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UgliElmo

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  1. Thnx Matt. I will download the demo on my other PC and play my friends from there then.
  2. When I am out-armored in a game, and I have spotted what I think is ALL of my opponent's armor, I try to use my inferior armor as a delay tactic. I will purposely push my armor forward, let my opponent get a visual on it, then find a nice hiding spot, and try to play cat and mouse. I have been able to pull several of my opponents' tanks away from objectives by using this tactic, which allowed me to take the objective with my infantry and hold it once the enemy armor comes back after eliminating my armor. Timing is critical and you have to make sure you are threatening a smaller objective or threatening to gain a favorable terrain position.
  3. I am trying to get my friends whom I play CMBB with to buy the new Afrika Corp game. I have asked them to download the demo and try it. They told me you can play PBEM and I was wondering: Since I have the Afrika Korp game, will I be able to play them PBEM if they only have the demo? Or would I have to download the demo to play a game with them? Thanks for the help.
  4. Thanks for your help JasonC. I knew the end of game rush wouldnt work, but I knew the outcome was decided already and I REALLY wanted to kill that tank! I got a little "gamey", but the unpredictability of that move might effect my friends tactics in the next game, to work to my advantage! Of course, he may be reading this forum too and I just gave my strategy away.
  5. A couple of my friends would like to play an operation by PBEM. What player-made operations would you suggest for 2 average opponents, equally matched in skill, which would give both sides an equal chance of winning? Please give the URL for the download and the name of the operation. Thanks for the help in advance. UglyElmo
  6. Thnx Jason. Let me ask just a few more questions so I am sure I understand what you have stated above: 1. So you say the June 41 T-34s may have an extra MG in the back instead of a pistol slit? That would explain how the tank was able to shoot at me thru its rear flank. 2. You also say it is better to advance over very short distances instead of longer advances to keep your men from routing from sustained MG fire? What would be the best length in meters to advance over open terrain and taking fire from Machine gun units at 600 meters or so? You said 15 minutes (which would take 30 turns), so it would seem to me it would be a very short advance indeed each turn. If this is so, I think that may have been my problem. My guys would get tired fast and I would have to rest them after the long advance. They then would rout easily when under fire (probably due to the "tiring" fatigue factor). 3. I actually killed 3 of the T-34s in that June 1941 game. My opponent may have gotten a bit overconfident or thought I didn't have any men left in the woods he had just routed 3 of my units from. He moved two of his T-34s up and was just passing the woods when I popped up 3 more units and demo-charged the T-34ws into submission. Of course his following SMG infantry destroyed those 3 units, but it was a good trade-off in my opinion. After the tanks died, I was able to mass my remaining rifle unit fire and take out those SMGs. I then controlled the area for a bit until he sent two more T-34s over and I had to hide my men again. This time he stayed back, hull down, on a high spot overlooking the valley where my men were now stuck. Once he stayed put, I could not approach his tanks anymore without losing alot of my men. I attacked at another spot in his line on the other flank, but he held fast at the 300 point flag and I did not have time to slowly attack/hide the way I would normally do. The game was 30 turns, but I think if I played it again I would have made it 50. Near the end of the game at turn 28 I DID rush the two tanks with about 12 panzer rifle units and was able to take out one of the remaining 3 T-34s, but it cost me all 12 units in doing so. They were routed or killed outright from all of the up-close MG fire. Once again Jason thanks for your help in explaining what I had seen in my last game. I will have to be more fully aware of the abilities of the tanks I am fighting against. I just thought it odd that MG fire would come from the rear of the T-34 when the tanks picture showed only the forward-facing one. [ April 11, 2004, 01:56 AM: Message edited by: UgliElmo ]
  7. I have just finished a June 1941, Central battle as the German army. My opponent took 5 T-34s and knowing how the Russian armor at the time was overpowering, I chose an infantry army. I had 3 82mm, 8 Heavy Machinegun teams, several 50mm motor squads, and the rest a mix of infantry units, with an emphasis on "anti-tank" capabilities. I snuck up to the 4 flags, (3 small, 1 large) and ended up getting a few units there first and hiding them. as my slower units approached the objectives, my opponent's T-34s showed up and began routing my men left and right. I had units routing while they were hidden and without ever having been fired upon. I had enough units and HQs to recover these routing troops, but the tanks seemed to have an endless supply of MG ammo, and while the strategy guide says to shoot at them to get them to button up, I found being buttoned up did not effect their spotting ability. I could also understand the tanks being able to spot my men while buttoned, if they had radios. They do not. I also could understand them spying me thru the front arc of the MG which is front mounted, but they seemed to be able to immediately spot me even when I was to their rear flank. Not only this, but they were able to fire the MG at my rear-flanking unit, which to me does not seem right. My question is, having read some of the responses is: Does the 1941 T-34 have slits in the back and sides of the tank where the crew could spot for the gunners? If so, does the MG have the capability to shoot to the rear arc of the T-34 it is on? I found out the hard way that trying to assault a T-34 from even a short distance away is mostly futile unless you can hit it from several directions at once. I ended up taking out 3 of my opponent's T-34s, but the losses were greater than the gain, and time ran out before I could recover my troops and make a move on my opponent's weak flank. If I had more time than 30 moves, I probably could have made a good showing, as it was I think I did well to get a 40% to 60% loss. Overall, I do not have a problem with the units being pinned, shaken, broken, and routed when caught in the open by machiegun or HE fire. My big problem is when a unit is hiding, while in the command of an HQ (with a morale bonus), and it gives up its safe position to run away, knowing that it will be massacred by the enemy. The smart thing to do would be to stay hiding, until you are sure the enemy has spotted you, THEN you can either fight or run. My other problem, as you also have noted, is with the uncanny spotting ability of the T-34, and probably other tanks, as I play more time-frames. I like CMBB over CMBO, because I never liked the fact that infantry units could overrun machinegun positions without taking massive losses. I think they have handled this very well and the reactions of the units are mostly accurate, in my opinion. As CMBB stands, the side which has the best armor will be the side that wins, given equally skilled opponents. Unless there is a trick to taking out the early T-34s or KV-1s which I am unaware of. I have Afrika Corp, but have not played it much, since my friends do not have the game yet and also due to the fact I have several CMBB PBEMs ongoing with them. Have these issues been addressed in Afrika Corp? Or will I find the same spotting ability for "Buttoned" tanks? For all I know, this spotting ability might have been a feature the game's developers put in. I do not know the abilities of the T-34, other than what I have read in the strategy guide. Do not feel that I am whining about CMBB, it is just these two issues which I have noticed, and since this post addressed them, I thought I would comment here. I love wargames and PBEM games and look forward to coming home from work each night and making my moves for the 10 games I have going on right now. Great game, keep up the good work. Also, please come up with a nice strategy guide for CMAK, which includes the tables of stats for each unit and when they became available. My enjoyment of the game increased tenfold after I bought the CMBB strategy guide.
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