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About wasi

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  1. I usually keep tanks close together, so that if one of them is attacked, his buddies will be able to fight back because they most likely will have a LOS to the attacker. If behind partial cover, the squad would usually mop up any single attacker. I've created a scenario in which german PzIIIG's and StuGIIIB's fight a smaller number of T-34/41's. As i saw in the editor, the Germans had a slighly better chance to hit (33%vs30%), and a higher ROF, while the T-34's had a higher chance of destroying their foes. In the actual battle, i sent my squad to partial cover and waited for the T-34's to app
  2. I agree with Leutnant Hortlund. I remember my beloved "Panzer General IV" officer Michalke accompany me through ~18 Missions... A Campaign mode would be horrendous work to do, but it could add great atmosphere. Maybe the player could be personalized as a platoon HQ at the start of the game, being reassigned to different unit types and Theaters of war, later being promoted to major, controlling more soldiers. This would be not too unrealistic, since it might be possible for an officer to start with a Kradsch├╝tzen-Company in Afrika 41, and later becoming member of a Grenadier-Unit in Italy, for
  3. Thanks for your answers, good to know about that.
  4. When editing a map in CMBB, i try to create those little russian villages the scenario designers did perfectly in the "maruszcew? bridgehead"-operation. However, of the 10-20 houses/huts i place around a road, only ~5 are left when watching my map. Did any of you also encounter this problem?
  5. In CMBB, you could manually adjust the unit's size to make it visible at large distances. In CMAK, the units grow in size as you zoom away, and i could not find a way to disable this(i like "realistic" panorama views over a tank commander's shoulder). Is this feature fixed, or can it be removed?
  6. As i first saw the Churchill AVRE i thought it was another support tank providing HE fire against soft targets. Then i noticed that it uses this special kind of ammunition ("hohlladung" in german) that is used to penetrate armour. However the low muzzle velocity would make hitting a target moving faster than a handicapped turtle rather difficult. Was it originally designed to fight the german westwall bunkers during the invasion? I know some amphibious tanks were used, but as i can remember they didn't do well. Was the AVRE such a vehicle, or had it another purpose?
  7. I agree with you that the Enfield's higher firepower is justified by it higher magazine capacity and the easier bolt operation, at least at short ranges. However, firing faster usually uses up your ammo faster. Why then do british squads in CM have higher ammo ratings than germans, even if equipped with the same amount of rifles/smg/lmg? (brit early recon/assault squad-german '41 recon squad)?
  8. Thanks for your interesting replies. To Los, about the german version: Yes, the manual is included on the 2nd CD, when installing the game, you get informed of that, but i would prefer paper and ink. (Anyway, i don't have no Acrobat Reader) About K98 vs. Lee Enfield- Well, the E.'s clip capacity really is superiour, i didn't know about that (i think in Battlefield 1942 you get an "Enfield Nr9" using a 5 round clip, maybe because of game balance). To Fluf: A single K98`s firepower rating is 6/5/3/1, the Enfield's 10/6/3/1, they are equal at long range. I'm not sure but i think in WWI the germ
  9. Hi everyone, I have been enjoying the CM series since CMBO and got the Afrika Korps Game just yesterday. However, there are some things about the german version that really annoy me. It's not because of the missing swastikas and SS-runes (in germany, these are prohibited, only allowed when showing historical documents), that's ok with me. But the german version does not include a written handbook. While the german CMBO still got the full written handbook, in the CMBB game a shortened one was included to make it fit into the new DVD case. CMAK also was sold in a DVD case, but somehow they didn
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