Jump to content
Battlefront is now Slitherine ×

Vanir Ausf B

Members
  • Posts

    9,706
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Vanir Ausf B

  1. I can't test it myself, but that fearsome opponent of mortar uberness womble claims on-board mortar retargeting accuracy is still bugged in 2.0. Too bad that thread quickly degenerated into 10 pages of bickering about other stuff.
  2. It matters. My first exposure to Combat Mission was a CMBO screenshot. I remember thinking "that looks like Steel Panthers, except in 3D" (I used to play Steel Panthers a lot). I probably would never have bothered with CM if it looked like every other hex-based counter pushing game I had been playing for 20 years. Oh, and about the new KT and Lynx models: thanks, they look great.
  3. On the plus side, the demo does include the black and white printable manual...
  4. I seem to recall reading that installing the 1.11 patch last also screws up the shaders.
  5. Strange. My game is patched up to 1.10 and my B&W manual file has a date modified of 7-20-11. So if the one in the demo is the same then they haven't changed it. Or if they have I don't it either.
  6. The manual does say that Hiding vehicles "try to keep a low noise profile".
  7. Your guess is as good as mine. There was no announcement that I'm aware of. It was just gone one day, like Panther Games and the Subsim guys. But I wasn't really following its development closely either.
  8. If you contact the help desk and give them a good sob story they will probably help you out. I could be wrong, but I don't think someone sending you a copy of their executable would work unless they sent you their key code with it.
  9. Yes. I did a little reading last night. The ability of the Chinese to operate at night was impressive, and I get the impression that they were fairly well trained and very disciplined. OTOH, they had horrible logistical problems. They were chronically short of everything. Food, clothing, bullets, everything except men.
  10. It really depends on what he's going to use if for. If he's looking at pure speed performance for shooters, fighting games, fast-paced RTSs (StarCraft, ect) then the BenQs are very good. Maybe not the very best, but one of the best. If he's playing stuff that does not require split second timing he would be better served looking at an IPS panel which are a little slower but have wider viewing angles and generally better picture quality (although to my eyes my BenQ actually looks as good or even a little better on some games than my Panasonic plasma TV).
  11. My manual came with the "steel box" limited edition. IIRC, they printed enough copies for the steel boxes plus some extra, but once they ran out they had no plans to print more.
  12. Hmm, according to this Battlefront does have a warehouse in Germany now. I'm not sure how this affects shipping and VAT.
  13. The description says "printed v2.0 Game Engine Manual (112 pages). If you already have CM:Fortress Italy, then you already have this manual." I don't have Fortress Italy, but I do have the original CMBN printed manual which is 198 pages, so it appears the v2.0 Game Engine Manual would not include all the info in the CMBN manual unless they made the print smaller or the pages bigger. As umlaut said, unless it has recently changed everything ships from the US, so in addition to international shipping charges you will get socked with the UK's 20% (?) VAT.
  14. Good question. Maybe because building fires tend to spread and that type of fire is not in the game now? Fire (outside of vehicles) is reportedly going to be added at some point in the near future, so maybe buildings will burn then.
  15. HistWar: Les Grognards. It was released a while back, but not by Battlefront. I can't post a link, but Google will bring it up.
  16. I have been under the impression that the success NK and China had was more due to strategic surprise. They certainly seem to have suffered disproportionately high loses. But I don't know much about their level of training and equipment quality, so if they were roughly on par with their Western counterparts at the tactical level that would make a Korean game more interesting to me.
  17. I suspect a Korean War CM would be like CMFI, except one side would always have to be the Italians.
  18. I'm sure this will get moved to the General forum where it belongs. But to answer your question, if you are playing Combat Mission the graphics card is what matters. You won't even notice a faster monitor. If you are playing first person shooters that is different. How much difference a new graphics card makes will depend on what new card you get, what game you are playing and on what settings. I have a BenQ XL2410T. When playing console shooters online I can tell some difference. In Black Ops 2 I seem to win more head-to-head gunfights on my BenQ with 5.6ms input lag than I do on my 50" Panasonic plasma with 16ms input lag, which is about what your Samsung has. My only complaint about the BenQ is that is doesn't have a real backlight adjustment so the blacks always look slightly grey. Many people also complain that the presets on BenQ all look like crap and they are right. But if you they are capable of a good picture, as long as you don't need really black blacks.
  19. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1020
  20. The British Army was about 2.9 million strong in June 1945. I haven't been able to track down exact deployments, but I have read that around 2 million were in Europe and the Med combined. Surprisingly (to me at least), France had 1.3 million under arms by V-E Day. The Soviets had around 6.5 million on the German front at the end of the war, with a higher proportion of front line troops than Western armies. I do think the Soviets' lack of infantry anti-tank weaponry would have bit them in the ass more-so than it did against the Germans given the much higher number of tanks the Western allies were sporting. But overall I don't see much advantage either way in ground forces. The war would have been decided by logistics and air power, IMO.
  21. In May of 1945 the United States had 3 million troops in the European theater, and another half million in the Mediterranean. It's really hard to see how the Soviets could ever have made it across France. But would make a great game. I'd like to see it as a module for the Bulge game.
  22. Yes, the US and UK would have achieved air superiority in the first few weeks, IMO. It's hard to imagine how the Soviets could have maintained supply lines all the way to the Atlantic under those circumstances. Add to that the end of Lend-Lease and it seems the only chance the Soviets would have had would be a quick knockout blow that mostly destroyed the Western armies in the initial offensive. Possible? Maybe, but not likely.
×
×
  • Create New...