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Everything posted by Vanir Ausf B
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Combat Mission: Pacific Storm
Vanir Ausf B replied to Ridaz's topic in Combat Mission - General Discussion
Keep in mind that after dropping the bomb on Nagasaki the United States only made 2 more nuclear bombs in 1945, one in August and another in December. -
Happy New Year's Day! 2018 look ahead
Vanir Ausf B replied to Battlefront.com's topic in Combat Mission - General Discussion
If it is happening in a scenario or QB with foggy or hazy conditions then it's actually not a bug. There is apparently some compatibility problem between the shader and those weather conditions so it is deliberately disabled. I personally haven't noticed any problems so I can't be more specific. -
Little glitches/observations/suggestions
Vanir Ausf B replied to Drifter Man's topic in Combat Mission Battle for Normandy
There is some more information here but it only lists FO times and only with Elite units. Also note that position in the force structure has no effect on response time. A platoon HQ has the same delay as the battalion HQ. -
Little glitches/observations/suggestions
Vanir Ausf B replied to Drifter Man's topic in Combat Mission Battle for Normandy
Yes, that is how it works in the game. -
Little glitches/observations/suggestions
Vanir Ausf B replied to Drifter Man's topic in Combat Mission Battle for Normandy
Until a couple of years ago I had probably spent more time testing the games than playing them. -
Little glitches/observations/suggestions
Vanir Ausf B replied to Drifter Man's topic in Combat Mission Battle for Normandy
FOs are faster than HQs with all indirect fires. I'm not qualified to say how realistic that is but it's never been called into question before that can recall. -
Penetration of rolled homogeneous armor at 0° at 750 meters, in millimeters: US 75L40 (Sherman): AP: 84 APCBC: 77 UK 57mm AP: 100 APCBC: 96 APDS: 150 UK 76mm/17 Pdr AP: 160 APCBC: 156 APDS: 244 German 75L70 APCBC: 158 APCR (rare): 216 German 88L71: APCBC: 211 APCR (very rare): 269
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M-26 Pershing..Super Pershing ??
Vanir Ausf B replied to markus544's topic in Combat Mission Final Blitzkrieg
The Pershing is a given. I'm not sure about the Super Pershing. IIRC there were only two of them. -
Combat Mission: Pacific Storm
Vanir Ausf B replied to Ridaz's topic in Combat Mission - General Discussion
It could be done as part of the Fantasy Vehicle Pack Steve alluded to in the other thread. You don't really need a new game family. With all the models, artwork and TO&E already done it could be patched into RT and/or FB. Then it just comes down to how ambitious BFC wants to be with it and the corresponding price point. If there is no new content aside from the "fantasy" units then it's essentially a vehicle pack. Or they could go balls to the wall with new scenarios, QB maps and campaigns and price it as a module. -
Combat Mission: Pacific Storm
Vanir Ausf B replied to Ridaz's topic in Combat Mission - General Discussion
Yes, please! -
Is there Validity to these Observations?
Vanir Ausf B replied to weapon2010's topic in Combat Mission - General Discussion
The thing to remember about AT guns in-game is that they are always pushed at the same speed in every situation and condition. So yes, it's slower than in reality in some conditions but faster in others. You can push a 76mm gun up a muddy hill with half the crew hors de combat. -
The JPz IV mantlet has two sections and there is an air gap between at least the outer edge of the first section and the second. At least some of the apparent penetrations are penetrating the outer plate and then getting stopped by the inner plate. You can sometimes see the two hit decals if you ghost the camera through the vehicle. When a shell strikes two plates in rapid succession only the hit text for the second impact is displayed. The problem is that everything that get past that first section is knocking out the main cannon. That seems hard to justify so I have logged it as a bug.
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Combat Mission: Pacific Storm
Vanir Ausf B replied to Ridaz's topic in Combat Mission - General Discussion
Request denied. -
Any hope of fixing this graphical glitch?
Vanir Ausf B replied to Bulletpoint's topic in Combat Mission - General Discussion
I bitched about this a few years back and IIRC Phil said it was an OpenGL driver issue he couldn't fix. But it was a few years ago. -
What is the problem with infantry squads picking up a radio? Are they extremely heavy, so that months of specialize strength training would be required to lift one?
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Happy New Year's Day! 2018 look ahead
Vanir Ausf B replied to Battlefront.com's topic in Combat Mission - General Discussion
Yeah the DP was never affected. That is in no small part why I've been playing Red Thunder almost exclusively for the past year -
Little glitches/observations/suggestions
Vanir Ausf B replied to Drifter Man's topic in Combat Mission Battle for Normandy
Well that is very strange. I've logging it in BFCs bug tracker. No promises on what becomes of it. My guess is that in actual gameplay this is rarely of any consequence but a bug is a bug. Nice job catching it! -
Chip Flaws: in case you missed this
Vanir Ausf B replied to kevinkin's topic in General Discussion Forum
Got the Window 10 update last night that I presume contains the "fix" for this. Then I got my first ever BSOD on this machine a few hours later. -
Little glitches/observations/suggestions
Vanir Ausf B replied to Drifter Man's topic in Combat Mission Battle for Normandy
Interesting find. I don't know if that is intended behavior but it does not strike me as unrealistic. I imagine a large number of enemy weapons firing at once would make most exposed infantry nervous. The amount of suppression various from almost none to moderate but no one is getting pinned or panicking. -
Little glitches/observations/suggestions
Vanir Ausf B replied to Drifter Man's topic in Combat Mission Battle for Normandy
You're welcome! As for the panzerfausts, I don't see an issue here. Yes, you lose some panzerfausts if you delete the halftracks, but since the cost of the panzerfausts is also split between the infantry and the halftracks you get what you pay for either way (on average). If you want all the panzerfausts but no halftracks just buy the 9-man dismounted formation. -
Little glitches/observations/suggestions
Vanir Ausf B replied to Drifter Man's topic in Combat Mission Battle for Normandy
Look closer. Dismounted squads tend to carry more panzerfausts. In a mounted platoon the fausts are split between halftracks and squads.