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Erwin

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Everything posted by Erwin

  1. I have pretty much what Oddball has plus Waffen SS; Divisional Patches/Uniforms; all of the sadly very few vehicle mods; all Vein's and Mord's stuff etc. It gets complicated when so many conflict. In CM1 it was easy to get a "final version" bmp folder. As was said earlier, in CM2 one has to unpack the mods and look thru em all and then then redo them. It's an extra one or two steps. I don't have the time or patience anymore.
  2. As a mod slut from the old days, I have a lot of mods. But the problem is that without a huge investment of time in checking, reloading the game over and over etc. how do you know which ones are active and which are interfering? One of the things I liked about the "simpler" CM1 is that it was easy to compare .bmp files directly, so you knew what you were going to get.
  3. Yes, this mod is really good looking and useful. At last one can easily see which buttons are depressed.
  4. CM1 was and still is a brilliant game system that has not been made obsolete by the CM2 games as they are not really the same scale and provide a different gameplay experience.
  5. Seems to be set mainly in 20's - '45, so... http://www.tsjonline.com/story.php?F=6475861 "Players begin with a limited amount of gold and a small 1920s tank, reminiscent of Bambi if fawns were born with cannon and treads. Sent away from the base to hunt other tanks all by itself, the Tonka tank earns more gold and experience, which can be used to research and buy additional tanks, or upgrade various components, such as a better gun and radio. And what a cornucopia of hardware! There are dozens of tanks, divided into light, medium and heavy, as well as tank destroyers and self-propelled artillery. All span the era from the 1920s to 1945, including many types that never made it off the drawing board, such as American heavy tanks. Each model comes with a brief historical description and a few technical stats, such as weight, maximum speed, front/side/rear armor ratings, main gun accuracy, damage and rate of fire, and turret traverse speed."
  6. me 2. the scenario looks great. (It may be because the current CMBN scenarios seem so small and claustrophobic by comparison.)
  7. Re Iraq/Iran, also look at trouble brewing in Egypt... The 10% Coptic Christians are getting frightened by violent religious intolerance overtones by the Muslim religious groups taking over the country - the "Brotherhood" and the even more extreme Muslim groups.
  8. "China is a problem too. It protects it's markets, attacks the wests, and is routinely conducting cyber attacks on the West." Arguably we have been in (a new form of) war with China for a couple decades now. Note how China is moving to control the SE Asian seas - which would include the Malacca straits and presumably a lot of undersea oil. Oil is one of China's big Achilles heels. They aint got it, but the rapid urbanization and car ownership requires more and more. Look for growing conflict with India, the other growing superpower in the region. The only strategic Bush era move that made sense was to give India a lot of nuclear knowhow - pretty clearly to counterbalance the growing China threat.
  9. "Turkey invokes article 5 of the NATO treaty, which says that an attack on one member should be considered an attack on all, requiring other signatories of the NATO treaty to come to its aid. In response, NATO quickly organises an expeditionary force to help police the Syrian border..." Yah. Like the Brits and French rushed to help the Czechs and then Poland in 39?
  10. One successful default tactic/strategy in CMSF is to start off moving inf forward as spotters while keeping armor hidden. Spot the enemy ATGM's and/or ambushing armor and target them with whatever you got. Once they are out of action, you can move forward with your armor and use their firepower to kill enemy inf.
  11. Originally Posted by LJFHutch Just the other night I had a Javelin guy perform an arduous buddy aid on a fallen team member while the rest of the squad sat around watching as the T-72's tore their company apart - they were the only squad with a Javelin and eyes on the enemy. IIRC if you targeted the enemy tank with the javelin guy, he would stop buddy aid and shoot.
  12. Thanks. You always did/do great work! I find all the CM compasses confusing as am not sure which color arrow points North. (Either that or some designers have their maps back to front.)
  13. Lovely mods. But, the links didn't work for me.
  14. "- a return of the command delay - some sort of indicator of what type of terrain is what - do different buildings have different defensive value? If so, some sort of indicator of which is which. - small gaps in hedgerows are too hard to see. " Well, I agree with the above - esp the fact that I see gaps in hedgrows, but when I order guys through them, they end up running into the open to use a gate. So what appear to be gaps are graphical illusion. It's very frustrating. I also feel like the US armor (and maybe other Allied units?) are given some advantages like the US did in CMSF. They seem to get more accurate first shots off than the Germans and the Shermans are not as easy to kill as in CM1. However, all this is about verisimilitude, and the fact that most of us got so used to the way things were in CM1 (for 10 years!) and then CMSF as the "correct" way. So, one has to unlearn painfully learned lessons that took years to suss out in CM1 in order to play CMBN. I tell everyone that the CM2 system is a different game to CM1, and one simply has to get used to that. On the other hand, I do not see CMBN ever replacing CM1 as CM1 offers so much more variety and the opportunity to play at the operational level (3+ battalions plus companies of armor and arty etc) on huge maps. The CM1 level of abstraction is as near perfect as any game. (And a well-modded CM1 game still looks almost as good as a CM2 game.) CM2/CMBN attempts to be more of a simulation and seems best with relatively small numbers of units - esp if you prefer RL vs WEGO.
  15. However for those with high def screens (1920x1200+) the text is way too small for older eyes. There was a mod for CMSF that increased the text size. It would be nice if there was an option for larger text.
  16. This was dealt with elsewhere. IIRC: If you order men to dismount first, THEN order the vehicle to move, the men dismount. If you order the vehicle to move FIRST and then give the men waypoints, they will stay in the vehicle until it ceases movement. I do not believe thre is any way to have men dismount at a waypoint in the middle of movement. Hopefully, more knowledgeable types can correct me if I am wrong.
  17. The SCENARIO DEPOT rates just about all scenarios ever made.
  18. Thanks... I may have to wait till I get back from travels to my main machine. So, don't get mad at me if I ask exactly the same question in a few weeks. Actually hope thuis becomes a sticky, or in FAQ's.
  19. Frankster65: It's only an issue of processing power. But, yes, I have had up to 3 battalions of inf (at least on one side) attacking plus a several companies of armor (and arty support). It's one reason that while I love CMSF and CMBN, I find the relatively small scenarios and "trickiness" of everything to become literally a headache after a while. So, I always enjoy getting back to CM1 where errors are generally not so catastrophic as one can play with plenty of units.
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