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Schoerner

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Everything posted by Schoerner

  1. Women were not allowed to participate in active combat. The only woman i heard about, that did something 'similar', was Beate Uhse (rank: Hauptmann). She was testpilot of repaired Messerschmidts and Focke Wulf fighters.
  2. redwolf, i like your idea, but IMO it would be best, that CM would simply offer to setup battles externally and import the data. That way any kind of strategic-layer could be done by enthusiasts. BTS could concentrate on what they can do best - refine the tactical engine and the players would get all the possibilities for strategic/operational-layers.
  3. Excellent post redwolf, but i'd add another one: wrong behaviour of AT-crews - they hide like normal infantry, when they come under fire from vehicles, they should knock-out. So instead that gun crews keep firing as fast as they can until the crew has unreplaceable losses, they hide and lose the important seconds that decide about success or defeat.
  4. Sorry - i can't help but i want to take the oportunity to say THANK YOU! You do an incredible good job, the OSF-site is fantastic and i'm very thrilled to see, what the new OperationStörfang 2 tool will bring. I really hope the next CM-engine will support the hard and fantastic work of people like you, by giving the opportunity to set up battles externally and import them into CM. Incredible what you could have done with CM already, if it would allow that already.
  5. Wasi, your tank tactic in general is absolutely right. Local superiority is the key to success. This ensures, as long as your armoured Kampfgruppen stay strong enough, you keep the initiative. If your weapons are too weak, like stated above, maneuvering is the key to success: maneuver the enemy out but move a useful AT-gun (50mm) with your fast forces and set it up on a reverse slope with very close LOS to the estimated approach route (max. 100m). Then your tanks play the bait and when the enemy comes, he's flanked out by the PAK. If he's a better player, he will also mass his forces and not use single tanks. Then keep your PAK hidden until he passed by with his tanks. Then he sits in the trap. This was common german tactics in early russian war and it works in CM, too.
  6. I can highly recommend DROTP (Death Ride Of The Panzers). 5 or six battles, each around 15 minutes and it takes place around the biggest Panzerbattle in history: KURSK! Although i have finished the first battle only, and am now in the second, this Op is already my favourite. Ostfront in CM at it's best.
  7. I agree with Manstein22: AT-guns are sometimes way too easily spotted (i hope the new engine will allow to give AT-guns extra camouflage-levels). Especially the fantastic 88 is almost useless in close engagements, although they were used that way, too. They were even moved on the HKL during the battle. In general i'm missing the brave behaviour of German and Russian gun-crews. They take cover, although in reality they kept shooting as fast as possible. The rules for taking cover of AT-crews should be modeled different from those to infantry.
  8. Yeah, instead of further improved tactical realism, they should really waste their time to give us good animations of each single soldier of a squad; especially when they all are in a house during russian winter - i want to see their handsigns how great i, the commander, am.
  9. How about the swedish S2000 (wire-driven 2 man AT-weapon)?
  10. @yacinator: if you want to play such a battle against a German attacker, then you have an opponent, if you want.
  11. How can Molotovs be used effectively on assault? I don't want to run, jump down, run with such bottles. Maybe this all under mortar or artillery fire... IMO MCs effectiveness is modelled the best way the current engine allows.
  12. IMO we already have usually to much knowledge about enemy positions. The small map alone gives a lot of information. More freedom for the battle-designers in both directions would be great: more information if they want (like topograph-maps with enemy positions [for the child in everyone of us, the possibility to include JPGs in the briefing]) up to absolutely no information, even for operations (why not the possibility of whole battles in an operation, where no enemy appears?). [ April 01, 2004, 07:53 AM: Message edited by: Schoerner ]
  13. Every Winamp does. Under options choose DiskWriter-PlugIn instead of soundcard-driver. Then hit play and Winamp writes the stream on the HD.
  14. I second Zukkov's opinion. An operational layer for CM would be great. It depends on your programming skills, but maybe you should contact Steve? Questioning doesn't cost anything. [ March 31, 2004, 07:03 AM: Message edited by: Schoerner ]
  15. Folks, stay realistic. 1. BTS is a small company. 2. What they do usually is well done. This means in doubt quality over quantity (although the quantity is already overwhelming and could IMO be reduced). And everyone interested in history, could only agree. 3. the new engine is going to be designed with a faster adaptation to other war-scenarios in mind. So there's no need, to have the whole WesternFront in the first release. I personally would like to see an evolution of what we have now. This game is so fantastic, that it only needs refinement, instead of a revolution (there are to many bad examples of good games, that were developed to death, because of leaving the good old virtues). And there's no need for BTS to include all goodies in the first release, because we already have an excellent game. Only one single major enhancement (I.e. full battle replay, borg-spotting, campaign-module, terrain-FOW, true-combat-modes, and many many more) would be reason enough for CM-fans, to buy the game.
  16. I agree with JasonC's complaints. Tank engagements could be made even better. The fear of the German Tigers was only a problem for the western Allies - in 1943 almost every german tank suddenly had become a Tiger... The soviet propaganda acted much better: the Tiger wasn't glorified and so the T34 crews continued believing in their tanks. This was extremely cruel to the own men, but nevertheless it was good for the morale. But imo the retreating of JS can to some point be explained with soviet doctrine, that single Tigers were only allowed to be attacked with JS' in company-strength. Besides the retreating problems, i hope that imo a much bigger problem will be solved in the next engine: slow turrets were not really a big problem for tanks on the move. I hope the next engine will manage to turn moving forward tanks into 'Mahlzeit' position, out of their movement, and not by stopping, turning the turret and then slowly turning the hull.
  17. Well, it depends on how loud your PC is and how loud you're listening. The intention of the sounds is, not to hear them directly. Only if you switch them off, you should notice something is missing. If you would notice them without concentrating, then they would become annoying again. ps: when you will have played CM for several months, maybe you'd become quite happy, to hear no birds and no effects anymore...
  18. The difference is that they are way more quietly and without any effects attracting attention.
  19. The title already says it: subtle ambient sounds. Subtile Hintergrundgeräusche für CMBB. www.cmmods.com -> CMBB Schoerner
  20. This patch only works with the German v1.01-version! Download: www.cmmods.com Der Sprachkorrektur-Patch korrigiert viele der seltsamen und falschen deutschen Bezeichnungen. So werden z.B. die dem Heer entsprechenden korrekten Rangabkürzungen hergestellt (soweit dies durch die programmbedingte Einschränkung auf drei Buchstaben möglich ist). Aber auch die Waffen-SS erhält damit wesentlich bessere Rangabkürzungen. Außer den Bezeichnungen wird am Spiel selbst nichts geändert. Es gibt also keinerlei Kompatibilitätsprobleme (z.B. bei TCP/IP- oder ePost-Spielen). Schoerner
  21. This patch only works with the German v1.01-version! Der Sprachkorrektur-Patch korrigiert viele der seltsamen und falschen deutschen Bezeichnungen. So werden z.B. die dem Heer entsprechenden korrekten Rangabkürzungen hergestellt (soweit dies durch die programmbedingte Einschränkung auf drei Buchstaben möglich ist). Aber auch die Waffen-SS erhält damit wesentlich bessere Rangabkürzungen. Außer den Bezeichnungen wird am Spiel selbst nichts geändert. Es gibt also keinerlei Kompatibilitätsprobleme (z.B. bei TCP/IP- oder ePost-Spielen). Schoerner [ March 20, 2004, 07:54 AM: Message edited by: Schoerner ]
  22. Censorship in Germany: http://www.vho.org/censor/D.html
  23. Ofcourse not. His writing is anglophile, but nevertheless quite objective. The Idiots not able to listen to what a person has to say, because they have been conditioned like a Pawlowscher Hund to catch the phrases (Nazi! Fascist! Racist! ... Everyone knows the phrases that are used to avoid and suppress the free discussion about certain problems) like bones thrown at them instead of listening/reading and forming their own opinion, are everywhere. Why not here, too?
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