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Everything posted by Vanir Ausf B
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First test with Fireflies vs King Tiger
Vanir Ausf B replied to slysniper's topic in Combat Mission Battle for Normandy
I'll resist the temptation to add this to my sig. Thanks for the input. -
Yes, I remember that thread very well
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Diabolical Metacritic reviews
Vanir Ausf B replied to Odin's topic in Combat Mission Battle for Normandy
^^^ Well played, sir. -
Great post! Having done a fair amount of testing myself -- 'though a small fraction of your output -- I know how time-consuming it is. Do you know if either of these factors make a difference in spotting?
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Idea to solve LoS guessing problems
Vanir Ausf B replied to Townes's topic in Combat Mission Fortress Italy
Covered arcs = cheating Hide command = cheating -
Defensive Setups - How Long?
Vanir Ausf B replied to GerryCMBB's topic in Combat Mission Fortress Italy
I think a lot may depend on if you feel the setup phase is a necessary evil you have to go through to get to the fun parts or if you enjoy it for its own sake. I could probably cut my setup time in half if I tried, but I enjoy the planning process so I don't mind taking my time. -
Defensive Setups - How Long?
Vanir Ausf B replied to GerryCMBB's topic in Combat Mission Fortress Italy
Depends on map and force size, but I can easily spend an hour or more just moving the camera over the map at level 1 or 2, getting a feel for the lay of the land as ideas percolate in my head while occasionally plotting a movement point somewhere to check LOS. Once a general plan is formulated placing a battalion size force and plotting first turn moves takes me another 1-2 hours. So for a large QB I'd say 3-4 hours. -
Idea to solve LoS guessing problems
Vanir Ausf B replied to Townes's topic in Combat Mission Fortress Italy
I wonder if a "Find LOS" command would help. The way I imagine it you could plot a target line from any unit to any point on the map. The TacAI would check if LOS is possible from the unit's current action spot. If LOS is possible it will adjust individual soldiers so that heavy weapons and scoped rifles are given LOF priority to the selected spot on the map. In the case of vehicles the TacAI would plot a short reverse then move forward to the proper position. -
Yeeahhh, but this: strikes me as more of a game engine complaint than a scenario design complaint. As others have mentioned, lots of units on a big map means playing traffic cop unless everyone is going to begin the scenario almost in contact with the enemy. But in that case what's the point of having a big map? Stuff a battalion on a 800x800 map and your traffic issues disappear because there is nowhere to go.
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accuracy/efficiency of machine gun fire
Vanir Ausf B replied to Killkess's topic in Combat Mission Fortress Italy
It would not surprise me if TCs are handled differently. I did some extensive testing on CMBN 1.00 or 1.01 (don't remember which) that showed that at least from certain angles and distances Panther TCs were almost invulnerable to small arms fire. I think this has since been corrected in a patch, although I haven't tested to be sure. -
These two contentions alone would annoy a lot of people. Sounds like my kind of book. Thanks for the review.
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Idea to solve LoS guessing problems
Vanir Ausf B replied to Townes's topic in Combat Mission Fortress Italy
I think we've already crossed that Rubicon in more ways that one. The AI can't use covered arcs, and I don't think it can deliberately hide it's troops. So any time you use covered arcs or the hide command against the AI you are in a sense cheating -
Panther Games has made 3 full operational level games covering the West Front 1944 alone. They are currently working on their first East Front game. It's not going to cover the entire East Front 1941-45.
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AAR-AXIS - Clearing the Niscemi Highway
Vanir Ausf B replied to Bil Hardenberger's topic in Combat Mission Fortress Italy
No matter how many times you re-run the turn the Sherman will always react the instant it spots the Pz IV. -
hand granades immobilized tracks
Vanir Ausf B replied to Jorge MC's topic in Combat Mission Battle for Normandy
Could be a German mechanic changing the oil. -
AAR-AXIS - Clearing the Niscemi Highway
Vanir Ausf B replied to Bil Hardenberger's topic in Combat Mission Fortress Italy
One of my long standing pet peeves. Tanks react as if they were a single living breathing organism instead of 4 or 5 individuals having to communicate information with each other. -
accuracy/efficiency of machine gun fire
Vanir Ausf B replied to Killkess's topic in Combat Mission Fortress Italy
On-board mortars are basically rocket launchers right now. -
accuracy/efficiency of machine gun fire
Vanir Ausf B replied to Killkess's topic in Combat Mission Fortress Italy
MG 34 Rate of fire (cyclic): 900 rpm (practical): 100 to 120 as LMG, 300 as HMG Effective range: 600 to 800 yards as LMG 2000 to 2500 yards as HMG MG 42 Rate of fire (cyclic): 1200 to 1400 rpm (practical): 250 as LMG, 500 as HMG Effective range: 600 to 800 yards as LMG 2000 to 2500 yards as HMG Link Earlier testing done by Fūrinkazan shows in-game MG 42 rate of fire tops out at about 287 rpm at 100m. ROF at 200m is about 120 rpm. Link Link It would be interesting to test if a tripod increases accuracy in-game, but I'm not sure how to test this in a way that separates the effect of accuracy from rate of fire. -
Real firing tests with CMBN weapons
Vanir Ausf B replied to arpella72's topic in Combat Mission Battle for Normandy
+1 (10 +1s) -
In Desperate Battle: Normandy 1944
Vanir Ausf B replied to Rokko's topic in Combat Mission Battle for Normandy
Just you, as usual. -
accuracy/efficiency of machine gun fire
Vanir Ausf B replied to Killkess's topic in Combat Mission Fortress Italy
Someone, I think JK, posted up this little study a few days back. http://www.rusi.org/downloads/assets/Real_Role_of_Small_Arms_RDS_Summer_09.pdf -
Terrorist commando raid KO's Harriers in Afghanistan
Vanir Ausf B replied to gunnergoz's topic in General Discussion Forum
The article referenced in post 19 mentions his death but gives no details. -
Terrorist commando raid KO's Harriers in Afghanistan
Vanir Ausf B replied to gunnergoz's topic in General Discussion Forum
According to this account we actually can rule out some options. Raible was a mile away from where the attackers entered the base and he drove to the fighting. So the answer is B. -
QB ME maps aren't cutting it
Vanir Ausf B replied to eltorrente's topic in Combat Mission Fortress Italy
I can't agree with this. http://www.battlefront.com/community/showthread.php?t=57112 That may be the case. My problem with QB maps is that only a fairly small number of them are of the type I like to play on, meaning LARGE; at least 2 km². The only way around this is to give up on the idea of randomness and choosing the map manually. -
A possible solution I just thought of may be to have the arc slowly "pulse" between the current density and a lower near-invisible level of opacity.