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Tigrii

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Everything posted by Tigrii

  1. I'd like dusty or rusty StuG IIIG early mid/late mids. I searched CMMODS but couldn't find 'em, so I guess they haven't been done yet.
  2. Yeah, but can't you open up with an MG at range to scare the troops off the tank, and yet be even less vulnerable to discovery than a light gun? Troops take casualties, tank is buttoned, troops pinned, tanks delayed to wait for recovery, and you can continue to harass with MG even once they re-mount.
  3. Rookies and "common sense" rarely go together As for StuG's, I'd be among the first to sing their praises, but they're easy to flank if not properly guarded by other AT assets. Depends what type of StuG you're talking about, too. The early short-barreled models aren't too hot. And remember that the Soviets have plenty of other tank types besides just garden-variety T-34's. </font>
  4. The key to tactics is to make things uneven I'd be hesitant to say any side's armor in CMBB will always win because a good tactician will use terrain, maneuver, supporting infantry, smoke artillery, etc. to shift things to his advantage, to create force multipliers that enhance his units' inherent strengths while downplaying their weaknesses. At the same time, he'll take advantage of an opponent's carelessness, overzealousness, etc. Plus, it seems to me that in relatively realistic CMBB battles, you're never going to encounter an equal number of "even" tanks on each side just sitting in an open field and blasting at each other. </font>
  5. I am wondering what people think about using halftracks. My opinion is that they are very usefull if used carefully, covered by AFVs and leapfrogging from cover to cover. ATRs and MGs almost never get first-shot kills, so even taking a shot or two doesn't hurt if you get behind something quick. Big stuff like tanks can be dealt with by your covering AFVs. The main threat is guns, but you can avoid these guys by staying covered as much as possible and most opponents wouldn't open up on halftracks with those tanks dominating the field. You then disembark your troops a SAFE DISTANCE from the enemy and make way for the footsloggers. This is a lot like paratroops: DO NOT land right on top of your objective, but drop at a distance and attack dismounted, skipping well-defended areas by flying over them and destroying enemy positions to make way for the ground forces. But the C-47s (halftracks) are slow and vulnerable to enemy fighters (AT assets) so they need foghter escort (your tanks).
  6. Now I'm sure that Jason C. and/or Fionn will pounce on the thread and write five-page essays on why you're wrong, but here's my opinion. MEs actually encourage manuever in that you have a big advantage in getting there first, so you move fast. On the other hand, like you said, once one side gets there first it is kind of a firefight/standoff. Sometimes. Often a good player will let you grab the VLs and flank you, destroy your units at the VLs, and take them. This is entirely possible using either AFV-covered infantry leapfrogging from cover to cover or the same thing with halfrack-mounted troops. If MGs interfere, hit the dirt and wait for your covering AFVs to feed them HE. works fairly well, especially with halftracks, but you need a covered route. And NEVER try to directly land troops from HTs on troops that are anything less than 50% dead and panicked. You will be mowed down as you disembark. As long as you have APC mounted infantry used wisely and carefully, even just 1 platoon, they can skip the MG-drenched open areas and pave the way for the walking troops, in much the same way as paratroops do in larger-scale ops. But you must take GREAT CARE. ANYTHING can kill a halftrack, even an MG if you let get 4-5 bursts in. OK, that's my speech.
  7. I noticed the same thing and tried a test where it's 1 AA SPW vs. 4 sturmoviks and a Pz4 entrapped so it can't fight (so they don't autosurrender). The SPW only shot at planes directly in front of it and at as low an angle as possible, right when they "appear". It canceled target once the plane passed a certain point and the angle was too great. :confused:
  8. The russkies, on the other hand... :mad:
  9. Thx for info, I guess now I will *try* it against a good player, and if it doesn't work, I might have to quit the game, and maybe even accidentally delete the autosave and flee the country!
  10. What would happen if you minimized CM during an IP game? I can assume it would not be pretty, but as I have never tried it I am still wondering.
  11. Too bad passengers can't shoot; then you could have naval combat with A-boat mounted mortars.
  12. [stage whisper] He must be a newbie, he doesn't know that there is an "email this guy" button or an edit post button. [/stage whisper]
  13. There's been some discussion on this, I have some posts on halftracks myself. The trick is to beat down all big-gun resistance with armor before moving up through a covered route (i.e. a valley or wooded area) to a good drop-off point. Halftrack assualts actually do work if you can heavily supress the defenders (I was on the receiving end in a recent IP game). I am sure that this statement will bring vehement criticism from all the vets, but that's my opinion.
  14. Clickable planes (so can see kills, see plane itself, damage, etc.).
  15. I am assuming that people with different upgrade levels can't play each other. What would happen if you tried?
  16. I don't really, get your question, but in case you were wondering, there is no fixed size for each type, it's relative to the number of unit points. A small 5000 point map is bigger than a huge 300 point map.
  17. In your normal battle, the objective that you set for the infantry in the pre-setting-up, terrain-scanning, head-scratching phase is to advance on the best covered route to physically hold the flags, or to defend the flags if defending. In my experience, setting objectives for armor is tougher. You can't very well decide, "well, I'll just grab that hill" because for all you know, there five PAKs have it zeroed in. I find that players usually just keep armor in reserve, out of sight, and the objective is enemy armor, once it appears. I am wondering what other people think and what they set as objectives for their armor.
  18. I've heard of T-34s running on wood fuel. :confused:
  19. I did a bridge demo test with 150mm inf guns. Light and Medium bridges each took about ten 150 shells to destroy a section. It took about 87 to destroy a heavy bridge, and each shell has 303 blast! So nothing short of a Sturmtiger can effectively kill a heavy bridge.
  20. A TH team will chuck HE at ranges of 40m or less. A Cover Armor 40m arc will do it. Don't rush tanks if you can help it, because they rusher gets shot to bits. For the non-Cover Armor arc users, a normal Cover Arc still makes them engage tanks that venture within the arc, but their effective range is less, probably around 30m.
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