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Agua

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Everything posted by Agua

  1. Pretty much. Drop the inf off and let them hoof it, keeping the HT back a good distance for fire support.
  2. I think you nailed it. Looks largely to be fmj helmets.
  3. Okay, in all these years I've never modded the sound. 20,000 Elvis fans can't be wrong, so I'm loading this baby. Thanks.
  4. Thanks Sergei. This is the kind of info that folks need to copy and paste to a separate document. I used to do that with CMBO. Too old now.
  5. I'd love a command like that too. I'll say, in this scenario in particular, when the panthers enter, they have to cross an open field with a lot of zig-zagging involved and the first couple of cats were issued those orders until I realized, "hey, its open field". Bottom line, I just gave mass move orders from their entry point to the destination I wanted and they all made it there fine, even with several 90 degree turns through the woods from which they entered the map.
  6. Yes, tank tracks will take cumulative damage from driving over hedges and fences. It shouldn't spontaneously show up as immobilized if he'd driven it to a parked position and it just sat there, though. Stating the obvious here, absent a bug, something happened to it - maybe a lucky grenade from an ambitious dogface while his attention was focused elsewhere?
  7. Playing Iron level yesterday where two platoons were out of contact with each other and on different sides of a road - Company HQ was tending to some mortars in the back. A squad from one of the platoons had killed 5 of 6 troops in a fusilier squad with the 6th throwing his hands up in surrender. A squad from the second platoon across the road had rushed up to the scene and shot the prisoner sitting in the road with his hands up.
  8. Just finished La Valance on the CD, and I'd reccommend it as well. Small map, managemable force, and fun as US.
  9. Think I saw in the mod forum that Tom from TCMHQ was making both of those along with a Ramelle map.
  10. Platoon Patrol, Cats chasing Dogs, It's a New Dawn on the CD. At the repository: Counter Attack at Landenstadt, and any mission in the Devils' Descent. All are about a Company and under and none are really very long. [Edited to include the following:] If you're just dipping your toes in the water after the tutorials, I'd say Platoon Patrol, then follow it up with the Devils' Descent campaign.
  11. Just finished this, playing as German. Beautiful map. Outstanding scenario design. I'm very impressed with the AI's ability to coordinate an assault. Ran in to no charging zooks, mg, or mortars. SPOILERS FOLLOW SPOILERS + + + + + + + + ++ + + + + + + + + + I don't know how much of the approach of the AI is variable in this scenario; I hope there are several potential main axes of advance, but I was a bit surprised, and pleased, to find that rather than go after any of the marked crossing points, the AI chose to cross at an unmarked ford on the right hand side of the map which I had actually overlooked at first. After marshalling the stugs to the area of the main bridge and AZ1 (the ford just to the right of the village), and the panthers to the Alternative Crossing, I noted what looked to be a ford on the far right of the map. I dispatched one of the pumas and a stug to that ford then noted sound contacts on that end of the map. Following the road net, it became obvious there was going to be a crossing of some force at the little unmarked ford. I hurried a panther all the way across the map to a turn in the road just above the crossing. Before it arrived, a couple shermans had toasted my stug and puma. The panther met them just as the entered onto the dirt road as it crosses into the more open field bocage country and out of the riverine forest. Before it was over, I'd shifted a couple platoons of inf over to the crossing with the lone panther keeping the US armor and HTs holed up in the woods veiling the little crossing. It wasn't until around 5 minutes prior to the time allotment expiring that the outcome seemed sealed. Does the AI have the capability of choosing a different axis of advance in this scenario? Excellent, excellent scenario.
  12. XO - in this game, basically nothing, though I've read that when a company HQ is eliminated, the XO will fulfill that function. Some folks use them for follow behind medics. They don't seem to mind that task. Organic mortar - a mortar team that is part of the platoon it is in support of. It takes its direction from the platoon HQ, which in the instance I'm speaking of, would be a rifle infantry platoon.. Seems like the glider troops and armored inf in the game are a couple of examlpes. This is contrasted from a mortar or support platoon which doesn't contain rifle squads, but rather mortars and / or MGs, with support and a separate support platoon HQ.
  13. Moving, I generally organize them as follows: SQUAD********SQUAD********SQUAD *************Plt HQ *****(organic MG)********(organic Mortar) (or) *************(organic Mortar) or *************SQUAD SQUAD********(Plt HQ)**********SQUAD ************(or Plt HQ) Different folks do it differently. If fire is needed on the line, I send up the HQ and MG. With radio coms, I normally leave the organic mortar with a HT or jeep. I still haven't got all the wonkiness of which radio HQ units will work for non organic mortars, and I get tired reading that excellent post by richochet tracer, which would provide the information if I weren't so lazy. [Edited - Asteriks are just there in an attempt to make the location of the text square graphically with what I intended to convey] [Edit#2 - Screw it. That doesn't display correctly. First example, like the handle of a pitch fork, with each squad being a prong. Second example, a triangle with a squad on each corner, HQ in the center or slightly behind.]
  14. The redrawing of detail on distance LOD is about it, and my machine probably wouldn't run it if it didn't. I think the game looks more than "acceptable". It looks beautiful and atmospheric.
  15. Look forward to reviewing this when I get home. Finished that one a few days back in single player. It was a pretty fun scenario.
  16. Yeah, I recall reading something about a cancelled drop due to unanticipated advance of US forces. Think there may be a reference to it in Band of Brothers as well.
  17. Yeah, beautiful map. Very tough sledding so far. I don't suspect its going to get any easier as I go along, either.
  18. The way I see it, the player would make sure to utilize small radius covered arcs and move to contact orders, and then move only as far to the edge of some sort of cover as, in their experience and judgment, they should, in light of risking loss of the intel and the team. I could see the intel appearing on a little tab like the arty support is now.
  19. If you get up with BFC, I bet they'll make it right.
  20. Yeah, and I don't think you can attach any of these to anything lower than a platoon HQ unit. You'll have to check the game for that.
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