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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. You know those "Off-Road" ratings vehicles have? No basis in reality. http://www.battlefront.com/community/showthread.php?t=107996 Sorry about sliding the knife in deeper. I'm in one of those moods.
  2. That bug is still around? I sent a save file to a beta tester over a year ago.
  3. That's a good idea. So good that I'm now surprised they haven't done something like this already. Certainly if they can make 300 QB maps per game (actually more like 80 with several variations of each) a few hundred stock OOB would be relatively trivial.
  4. That does seem to settle the issue: the Soviets really did need those watches.
  5. Well of course. That is why virtually every industrialized nation on Earth today is governed via "the ideology of Stalin" or by national socialism (sometimes referred to as "the ideology of Hitler"), while capitalism has been relegated to the dustbin of history. Oh, wait...
  6. My experience with AI artillery is entirely on Warrior and Iron difficulty.
  7. My experience has been the opposite. It probably depends on how well the AI plan is setup, but I have found the AI more proficient using artillery than at using infantry or armor.
  8. To be fair, the AI QB purchase logic has been crap forever, going back as far as CMBO. In a sense maybe we should be glad for it. If it had worked well they may not have ever given us back the option of picking our own
  9. I'm sure there were watches in the Red Army, but perhaps not as many as needed. He did say "we" needed them, not "I". Given the massive casualties I'm sure a lot of watches were lost along with their owners, and maybe manufacturing watches was not a State priority during the war.
  10. The surrendered men drew nearer. I ordered: "Waffe hinlegen! [Drop your weapons!]" The Germans laid their rifles and submachine-guns on the ground. "Werhat die Uhr? [Who has watches?]" I asked, knowing that the rear-echelon men would snatch them anyway, and it would be better if we took them -- we really needed them. -- Vasiliy Krysov, Panzer Destroyer, pg 89
  11. They lacked watches. One of the first things Soviets did when they captured Germans was take all the watches.
  12. I believe that BFC has said that the order of release is: 1) CMBN Market Garden 2) Bagration 3) Shock Force 2
  13. You only need one key, the most recent one. Did the 2.0 upgrade come with a key? (I don't know if it does since I haven't got it yet). If so that is the only one you need. Otherwise you only need the key that came with the Commonwealth module. You will never need the key for the base CMBN game again.
  14. I think your memory is playing tricks on you. Target arc and target commands have always been mutually exclusive. I just tried doing this in the game and target always cancels a target arc (I have not upgraded to 2.0 yet so my game is still v1.10).
  15. I am fairly certain from my own observations that units in C2 regain moral faster than units out of C2. What is not known is if the HQ unit's leadership rating affects the degree of effect on subordinate units. As womble pointed out, some earlier testing of dubious nature suggested that it does not, or at least that if it does it is a much smaller effect than that of the subordinate units' own leader rating.
  16. Off-topic, but holy ****! That's more expensive than an M1A2 Abrams tank.
  17. It definitely affects moral. That much at least has been confirmed via testing. And yes, that does seem to overlap function with Motivation. It has also been said that it affects how spotting information is shared, but it's unknown in what way. Does lower leadership cause a delay in the information moving from one unit to the next? Is there a chance of information getting lost? It would probably be possible to test this, but the sharing of spotting information seems to have too small an effect on gameplay for anyone to bother.
  18. I remember someone testing spotting in fog not to long ago and determining that it only reduced the maximum range of spotting, not the quality. Perhaps rain is different?
  19. No idea about the Schreck and the Faust. I'm not aware that they were toned down in CMBN either, aside from not being allowed to fire them from buildings :mad: As for Pz IV vs. Sherman in CMAK: http://www.battlefront.com/community/showthread.php?t=45255 Similar discussions: http://www.battlefront.com/community/showthread.php?t=48048 http://www.battlefront.com/community/showthread.php?t=46238 http://www.battlefront.com/community/showthread.php?t=83798 http://www.battlefront.com/community/showthread.php?t=47806
  20. The more likely explanation is that they are still making money off of it. "We're still selling CMx1 games some 9-12 years later, though obviously not many these days." http://www.battlefront.com/community/showpost.php?p=1408168&postcount=36
  21. Perhaps my wording was not clear. I am well aware that price and rarity are separate. What I meant was that the rarity value is a multiple of the price, i.e. if for example King Tigers are equally as rare as Pumas the King Tigers will have a much higher rarity cost.
  22. WesternFront - total conversion David Ingletts CMAK European Theater Mod
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