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Hubert Cater

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Everything posted by Hubert Cater

  1. Please send me the offending file for sure as it will help me track down errors and improve the game for the first patch. Moving this thread to the tech support forum but I can just comment that the most likely offender, as I've seen so far, is when you move an Engineer unit that is currently fortifying. This is a bug that has been corrected for the first patch but a workaround is to not move the Engineer until it finishes fortifying or by deselecting the 'Fortify' option first and then moving. Send files to support@furysoftware.com
  2. Please send me the offending file for sure as it will help me track down errors and improve the game for the first patch. Moving this thread to the tech support forum but I can just comment that the most likely offender, as I've seen so far, is when you move an Engineer unit that is currently fortifying. This is a bug that has been corrected for the first patch but a workaround is to not move the Engineer until it finishes fortifying or by deselecting the 'Fortify' option first and then moving. Send files to support@furysoftware.com
  3. Unfortunately this is not possible with Engineers or via scripts. Why not just add Port facilities to your map?
  4. Retributar, moving this to the tech support forum. Also if you can send me the last saved turn where this error can be repeated and/or the contents of your ERROR folder (compressed) that will help me track down the possible bug. Send to support@furysoftware.com
  5. Retributar, moving this to the tech support forum. Also if you can send me the last saved turn where this error can be repeated and/or the contents of your ERROR folder (compressed) that will help me track down the possible bug. Send to support@furysoftware.com
  6. Also, can you try the following DEP enable/disable instructions to see if it resolves the issue for you: http://www.battlefront.com/elicense_faq.html#dep Hubert
  7. summland1, looks like I've tracked down this error, thanks for your report.
  8. Zirkel1961, can you send me the 'autosave.sav' file and the contents of your ERROR directory compressed? This will help me track down the bugs. Send to support@furysoftware.com
  9. This is known and not so much a bug really as more of a design decision. Essentially the graphics don't change until you load the campaign and why the main screen does not change... as well as for the rest of the pre-campaign interface items. Note, it is something that I wanted to get back to however but I never seemed to have found the time
  10. This is intentional as it is used as a Neutral country slot. For scripting, you've found the right location as quite a few of these guys are almost experts
  11. Thanks, problem solved for the first patch.
  12. Thanks, this is the same general error reported previously and the good news is that it has been resolved.
  13. There was an error wrt upgrades that has been fixed for the first patch.
  14. Hellraiser, if you see your opponent moving his units then yes your units will face the direction of the unit position. Note, there is a bug where hidden units are sometimes shown, i.e. you may see their movements on rare occasions but this has been corrected for the first patch. Also, it might be the case where you are adjacent an enemy unit and then when the unit moves away, on his turn, your units might be simply reverting back to their default facing direction because there is no known unit to face anymore. In this case it may appear that your units are facing the new direction of the moved hidden unit and if they are it is purely coincidental (due to the default facing).
  15. Hellraiser, if you look at the scripts you'll see that it is not a guarantee that the USSR will react, #TRIGGER= 50, but rather a percentage chance so this is the normal behaviour.
  16. pueo, can you send me the autosave if you still have it? This will help me track down the error, thanks!
  17. Bob, I can't seem to be able to repeat it... I tried setting up a sample campaign with Turkey Allied and Turkish units occupying Egyptian and Libyian cities and when Turkey surrendered those units simply dissapeared. Can you be more specific with the exact conditions? Thanks!
  18. This was an update after the manual was printed, IIRC this is included in the USER MANUAL ERRATA.txt that changed the 2 Rockets for an extra Tank.
  19. Fantomas, this is something I will be working to improve and have actually corrected a few slow areas based on some user feedback that may also resolve the issue for you. I would suggest to wait and see how the first patch handles this mod and if it still seems slow feel free to send me the campaign and I can take a look and try and improve on some of the slower areas even further... all hope may not be lost!
  20. Ok, this seems to be an odd issue and perhaps not related to Elicense at all. Can you try a lower Video Card setting and/or disable and acceleration or special features such as ATI's CrossFire setting if this applies and see if that helps.
  21. John, I should actually say that 3 is not a bug but a new feature for partisans. Essentially partisans can also be active in specific areas (via script) and cause disruptions without producing a physical unit as in Yugoslavia and/or Russia. In this case Greek partisans can also be stopped by placing an Axis unit in the correct mountain tiles. If you take a look at the Partisan script you'll see what I mean here.
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