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Hubert Cater

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Everything posted by Hubert Cater

  1. Your english is quite good Thanks for your report. Good news is that this is being re-worked a bit for the first patch.
  2. Austria-Hungary can be made a major if you use one of the major country slots only. So this would only work if you don't need a country like let's say the USA for your campaign.
  3. RazorbackJac, Can you send me a screenshot of what this looks like? Try using the Print Screen key on your keyboard and pasting the contents into MS-Paint. Send the saved file to support@furysoftware.com
  4. This particular tile has a coastline that is not directly adjacent to that port tile... generally this is a new addition for SC2 that takes into account countours etc., whereas SC1 did not.
  5. Actually I just made a quick change and it works better with allowing Transports to move to a sea tile. Essentially I will allow more than one #GOAL_POSITION to be listed for BUILD_UP_SEA_TRANSPORT plans with the top (first) position still needing to reference a destination port. Secondary #GOAL_POSITIONs can be used to list WAYPOINTS and this essentially allows you to send units to a Naval Loop position if desired. By doing this I will preserve the unit plan should it proceed under a Naval Loop so it will know where to continue to after it comes out of the loop.
  6. Edwin, right now it will head for the nearest port as it will essentially come out of the loop unassigned so evacuating Egypt may not work as well as sending troops to Egypt. I might consider further enhancements but this will have to wait until the second patch. Timskorn, not at the moment but this could be considered for a future patch.
  7. Not necessarily, it could go there on it's own if it doesn't have a current target or is not assigned to a current plan, i.e. it could automatically be assigned there as part of the Tobruk OFFENSIVE plan. Note, assigning a SEA_TRANSPORT plan etc., does not always assign a Bomber or AF to that particular plan, it has to be available for the plan otherwise it will stick to its originally assigned plan.
  8. Thanks Edwin, this has already been fixed and will be a part of the first patch.
  9. Yes, there is an error with any mode less than 0% or Beginner as the AI will not read the scripts. This has been fixed for the first patch.
  10. Hi Augustus, This is an odd error. This sounds like something is stealing focus away from the demo while it is trying to load up... do you switch focus away when loading the scenario or have a program running in the background that might be causing this issue? Also, can you be a little bit more specific? i.e. does this error occur right after you see the "Calculating Supply..." text on screen? Can you also list your system specs here as well? Thanks, Hubert
  11. This sounds like an SC2 problem and either way I have moved the original message over to the Technical Support forum.
  12. I think these have been addressed in the other thread and a few I'm working on to expand the use of the Editor.
  13. This is a good idea as well Edwin and probably something to add down the road
  14. Air units are essentially handled automatically by the AI. In general they move themselves towards the current #GOAL_POSITION and in a manner that puts them in range of the #GOAL_POSITION as well. For example, if a bomber is automatically assigned to a SEA_TRANSPORT plan then it will move towards the destination position. If it is automatically assigned to an OFFENSIVE plan then it will move within range of attacking the #GOAL_POSITION etc.
  15. Unfortunately only new games as this is the only way to maintain game in progress integrity.
  16. Good news is that this has actually already been addressed for the first patch. Essentially SEA_TRANSPORT plans can now have a sea tile as a destination in order to allow access to the naval loop tiles.
  17. Off hand I can't remember why this was not allowed, i.e. for inactive majors to place units in annexed countries they control, but if I can't find a problem with this I'll simply allow it for the next patch.
  18. As for the UK, I'm not sure what the problem might be as I can set the UK as cooperative on my end. Perhaps there is an unanticipated setting in your campaign that I have overlooked? If you can send me your campaign complete with all subfolder contents I could take a look and let you know for sure.
  19. Fartknock3r, as Moonslayer mentioned I think what you could do is create a surrender event where all the original Austro-Hungarian territory is transferred to a new entity (for example use an empty country slot to create an austro-hungarian friendly country when austro-hungary originally surrenders to France) followed by an ACTIVATION event that fully activates the country and it should give you pretty close to what you are after. For examples, take a look at how Vichy France is created in the 1939 campaign and then you can use an appropriate ACTIVATION event to re-activate the country for the desired side.
  20. Ebitt, it looks like you have not edited the corresponding 'national_tile_sprites.bmp' file. You can either edit this file to match the tile sprite changes you made or play your customized campaign without national tile colors as this is a selectable option.
  21. Interesting link Liam, hopefully players will find this useful (as an alternative) when attempting to setup network games with a router.
  22. This is really a strange error and not one I've heard of before. If you minimize the game, ESC key or ALT-TAB and then maximize the game screen again does the problem go away?
  23. Heretic, When you attempt a Save you may notice in the bottom left hand corner all the scripts are being verified for accuracy. This is unfortunately a slight time consuming process that may take up to a minute or so on the larger campaigns... please be patient and after the scripts are verified the hour glass will dissapear. Hope this helps, Hubert
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