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Cessna

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About Cessna

  • Birthday 08/07/1969

Converted

  • Location
    Denver, CO
  • Interests
    Pvt. Pilot, Aikido, Snowboarding, many other interests.
  • Occupation
    GIS/IT drone

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  1. Oops, sorry. "Bidermann's Gun." Like the thread title.
  2. There is a scenario in the game (on the bonus CD and in Scenario Depot) that depicts a small action that is described in Gottlob Bidermann's book, "In Deadly Combat." Two 37mm Paks and a platoon of infantry defend a villiage against several T-34s. I've played the scenario a few times - always as the Germans - and I can NOT seem to win. What's the secret? I've tried all sorts of defenses, and always seem to stop a few T-34s - only to get slaughtered in response...
  3. Absolutely. Believe it or not, I agree with you. I'm just pointing out that hitting a target at 500 yards is not exactly an "olympian" feat...
  4. Hardly. When I was in the Marines we trained to hit torso-sized targets at 500 yards with open-sight M-16A2s. If you couldn't hit the target as a matter of routine, you would be in BIG trouble. A WWII bolt-action has comparable - maybe even slightly better - accuracy. With that said, the gun cres with the gun shield - well, they had more protection than the average rifleman...?
  5. Tanks are actually relatively fragile - I don't have a problem with them getting stuck as often as they do in the game. Especially if you're dealing with relatively inexperienced drivers. Drive on gravel, take a tight turn, and you might throw track. I can't see railroad tracks breaking a drift pin or otherwise damaging a suspension, but I would certainly slow down before crossing them if I could. I've seen tanks immobilized by comm wire - a thin communications wire. It can get wrapped around a drive sprocket, shred the seal, and cause the final drive to sieze up. NOT fun. BUT - while I think the frequency that tanks get immobilized in the game isn't extraordinarily unrealistic, I DO think it makes the game - which is a game, first and foremost - a bit too reliant on luck...
  6. I could be wrong, but could it be a casemate?
  7. SPI's Sniper - Lord, we played the hell out of that. Specificly the TSR redux. It was the only wargame I could get ahold of during a long overseas deployment with the USMC - we completely wore out our copy...
  8. I can certainly believe that a KV tank blocked a road intersection for several hours. Hell, Audie Murphy, a single infantryman, blocked "6 tanks and waves of infantry" for a while. It's the "days" angle that I don't believe. The report above doesn't say "days," but several versions of it do - I can't help but believe that's the "urban legend" factor creeping in...
  9. I started at roughly age 10 with PanzerBlitz. And I've never looked back...
  10. The Marines look very good! I especially like the "duck hunter camo" helmets...
  11. I know it's impossible, but I can dream about it... Wouldn't it be great if all of the CM games were compatible? If you could use AK units in BB? Or Overlord maps? *sigh*
  12. I must admit, I'm sceptical. 1. For one thing, I've seen this story tell of a KV-1 and of a KV-2. Which one was it? 2. How much ammunition does a KV hold? I've got a couple different numbers from different sources, but most say around 110 rounds for a KV-1, and the KV-2 carried far less ammo. That's more than enough to put up a good fight, but to hold out for days? 3. This took place at the beginning of the war, when the Germans had air superiority. If it was blocking such a critical road intersection, why didn't the Germans have it bombed? They had days to do so. I could believe that they tried to bomb it and failed, but the fact that bombing isn't even mentioned strikes me as strange. 4. The same goes for heavy caliber indirect fire artillery. Hit it with 150mm+ for a while, and you'll certainly at least give the crew concussions...? 5. Tanks are relatively blind, especially at night. Why didn't the Germans try sending in engineers with demolition charges at night? I'm not going to say it is a fairy tale, but there are a number of reasons why I am suspicious... [ May 01, 2004, 12:45 PM: Message edited by: Cessna ]
  13. Whoops - found them over at the Scenario Depot. Sorry about the waste of bandwidth, folks. http://ns9.super-hosts.com/%7Edragonlair.net/combatmission/
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