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MeatEtr

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Everything posted by MeatEtr

  1. While we're at it, has the problem of a unit firing off multiple rockets at the exact same time been brought up? Just the other day I had a three man HQ unit fire all three of their AT-14s at the exact same time at an enemy tank.
  2. I like Normal Dudes Panther campaign, it's mostly infantry battles. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=304
  3. Proof there's nothing that hot chicks can't cure, well at least temporarily.
  4. How much have you tried playing in RT? It just takes time and practice. A company + support isn't that bad at all, besides it's not too often your forces are bigger. Not sure what you mean by "level of control", in RT you have constant control. You can pause the game any second and issue new orders or cancel a blunder before it gets any worse. But like I said, the biggest drawback is missing something that happens.
  5. This really boils down to preferred playstyle. But there are distinct advantages to both modes of play. I prefer RT mostly because it yields the best results compared to TB(Turn-Based). It's huge tactically having control of your units for every second of the battle, compared to TBs every minute. The number one problem with RT is that in bigger battles, a lot of things can get missed. Which is where TB shines, you don't miss anything. But a keen eye and ear can help reduce this effect. As I've said before and I'll say again, if BF can implement some kind of rewind feature of 30-60 seconds for RT(for viewing only), it makes TB obsolete IMO. (not including PBEM of course) P.S. I've been playing CMx1s TB games for almost a decade now. So I naturally stayed with it for CMSF, but eventually discovered the benefits of RT outweigh that of TB.
  6. I've been meaning to upload the loading screen music I use. So I just did, might take a day or two to be reviewed. It's a great little jam from Tom Rothrock called "Rollin Crumblin". You might recognize it from the movie Collateral. Check it out here: I also edited my Red Dawn intro music upload as well. I cut out the first several seconds since it was too quiet and took longer to get to the meat of the music. I think they go well together, Red Dawn is the war/military intro to set the mood. Then picks up the pace next with the loading screen jam.
  7. Well if your taking requests, can we get a high-rez face mod for Blue? Like the one for Syrians.
  8. 1. AFAIK the biggest reason to keep them within shouting distance(yelling mouth icon) is for better morale. There are no command delays like in the CMx1 games since everybody has radios/comms. 2. I think so, letting them target on their own is fairly common. The main reason to manually target is for suppressing possible enemy location while another squad assaults. Or in a target rich environment you may want to focus fire to quickly rattle a unit and then move on to the next. (real-time recommended)
  9. Amen to that, not to mention NATO and Afghanistan.
  10. UK Mud Marines? is there a UK version of this scenario? Reason I ask is because I didn't have much trouble KOing the bunkers at all. I'd be willing to bet your seeing what I described in the opening post. The bunker does in fact get KOed, it's just that the occupants stay inside and become impossible to kill. At least until they decide to make a run for it. I'm convinced this is a unintentional side effect from having a bunker in heavy woods that gets KOed and surrounded by the enemy. With the few fanatical troops inside that don't surrender and don't move. Other than that, this scenario was great, had fun playing it. The Red arty is a major bitch to work through. Nicely made map too.
  11. Ok I just played this scenario Circle the Wagons a few days and it definitely didn't have that disco effect at all. But as c3k suggested, I did setup a night battle and did notice this effect too. So for me anyway, this doesn't happen in day battles. Also I noticed this effect only happens when I can see a unit firing on screen. So if move the camera where I can't see the firing, then this effect doesn't happen. But IIRC this has always been in CMSF, I remember way back when the game launched seeing this oddity. I guess I just don't play enough night battles to notice or care.
  12. Well for what it's worth, I gotta GF 9800 GTX+ with the new 257.21 driver with no problems. I upgraded from 192.62 (November 09) drivers but had no problems with them either. Maybe I just haven't noticed it, perhaps somebody make a video of this happening.
  13. And BP's slice of the pie continues to get bigger everyday.
  14. A new interview is up from E3. Check it out here: http://news.bigdownload.com/2010/06/17/e3-2010-we-get-more-info-from-tripwire-about-red-orchestra-her/ The new MP gamemode Countdown sounds interesting, one life per objective. The MP Campaign mode sounds kool too. Always wondered why FPS MP games never made a map interface to tie-in the battles for an overall plan/conquest. Also they already got a mod team working on a Pacific mod/expansion.
  15. There, now can we let this pointless thread die a miserable death! :eek:
  16. Yeah but if the interviewer was talking about the Shock Force sequel don't you think he would of specified that. He said SF games(plural), as in CMSF+modules. In which the reply was: "Yes, but it will not be ready for CM-Afghanistan." Besides CMSF2 is probably at least two years away, why vaguely talk about a game that comes well after several games before it. Not saying this is in fact the case, just looking for a little clarification is all. News/updates have come in through interviews in the past as well.
  17. It is, based on the second Q&A on page two from the Afghanistan ACG interview with Steve. This indicates CMSF and Afghanistan will eventually get the the new QB update that will be shipping with CMN. If I recall correctly Steve had said the new QB update will not be incorporated into the CMSF family. Just that it will be a feature from CMN and future CMx2 games. So if this is indeed true then this is great news for QB fans. Here's the bit I'm referring to: http://www.armchairgeneral.com/combat-mission-shock-force-afghanistan-interview.htm
  18. Ahh yes, El Incidente, it was a glorious battle with Hoolaman. Losses were heavy on both sides, but I pulled off the win as the Syrians. So reading this AAR from the Blue side will be interesting. A few key things Red needs to do, but I'll hold comments for your readers. Thanks for posting.
  19. Well after reading this AAR I decided to give it another whirl. I think I played it a few times at least a year ago. It's a great scenario, good fun no doubt, thanks for posting. My casualties were similar, only five wounded and one man missing/routed. I lost two AAVs as well.
  20. Ahh ok, I understand now, you were using that as an example or description. So in other words, rather than manually checking a bunch of units separate LOS to a target. We could just check it all at the same time. I'm all for that, I'm sure most would be. For now you can group highlight multiple units and give a target order, those that have LOS will fire and others won't. Although you probably already knew that.
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