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Shosties

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Everything posted by Shosties

  1. Jason, fire away a setup of Inferno to me... not to my profile address but to gwp7891@earthlink.net. I'll take the Sovs. :mad: For some reason, Inferno always turns out corrupted when I try downloading it from the Scenario Depot. :confused: :mad:
  2. So it's TNT you're after ? It will be a pleasure to grant your final wish. The amount of TNT you are to receive will receive breath-taking proportions. It will rain upon you, but not in a few measly drops. Think about flood. Consider your TNT needs to be fulfilled. If it didn't come clear in the previous passage, I am ! You will find a following setup in your inbox : 1250 pt battle, my Soviet mechanized, unrestricted quality, combined arms force versus your fascists of the same composition. We will meet on a large map, that is farmland, with moderate trees and moderate hills. It is a nice, warm and clear mid-day in June '44. We will have 25+ turns to decide the outcome. Tell me what you think. </font>
  3. Alright. I've just come from the relativity thread on the general forum. :mad: Physics is cool, but as they say man cannot live on bread alone. I need some molten TNT to make mine a balanced, healthy diet. :mad: WHO'S UP FOR A MATCH!?! :mad: :mad: :mad:
  4. Lt. Col Waters/Blade Force north of Eddekhilo. IIRC it's the first American vs. German tank battle. It was given a treatment in Talonsoft's West Front (IMHO one of the best scenarios I ever played in that game... very fluid, great replay value, interesting mix of equipment on both sides). There's several paragraphs on it in Atkinson's "Army at Dawn".
  5. Goering started to balloon way before that. [ January 31, 2003, 02:59 AM: Message edited by: Shosties4th ]
  6. I will have to do my own AAR one of these days just to keep myself honest about the mistakes I make. Thanks for reminding me about JasonC's post jtcm, the ensuing discussions in addition to his posts make it one of the best threads I've come across on the board... so I bumped it.
  7. *bump* A blast from the blast as they say, mentioned in the recent first-timer AAR thread below. Where does JasonC pick this stuff up AND have the time to type it up for us? :confused: Thanks! The comments Ari dug up from the interviews of Depuy are good too. That's a lot of arty! And then grogish talk about CAS vs. battlefield interdiction and "blitzkrieg". It's a vertiable feast!
  8. The ATRs keep a German player from getting too aggressive with their armored cars and halftracks. If they aren't in a scenario then this admittedly limits their utility. Lend lease bazookas did not go over very well with the Soviets for some reason. I've yet to see a definite post on this topic on the board. Certainly I think they preferred captured panzerfausts to bazookas or panzerschreks, given the design of the RPG series.
  9. You can cram a company HQ section into a Kubelwagen. IIRC that's six guys! Can you say clown car?
  10. SPOILERS . . . . . . . I had a go at this one very recently and drew it. Needless to say getting hit by a 45mm ATG and a 25mm AA when you're in one of those egg shell contraptions is not good for your health and morale. I managed to get the 4-wheeled 20mm PSW to live long enough in the scattered trees to take out the MG bunker, but that was all these vehicles contributed. The key to this scenario as I see it is getting the reinforcing mortars and infantry guns up and in good positions ASAP, unfortunately I ran the trucks into the scattered trees and fast move in them for trucks is worse than having the mortarmen dismount. I think I've found a use for the PzB-39 team... annoying MG bunkers from the safety of a captured foxhole.
  11. Play that one as the Germans and stick to scenario default for the AI. Now, comsider how far your men can see and try to make it to the road where you think the Ivan's won't be. If yo do that, you will have the cover of scattered trees to make your attack from. Move To Contact is an important command in this one</font>
  12. Roughly what was the portion of infantry in the German panzer divisions that rode half-tracks instead of trucks? Did this change significantly during the course of the war and were certain pz. divisions (e.g. Waffen-SS) favored in this respect? Also did the motorized and later-renamed panzer grenadier divisions get any half tracks for troop transport (as opposed to those intended for scouting, support, and weapon-towing)? Given that there weren't enough trucks to go around in the Wehrmacht, I can only imagine the unfullfilled demand for half tracks! :eek:
  13. A commander that orders 2 Brummbär for a battle, where they will definately get stuck? Dream on. Maybe YOU would order your men to drive with a Brummbär over moist Fields. Me not.[/QB]</font>
  14. If you run trenches through woods, how much better protected are the men against treebursts?
  15. On-map 81mm mortars and TRPs are a great combination for the defense. Seeing as those are support points going for the on-map mortars, it could allow you to spring for that bigger off-map module.
  16. It was roughly 150-200m. No arguments here over the death trap a trench becomes once men are forced to cower in them, as you are no longer pumping out the suppresive fire that prevents an assault.
  17. I played a defensive QB against the AI and was rather suprised at the ease with which tanks were able to blast out my infantry that was given hide orders in trenches. Infantry crouching down in a trench should be quite difficult to hurt by direct fire artillery, indeed this was what prompted mortars to return to the battlefield in WW1 (I believe the infantry gun was mainly for taking out machine gun positions and laying down smoke and chemicals). The big caveat there is that elevation might give you the ability to lob and hit the back wall of the trench and in this QB I played the AI's KVs did have some elevation over my position. Does the game calculate a tank or gun's ability to sight into a trench?
  18. The 3-inch on the M10 was very heavy, which I believe is the reason for the slow turret traverse. You owe me a turn, Silvio!
  19. There is a difference between shot and discarding-sabot rounds. Sabot, "say-bow", is French for shoe(s?)... the sabot are inserts that encase a sub-diameter shot or dart. Once the sabot-shot/dart assembly leaves the barel, aerodynamic drag strips away the sabot. The great thing this does is it frees the projectile from the constraint placed on conventional shot: that it must form a good gas seal with the barrel it is fired from. The projectile can be optimized for in-flight ballistics and terminal effects (pun intended). WW2-era APDS basically slung a sub-caliber shot, not much different in shape than a full-caliber shot. The advantage then was that it flew faster, being overall lighter, but without sacrificing sectional density (roughly mass of shot/transverse cross sectional area). To maximize sectional density, you want to evolve this into a "long rod" penetrator to pack the most mass behind the smallest impact area. Eventually, it becomes aerodynamically unstable even when spun, so you put fins on the sucker and make it a dart and de-spin it or switch to smoothbore cannon. From then on it's a struggle to keep increasing the aspect ratio of the shaft without making it so fragile as to break up if it hits at an angle.
  20. The physical state of the jet that the liner is formed into has been attributed to all the known ones by varied authors: solid, liquid, gas, and plasma! My impression, gleened from studying a distantly related phenomenon in materials science, is that flash X-ray work experimentally confirmed that the jet is solid. The pressures produced are such that even high viscosity solids can flow extremely rapidly. Indeed, the armor is induced to flow as well at the point of impact by the jet, rather than the plug that shears off inwards by the impact of an AP shot. I believe APFSDS travel fast enough to initate penetration by flow rather than by shear in a ductile armor like RHA. I can dig up some (open literature!) sources if anyone is interested.
  21. The scenario to play here is "Lonely Country". I'd advise if you play Germans against the AI to give the AI a hefty bonus.
  22. Running over a road gives you a painfully high exposure percentage I would think. It's the worst place to get caught by fire, with the exception of wire in my experience.
  23. The Luftwaffe Field Divisions were not just a late war expiedient to round up ground crew who had no flyable planes to tend to. Note they show as selectable in June '41 for the southern sector of Barbarossa in CMBB. They were often lamented by the army, who felt they got the pick of men and equipment but were poorly trained and tended to dissolve quickly under pressure. [ January 01, 2003, 06:21 PM: Message edited by: Shosties4th ]
  24. I've noticed that 81mm mortars start to become organic to infantry companies (like SS Aufklarung) after the 50mm ones are dropped from the platoons.
  25. Er, does this mean no LRDG or SAS, etc. when we get to the desert? Or will changes introduced in the engine rewrite permit their inclusion in some form or other? Michael</font>
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