Jump to content

Vanir Ausf B

Members
  • Posts

    9,616
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Vanir Ausf B

  1. Keep in mind that after dropping the bomb on Nagasaki the United States only made 2 more nuclear bombs in 1945, one in August and another in December.
  2. If it is happening in a scenario or QB with foggy or hazy conditions then it's actually not a bug. There is apparently some compatibility problem between the shader and those weather conditions so it is deliberately disabled. I personally haven't noticed any problems so I can't be more specific.
  3. There is some more information here but it only lists FO times and only with Elite units. Also note that position in the force structure has no effect on response time. A platoon HQ has the same delay as the battalion HQ.
  4. Studienka and DRd5PD are good PBEM scenarios as well, assuming you have a reliable partner who doesn't mind the time commitment required of big battles. The DRd5PD map is a masterpiece.
  5. Until a couple of years ago I had probably spent more time testing the games than playing them.
  6. FOs are faster than HQs with all indirect fires. I'm not qualified to say how realistic that is but it's never been called into question before that can recall.
  7. Penetration of rolled homogeneous armor at 0° at 750 meters, in millimeters: US 75L40 (Sherman): AP: 84 APCBC: 77 UK 57mm AP: 100 APCBC: 96 APDS: 150 UK 76mm/17 Pdr AP: 160 APCBC: 156 APDS: 244 German 75L70 APCBC: 158 APCR (rare): 216 German 88L71: APCBC: 211 APCR (very rare): 269
  8. The Pershing is a given. I'm not sure about the Super Pershing. IIRC there were only two of them.
  9. It could be done as part of the Fantasy Vehicle Pack Steve alluded to in the other thread. You don't really need a new game family. With all the models, artwork and TO&E already done it could be patched into RT and/or FB. Then it just comes down to how ambitious BFC wants to be with it and the corresponding price point. If there is no new content aside from the "fantasy" units then it's essentially a vehicle pack. Or they could go balls to the wall with new scenarios, QB maps and campaigns and price it as a module.
  10. I don't think any of those hits should make it into the interior of the vehicle. Since they don't appear to be making it that far I don't see a problem there. The gun damage is another matter.
  11. The thing to remember about AT guns in-game is that they are always pushed at the same speed in every situation and condition. So yes, it's slower than in reality in some conditions but faster in others. You can push a 76mm gun up a muddy hill with half the crew hors de combat.
  12. The JPz IV mantlet has two sections and there is an air gap between at least the outer edge of the first section and the second. At least some of the apparent penetrations are penetrating the outer plate and then getting stopped by the inner plate. You can sometimes see the two hit decals if you ghost the camera through the vehicle. When a shell strikes two plates in rapid succession only the hit text for the second impact is displayed. The problem is that everything that get past that first section is knocking out the main cannon. That seems hard to justify so I have logged it as a bug.
  13. I bitched about this a few years back and IIRC Phil said it was an OpenGL driver issue he couldn't fix. But it was a few years ago.
  14. What is the problem with infantry squads picking up a radio? Are they extremely heavy, so that months of specialize strength training would be required to lift one?
  15. Yeah the DP was never affected. That is in no small part why I've been playing Red Thunder almost exclusively for the past year
  16. Well that is very strange. I've logging it in BFCs bug tracker. No promises on what becomes of it. My guess is that in actual gameplay this is rarely of any consequence but a bug is a bug. Nice job catching it!
  17. Got the Window 10 update last night that I presume contains the "fix" for this. Then I got my first ever BSOD on this machine a few hours later.
  18. Interesting find. I don't know if that is intended behavior but it does not strike me as unrealistic. I imagine a large number of enemy weapons firing at once would make most exposed infantry nervous. The amount of suppression various from almost none to moderate but no one is getting pinned or panicking.
  19. I don't believe so. As for the website, it's data is almost certainly derived from World War II Ballistics: Armor and Gunnery which is also one of if not the primary source for Combat Mission. But in addition to not factoring rounded armor the website does not consider armor quality.
  20. You're welcome! As for the panzerfausts, I don't see an issue here. Yes, you lose some panzerfausts if you delete the halftracks, but since the cost of the panzerfausts is also split between the infantry and the halftracks you get what you pay for either way (on average). If you want all the panzerfausts but no halftracks just buy the 9-man dismounted formation.
  21. Look closer. Dismounted squads tend to carry more panzerfausts. In a mounted platoon the fausts are split between halftracks and squads.
×
×
  • Create New...