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Hubert Cater

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Everything posted by Hubert Cater

  1. Correct. The patch is of course backwards compatible with v1.01 but it won't correct the convoy issues with games in progress (unfortunately), rather you will have to start a new campaign.
  2. For anyone that has encountered this issue, there is a new hotfix available, i.e. a corrected Game EXE. It can be found here and is listed as v1.01a: http://www.battlefront.com/patches Note, it will not correct a game in progress as you will have to start a new game for it to work properly.
  3. Hi Willy, I think I found the problem. The AI, on its turn, is performing 'Dynamic Convoy' adjustments on the Chinese convoy because it still thought it had control over this particular convoy. I've added a check to ensure that once an AI Major surrenders that this won't happen in the future. I'll try and put together a hotfix as soon as possible. Hubert
  4. Forycreek, Here are a few informative links on the product as it helps those that play behind routers: http://en.wikipedia.org/wiki/Hamachi https://secure.logmein.com/products/hamachi/vpn.asp?lang=en Hope this helps, Hubert
  5. Thank you, the issue has been resolved for the next patch and if anyone else encounters a similar error I can provide a hotfix for you as well. Hubert
  6. If either one of you is using a Router then you should take a look at the following documentation to see what you have to do to make things work, otherwise using Hamachi will help as well: http://www.furysoftware.com/documents/TCPIP_Quick_How_To.txt
  7. Mithel, this is correct, the manual should read that the hidden unit should have it's readiness increased by. I have corrected this in the Pacific Manual and this will therefore be corrected for all new games going forward. The adjustments are for readiness as well as for combat losses and this can be edited in the Editor via the 'Combat Data' dialog. There is only one entry for edit, the 'Hidden Attacker Readiness Bonus' and this value applies to both parts of the combat calculation adjustments. Hope this helps, Hubert
  8. No problem Johan, just glad to hear you've got it working now. Hubert
  9. U8led, thanks for the feedback and I've made the necessary corrections for clarity in the Manual for the next build. Hubert
  10. Scott, this looks like a misunderstanding of the supply rules and/or movement cost rules as well. From Motoyama, the distance to the North East corner is only 1 as there is a road to that tile so the supply would be 8-1=7 To the North corner the distance is 2 as there is a Hill there with a penalty of +1 for movement. So this is regular movement which is 1 + 1 for the hill. Supply for that Bomber would be 8-2=6 To the North West corner the distance is 3 as there is a mountain with a penalty of +2 for movement. Regular movement is 1 + 2 for the mountain so supply would be 8-3=5 Hope this helps, Hubert
  11. Hi Johan, Can you be more specific about the error message, i.e. is there any more detail? One thing you can try is to clean out your Multiplayer folder of any of the invalid saved game files, i.e. anything from older and incompatible versions of WaW etc. to see if that helps. Hubert
  12. As mentioned this is why we included more information such as the popups in the WaW release moving forward. For your example above we actually included two popups that report on the need to exactly Garrison Warsaw and Konigsberg as well as the border positions later in the game. For reference please refer to the Media folder in the Fall Weiss and Storm of Steel campaign subdirectories as all the popups are included in there including the ones I've mentioned above. Hope this helps, Hubert
  13. Very fair review and I thank Doug for putting that one together as it is quite obvious he played the game thoroughly with a good understanding of all the game mechanics and overall design. One thing I should add is that while the base game system is well recognized, Bill Runacre truly deserves all the credit for the fantastic Operation Z campaign as well as many of the smaller campaign designs included in the release. I'll also gladly tip my hat once again to Robert Carver and Moonslayer for their campaign inclusions as well Hubert
  14. Just an update here that Stillwell on Kunming is definitely an error, thanks U8led, and the second part of the original post is simply a misunderstanding of the supply rules regarding HQs. Consider the first part fixed for the next patch though. Hubert
  15. On page 14 of the WaW Expansion Manual it pretty much gives you the full functionality.
  16. I was a Jays fan, grew up with them really as they came to town in 77, and I really enjoyed the two World Series victories in 92 and 93 but once the lockout happened I really haven't watched much baseball since. It's really weird how those things happen but it seemed to just pop my interest from the game.
  17. I think Bill would have the final say on this one as Operation Z really is his baby
  18. Hi Mithel, For a quick explanation on scripts and rules, essentially we've tried to make the results as intuitive as possible as well as within the historical context. For one example, and this goes all the way back to SC1, if you abandoned the Soviet border with your German troops the USSR activation values would slowly increase indicating a readiness to go to war, i.e. presumably because Stalin viewed the German player as weak. This of course was a hypothetical in game situation, Germany did the opposite on the Soviet border in real life culminating with Barbarossa, but it was included nonetheless because it was felt there could be some historical justification for such a move as well as the much needed penalty for German recklessness. Either way, there was a learning curve and at the same time a little mystery to the game as there was something to learn from each time you played the game and players quickly learned that they needed to be on their toes and play appropriately. Now, this is not to say it was without criticism and so what we started to do was add in pop ups or other messages to keep players a little better informed and of course reduce the overall mystery by pointing players at least in the right direction. Beyond that the game is very open, i.e. in the sense that players can now review the scripts, which they could not do in SC1, and determine the exact causes and effects a particular action will illicit from the game engine. This is of course a double edged sword implementation because now there is no longer any mystery for those that really want to know while for those that don't care to read the scripts they may feel that, let's say in a multiplayer game, that they won't know every detail (as much as an opponent) unless they are forced to read the scripts sort of thing. In this case there is unfortunately not much we can do without taking away all of the mystery out of the game which is something we are a little hesitant to do as some players do like the idea of playing the game somewhat blind and only armed with their historical knowledge and expectations for the game to somewhat play out close to real life. The idea that things may not go exactly as planned, i.e. diplomacy gone awry, or the unexpected DoW is what makes the game exciting for some, or a complete pain in the rear for others. But like I said above, at least now there is the option to go under the hood and see exactly what makes the game tick which was not an option before. Hope this helps, Hubert
  19. Nupremal, finally had a chance to take a look at this campaign and fantastic work, very creative use of the country limitations in the Pacific Editor Hubert
  20. Hi Cubby, It may not appear 'Windowed' unless you pick a window size < your Desktop resolution. For example, if you are running your desktop at 1280x1024 then you would need to pick a game window size of 1024x768 etc. Hope this helps, Hubert
  21. U8led, I can't say for sure what the issue might be unless I can see the turn, do you still have a turn handy so I can take a look? Send to support@furysoftware.com
  22. Hi Armuss, Sorry I misunderstood, these were Pacific improvements only but if players like the changes they might be included in future versions of PDE/WaW. Hubert
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