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Tigrii

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Everything posted by Tigrii

  1. If you are playing an exit zone scenario, what is the best way to zoom offboard with a minimum of losses (assuming terrain is someting like:Farmland, light trees, small hills)
  2. By the way, PantherG, that was my Brummbar that was killed and your TH that was killed by the crew
  3. How do you go about advancing infantry across about 100m of open ground zeroed in by everything from rocket spotters to MGs to mortars to infantry guns? The only way I know of is pound every possible hiding place in LOS with HE, then hope everybody is too dead and/or freaked out and/or suppressed to shoot at the infantry carefully conserving energy with MOVE on the 1o-minute walk! Hows that for a run-on sentence?
  4. I like using towed 150mm infantry guns to leapfrog forward (i.e. one covers while the other moves up and unlimbers, repeat process). If you are prejudiced against a particular "soft" target, the 150 is the answer!
  5. I had a similar problem and found that massed light mortars, medium radio arty spotters, and infantry guns are effective in getting your attack going again. Also, I agree with Screeny in that several platoons concentrated against a few squads can negate their defending advantage with overwhelming firepower and numbers.
  6. Are these things effective in an AT role? Obviously you would want something more suitable, but wouldn't a shell with over 2100 blast scare the crew slightly?
  7. I know that tanks and guns can often escape main gun rounds when just behind a hill crest. Does the same thing work with small arms against infantry? What about grenades rolling down hills before exploding?
  8. What are the ranges at which these formidable HMGs are ablr to penetrate light armor? Does anyone have any examples?
  9. Mine is seeing temporarily burning water when an Apulomet attacked an assualt boat. Second place is having a Tank Hunter kill my AC from a house, only to have the crew bail out, rush inside, and kill the Tank Hunter!
  10. When an infantry squad is on a truck or halftrack or something, why can't it shoot from the vehicle?
  11. These things are almost too powerful! I have seen a platoon of tanks knocked out by one and (more commonly) single tanks saturated with 550 bombs. Two bad memories: Once a "friendly" PE-2 wiped out an entire platoon of mine with 1 bomb! Another time, an enemy one annihilated an entire company in assualt boats. Another time, almost a battalion lost to a single PE-2FT in a wheatfield. Note: don't bunch up battalions in wheatfields (duh!). The PE-2FT is cool-it has 8 550's! It cost about 500 pts. though.
  12. Why can't heavy flaks (88mm and 85mm) shoot at aircraft?
  13. I have noticed that russian 57mm and 37mm guns have an effect on infantry disproportionate to their blast #. 1 round can rout them, and there is a strange popping sound. I seem to remember hearing that the German 37mm AT has popping shells. Is the same thing true here?
  14. Do the russians have any good infantry guns that are M5-portable. The 85 Flak is good, but has Transport Class 9, and the russians lack a gun tractor.
  15. How effective are mortars and arty spotters against tanks? I have seen large-caliber against them once or twice (which mainly just damaged guns, panicked, etc.), but I am wondering about small caliber and mortars.
  16. I ran into wire with Pioneers in a QB, and when I tried both "area fire-wire" and targeting it directly, they just chucked grenades at it and wasted small-arms ammo.
  17. Tank Hunters and Flamethrowers are quite effective defensively against tanks, but they have to be within 25-30 meters or so to operate effectively.
  18. I tried using some of the tactics suggested in reply to my previous post and they worked great! I got a bunch of 50mm mortars (which can keep up, being Medium speed class!) and a 150mm Inf. gun. I made a flanking movement supported by half of the mortars and the 150 and it worked great. Only one question: How to kill pillboxes with infantry and support? Also, my flanking movement almost petered out because my troops were tired out by constant ADVANCE-ing. Shouldn't they tire less easily?
  19. I had some problems with infantry attacks in a QB. How would you recommend an attack against a layered defense, where you can only get close enough to suppress the first line, but the next lines can still fire effectively at squads crossing open ground?
  20. I just played an all-infantry QB where I lost as the German attacker. What support weapons do you recommend to use against MG's in houses or guns near the back of the map that are immune to close attack?
  21. First of all, are Demo charges the same as satchel charges? Second, how many do you need to destroy a heavy building or a church? How close do you have to be to get Pioneers to use them?
  22. Normally AT guns are very exsposed to fire once they openup, but often you can protect them by siting them behind ridgelines. About how hard is it for a shell to hit it, instead of just flying off into the great offmap beyond?
  23. Is it just me, or are rocket-firing aircraft totally ineffective. It looks really cool, but I've never seen a tank destroyed by rocket attack.
  24. Is it possible in Create Scenario to get troops from a country that switches sides later on (Romania?) and then change the year and get them for the other side?
  25. I know that you can destroy bridges with direct fire, so presumably Spotters and Pioneers work too? Has anyone seen them blow up a bridge?
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