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Everything posted by Vanir Ausf B
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Not a bug. It's a rare and unfortunate consequence of the Combat MIssion LOS/LOF rules regarding vehicles, number 4 specifically in this case. Friendly vehicles never block LOS/LOF for other friendly vehicles. Operable enemy vehicles block LOF, but not LOS, from friendly vehicles. Non-smoking KO'd vehicles do not block LOS/LOF for friendly or enemy vehicles. Non-smoking KO'd vehicles block LOF, but not LOS, from any unit as long as the targeted unit is not a vehicle (ie: tank shooting at infantry or infantry shooting at infantry) Smoking vehicles block LOS and LOF. "Vehicles" means tanks, SP guns, and AT/Anti-personnel guns.
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Yes, but Steve is also a business man and he's been open about the fact that sales are heavily influenced by the presence of two things: Americans and German "big cat" tanks. The east front prior to 1943 has neither of those things (not counting that last few months of '42 when the Tiger tank was introduced). Not saying it won't happen but I'm not holding my breath.
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Pre-orders for Combat Mission Cold War are now open.
Vanir Ausf B replied to BFCElvis's topic in Combat Mission Cold War
But that was written 15 years ago. So they were only 5 years away from running out of stuff to do. -
Some tank duel tests (CMBN)
Vanir Ausf B replied to Drifter Man's topic in Combat Mission - General Discussion
Fantastic work, @Drifter Man! -
Something that gets ignored is that while the point value of units is static across time and is agnostic of opposition the actual relative value of a unit can vary considerably depending on those factors. For example: In the summer of '44 against the US? The Panthers all day every day. But against the British it gets more complicated. Facing anything but Fireflies I'd still take the Panthers, but against Fireflies I'd rather have the 3 Pz IVs. And in a QB you will almost always see Fireflies.
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As for QBs in general, I've always felt that the Germans have an edge because they have no real weaknesses. For any tactical need you may have the Germans have six units to choose from that will fill the role. They are not always the best units but they are rarely insufficient. The grenadier infantry are indeed highly reliant on the machine gun but the panzergrenadiers with two MG42s are deadly and the panzerschreck is better than a bazooka or a piat. Their higher-end tanks are modern-style main battle tanks that have strong armor and a gun that is good against both armor and infantry. Even the high-end Allied tanks are usually lacking in at least one of those areas until you get into 1945. Admittedly, the game results at the Blitz don't show a strong tendency one way or the other.: QB wins for Normandy at TheBlitz Medium Germans 251 Allies 274 Large Germans 103 Allied 75 Huge Germans 19 Allies 11
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The cheapness of the basic M4 Sherman is mostly because of it's crappy armor. It has cast armor rather than RHA and is also thinner up front compared to later models. The M4A3 (75) is 217 pts. Give it a 76mm gun and it's 243 pts, 10 pts more than a Pz IV. You just have to accept that the QB prices are broad approximations, not based on match-ups between specific units in specific circumstances. So yeah, a Stuart that costs 100 pts can penetrate the Pz IV's front turret at short to medium ranges. Does that mean a Pz IV should cost 100 pts? That's not how the system works. If I could wave my magic wand I'd increase the prices of uber tanks across the board but my wand has little magic in it unless something is crazily out of whack like the price of rocket artillery a few years back. Pz IV prices are not in that category.