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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. Yes, I wrote that in haste. Let me clarify by saying that the Panther can penetrate the lower hull out past 1000 meters. The upper hull is pretty much impossible for anything short of -- maybe -- a Jagdtiger. The rounded front turret and mantlet will give highly variable results, similar to Soviet 85mm or US 76mm vs. the Panther turret.
  2. The Panther should be able to penetrate the hull out to at least 1000 meters.
  3. Thanks. But my position is temporary, AFAIK
  4. However, it is missing from the specialist teams list, along with several other units...
  5. As noted, the IG75 is in the Regimental Cannon Company under the Infantry Only tab. The Grille should be in the Regimental Cannon Company (PzG Armored) under the Mech Infantry tab and the Wespe in the Self Propelled Howitzer Section (medium) under the Armor Only tab... but those entire formations are missing from the QB editor, and those vehicles also are missing from the single vehicle list. In fact, in looking at this I noticed that the single vehicle list in the scenario editor is 11 entries longer than its counterpart in the QB editor. That's not good.
  6. When playing as the Germans you can be a little more aggressive with your use of armored vehicles in close terrain against the Soviets than you can vs. the western Allies given the former's lack of bazooka-type weaponry.
  7. For some reason, I doubt that is intentional. It's been reported as a bug.
  8. I have no personal experience in the matter, but i suspect that dirt and grass in eastern Europe is very similar to dirt and grass in western Europe. However, terrain textures in CMRT appear to my eyes to be somewhat desaturated across the board compared to CMBN. If you think the buildings look the same, you haven't looked close enough.
  9. Yes, they do. But the deploy time is much longer, IIRC it's about 2.5 minutes (it says in the UI). If yours is taking longer than that it's a bug.
  10. No, it's the ammunition load. The 122mm comes with 280 rounds, the 150mm only has 120 rounds.
  11. You're talking rarity, which is a completely different value.
  12. Oh, my. I had always assumed the US rocket artillery prices in CMBN were typos. Guess not. The Soviet 82mm BM-8-48 battery comes with 384 rounds and costs 29 points. That means you could have nearly 4000 rockets in 10 batteries for the price of a T-34/85 tank. Add in an FO for 107 pts and 5 TRPs for 150 and you have a guaranteed victory for about the cost of a company of infantry. This will definitely require a new entry in my QB house rules.
  13. No. But BFC has previously said it would be about 2 months after Red Thunder is released. Add 50% to that estimate for typical software development delays and you end up with July.
  14. I still prefer late war West front for tactical wargames. Two reasons. One is that Soviet infantry is annoyingly weak against armor (no rocket-propelled tank killers). Second is that on the West front you have 3 major powers with distinct differences vs. only 2 in the East. But for operational or strategic level games it's East front all the way.
  15. Yes, unless the timing of reinforcements has been changed in the release version (I also played an earlier version) all those units should be arriving within the first 15 minutes. IIRC there are 3 waves of reinforcements at 5 minute intervals.
  16. Very generous of you. While I was in there I went ahead and bought every version of Strategic Command, charging it to your credit card. Much appreciated.
  17. The forum software requires search key words to be a minimum of 4 characters. I just typed Bil into the user name area and his name was at the top of the list. EDIT. Oh I see what probably happened. Bil spells his name will one "l".
  18. A word of caution. If you struggle to get a target order to stick, that typically means the LOS or LOF is marginal, which will sometimes put the targeting unit into the dreaded spotting - aiming - firing (but not actually firing) loop.
  19. It mattered. LOS was traced to the center of the unit, not the terrain tile. Having units abstracted into amorphous data blobs rather than individual soldiers vastly simplified LOS and positioning calculations, allowing for that level of fidelity. True, dat.
  20. A quibble, if I may. The terrain tiles in CMx1 were 20m square, but the action spots -- or the CMx1 equivalent of such -- were only 1m square since all units occupied only that much space under the hood.
  21. CMx1 modeled entire armies that were not needed
  22. The largest map that I have isn't even a master map. It's George MC's "Rolling Hills, rivers and villages" map (it's on the Repository). That sucker is over 10 km², but features sparse vegetation.
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