with anything but that 4xS wasn't good. Quincunx wouldn't do it for example. The new color correction stuff in the new drivers is the most useful thing about it other than the AA adaption. You can make the colors in CMBB really pop out at you, or not, depending on your taste. I am using Win98, 256 PC-2100 Ram, GF4 Ti 4200 128MB, 1.33 Athlon.
  14. I think it's entirely a range issue, the HMGs just don't drop off their firepower as much with range. I don't see too much difference in suppression between a full rifle squad at 50 meters, and an HMG at 250 meters.
  15. Hey, I just noticed something. Why isn't "G.I. Combat" up for best strategy gam..... (Terrapin gets dragged outside and beaten by Moon and Sulla).
  16. And this will defeat the 100,000 Warcraft twitch-kiddies, who are doing the same thing, how?
  17. Yeah, I read through a few posts too. Last Place in voting here we come!!! Pathetic. I tried to find even one mention of CMBB, but I couldn't. Here's a typically cogent argument found in the "Best Strategy Game Discussion"
  18. Had a KV-1 fire a load of canister shot right into the back of the light-armored car right in front of it (which was backing up). Two casualties, and it looked absolutely hilarious. Car: "Reverse! Reverse! that Mark III is starting to look this way!!" KV-1 Commander: "Infantry contact 200 meters, load canister shot. Fire at will." KV-1 Gunner: "...but sir!" Commander: "You heard me, now FIRE!"
  19. Most PCI cards, if they're decent enough, provide pretty good performance. That AGP slot is grossly overrated, and most games simply load up the onboard VRAM before the game starts anyways. You may see some longer load times.
  20. I've never seen tanks go in before infantry by the AI. I actually think they should move the tanks up quicker than they do. The AI, from my experience, does a "mass attack" on one point, with usually a platoon or two to the sides to cover the flank (or just luck). If the scenario designer starts the attacker in two or more different assembly areas, you will, of couse, see a "two pronged" attack, and those come off pretty well. The one thing I noticed it's NOT good at doing, is sitting on the victory locations. It tends to ignore those and just go after your troops. If you don't care too much about that final score (where the VL's are highly valuable), you won't care, and to be honest, it's more realistic if they're not worried about holding onto the VL, but just moving forward.
  21. They modeled the penetration effects of the guns, so I think that takes into affect caliber. And they of course have different ROF. All I know, is that that Soviet HMG, the DsK 12.5MM (sp?) is absolutely lethal against light armour, and has far better penetration than any other HMG.
  22. It's a bit overrated. I own it. It's not as good as the first one (and I was a huge fan, and fan of FPS in general).
  23. Boy, I feel like a fan-boy! "CMBB Ru13s!! GI C0mb47 suXX0rs!!"
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