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LongLeftFlank

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  1. Upvote
    LongLeftFlank got a reaction from NeoOhm in CMSF2 Demo   
  2. Upvote
    LongLeftFlank got a reaction from BletchleyGeek in Combat Mission future   
    Don't let the tiger's head distract you. We all know that's SLOD! whose vile demon claws envelop the globe, sapping our precious bodily fluids.

    ....So once again we see BFC effortlessly writing tomorrow's headlines today.
    The linked piece isn't one of DB's best though, mixing references to the Heinlein classic and the gawdawful Verhoeven film
    https://www.duffelblog.com/2018/10/space-force-recruiting/
    .... Riffing in yet another direction, wouldn't jumpsuit armoured MI infantry  be just awesome in the CM. Of. The. Future (future future future)? 
    Or if those copyrights are too dear, then haul out the old "Terran Trade Authority" books and draw some inspiration from the fantastical artwork of Peter Elson and company...

     
  3. Upvote
    LongLeftFlank got a reaction from BletchleyGeek in Combat Mission future   
    (Oh Gawd, not another bloody Korea/Fulda/Vietnam/PTO thread!)
    For Future Combat Mission, here are my thoughts, fwtw:
    Combat Mission 3 would look and play a lot like ARMA3 does now, though hopefully with more ambient smoke and grit.
    Interface and camera views would be different of course, appropriate to a wargame not a FPS. 
    1.  CM3 would support full multiplayer online, perhaps with WeGo mode giving way to a 'chess clock' providing a finite pre-agreed volume of 'time outs' where players can confer, review replays (and bleed the Monster), then resume. Or sumfink.
    2. Next gen TacAI would improve autonomous pathing, cover seeking, awareness and tactical movement of individual pixeltruppen/ vehicles. BFC would also introduce basic battle drills and formations at squad/team level that units would execute automatically, depending on: unit orders, in command status, casualties, morale, training, experience and doctrine.
    This would return most player micro to platoon level and up, restoring the wargaming 'command' experience and making RT play much less of a clickfest.
    3. Concealment (spotting), fog of war, terrain cover and damage models would be brought up to fidelity with the ballistics models. HE would no longer have to be nerfed.
    ....What else?
  4. Upvote
    LongLeftFlank reacted to Mord in They meant september of next year!   
    Here's a poem:
    Roses are red
    Violets are blue
    Stfu about Fulda Gap
     
    It's a Haiku.
    Mord.
  5. Like
    LongLeftFlank got a reaction from Bulletpoint in Improvement suggestions   
    They are prefab mass graves or drainage ditches, not resembling any fighting position known to man.
    This is what a slit trench and LMG bunker (foreground) looks like. These are dug by infantry in a few days using only basic local materials (sandbags, logs and earth).
    South perimeter of Eliane 3 (A1) position, Dien Bien Phu (Viet Minh hills 'Chauve' and 'Fictif' are opposite)

  6. Upvote
    LongLeftFlank reacted to Snake726 in They meant september of next year!   
    Graham's "hierarchy of disagreement" is, well stupid - a great example of a software developer getting the bright idea that rhetoric exists (without, of course, reading Aristotle or the like - Graham independently discovered rhetoric!)

    The day I take the co-founder of Y-Combinator seriously will be the day I dump all my science and philosophy books into the trash, along with my brain, and get an MBA.
  7. Upvote
    LongLeftFlank got a reaction from Lethaface in CMSF2 Demo   
  8. Like
    LongLeftFlank got a reaction from General Jack Ripper in Don't post Combat Mission on Steam.   
  9. Like
    LongLeftFlank got a reaction from Bulletpoint in Combat Mission future   
    (Oh Gawd, not another bloody Korea/Fulda/Vietnam/PTO thread!)
    For Future Combat Mission, here are my thoughts, fwtw:
    Combat Mission 3 would look and play a lot like ARMA3 does now, though hopefully with more ambient smoke and grit.
    Interface and camera views would be different of course, appropriate to a wargame not a FPS. 
    1.  CM3 would support full multiplayer online, perhaps with WeGo mode giving way to a 'chess clock' providing a finite pre-agreed volume of 'time outs' where players can confer, review replays (and bleed the Monster), then resume. Or sumfink.
    2. Next gen TacAI would improve autonomous pathing, cover seeking, awareness and tactical movement of individual pixeltruppen/ vehicles. BFC would also introduce basic battle drills and formations at squad/team level that units would execute automatically, depending on: unit orders, in command status, casualties, morale, training, experience and doctrine.
    This would return most player micro to platoon level and up, restoring the wargaming 'command' experience and making RT play much less of a clickfest.
    3. Concealment (spotting), fog of war, terrain cover and damage models would be brought up to fidelity with the ballistics models. HE would no longer have to be nerfed.
    ....What else?
  10. Like
    LongLeftFlank got a reaction from Kaunitz in Improvement suggestions   
    They are prefab mass graves or drainage ditches, not resembling any fighting position known to man.
    This is what a slit trench and LMG bunker (foreground) looks like. These are dug by infantry in a few days using only basic local materials (sandbags, logs and earth).
    South perimeter of Eliane 3 (A1) position, Dien Bien Phu (Viet Minh hills 'Chauve' and 'Fictif' are opposite)

  11. Upvote
    LongLeftFlank reacted to RockinHarry in Improvement suggestions   
    I actually wanted making some more tests with foxholes and trenches, combined with the ditch locked AS, but just remembered why I had stopped playing the game since early 2017. The "AI proactively avoid incoming HE fire" feature introduced with V4. The worst **** introduced ever. So after the patch then.
    Btw.. has the odd terrain shading with reversed lighting/shadowing in dawn and dusk hours mentioned already? More likely a needed bug fix than improvement suggestion I think.
    With regard to trenches I came to the conclusion that the current ones are rather sort of a generic combat position, both combining more or less covered movements (from AS to AS) and fighting. Beeing that wide (and vulnerable) as they currently are is obviously a requirement for proper path finding and/or the pixeltroopers avoiding getting into each others way. Something like GT:OS/Mius would be preferable for sure, but what is the terrain mesh scale and how is FOW modeled?
  12. Upvote
    LongLeftFlank reacted to Jarhead0331 in They meant september of next year!   
    For the record, Grogheads.com takes no official position with respect to Battlefront one way or the other. However, our members possess a variety of opinions that we encourage them to express, be they positive or negative. Wargaming is a subject we are all very passionate about obviously, so sometimes, some people have difficulty expressing their views in a rational, calm manner. I know I'm stating the obvious, but I just want to go on record by stating clearly that the opinions expressed in our forums belong to those of the poster.
    Personally speaking, I have every CM game ever released. Yes, I've been frustrated with the DRM and licensing and the delays, but it never has, nor will it ever dissuade me from buying a game in the series if it appeals to me. Shock Force 2 is eagerly awaited. 
    I encourage anyone here who strongly supports CM and Battlefront to hop into our forums and represent. You are all welcome.
  13. Upvote
    LongLeftFlank reacted to MOS:96B2P in CMSF needs an active screenshot thread   
    If and when you get a chance to find and upload them I can add them.  Also I'm interested to see if these mods will still work with CMSF2 Engine 4.0.  
    Thanks for all the hard work that went into the Ramadi map and the mods.  Very cool.............   
  14. Upvote
    LongLeftFlank got a reaction from Panzerpanic in Don't post Combat Mission on Steam.   
  15. Like
    LongLeftFlank got a reaction from NeoOhm in They meant september of next year!   
    Here, some 1970s art rock to soothe the savage refresh monkeys.
    https://youtu.be/zhRzORqNa0E
     
  16. Upvote
    LongLeftFlank reacted to MOS:96B2P in CMSF needs an active screenshot thread   
    The scenario with some mods created by @LongLeftFlank.
    Government patrol on Market Street. 

    Government forces securing an intersection.  

    Presence patrol.

    Rebel combatants. 

     
  17. Like
    LongLeftFlank got a reaction from Waycool in They meant september of next year!   
    Here, some 1970s art rock to soothe the savage refresh monkeys.
    https://youtu.be/zhRzORqNa0E
     
  18. Upvote
    LongLeftFlank reacted to MOS:96B2P in CMSF needs an active screenshot thread   
    A huge explosion at 0415hrs marks the start of a coup..............

    The explosion as viewed from the roof of the US Consulate.

    Regime forces move in to secure the area. 
     
  19. Upvote
    LongLeftFlank reacted to DerKommissar in The whys and wherefores of declining US officer quality   
    Yeah, and it's not only exclusive to language, either. Every time a French francophone (xD) visits Quebec and complains about the dialect of the Quebecois. They complain that the Quebecois's use of both, outdated phrases along with Canadian English slang, is disorienting. It's crazy how languages and dialects effect/reflect the people that use them.
    I think we all make it infinitely worse by using as many initialisms, contractions and acronyms as we use. Something like:
    "Those PPS-43s would be good in MOUT. The SAF UNCONs should get them in CM:SF 2. TL;DR." 
    Even when talking to someone over discord, while playing a game:
    "I got no LOS on that BMP, but I know OPFOR's on LZ and it's lit AF."
    Even if you're an English speaker, you sometimes require a datasheet to figure out all these technical terms.
  20. Like
    LongLeftFlank got a reaction from Kaunitz in Spotted in the CMSF manual, what happened to this?   
    My wish list includes an option for both sides to have some (or all) forces under AI control, with plans, triggers, etc. Seems more doable within the current engine than full multiplayer. 
    So a player can command a subunit that's part of a larger engagement. Or doesn't have (unrealistic) control over his armour support. Or a designer can even design a war movie then watch the computer duke it out both sides, viewing via Test mode.
  21. Upvote
    LongLeftFlank got a reaction from BletchleyGeek in They meant september of next year!   
    Here, some 1970s art rock to soothe the savage refresh monkeys.
    https://youtu.be/zhRzORqNa0E
     
  22. Like
    LongLeftFlank got a reaction from Mord in They meant september of next year!   
    Here, some 1970s art rock to soothe the savage refresh monkeys.
    https://youtu.be/zhRzORqNa0E
     
  23. Upvote
    LongLeftFlank reacted to DerKommissar in Better late than never   
    Elvis has left the building.
  24. Upvote
    LongLeftFlank got a reaction from BletchleyGeek in Don't post Combat Mission on Steam.   
  25. Upvote
    LongLeftFlank reacted to Mord in Don't post Combat Mission on Steam.   
    What in the h*ll are you talking about?
     
    I went on Steam and then they said go away, and then some comments were deleted, then Combat Mission, then you don't own your games, then EULA stuff...then I passed the bong.
    This is like a an acid trip where I didn't get any.
    EDITED: Yes, I know, I mixed my drug metaphors but it seemed to fit into the gibberish theme this thread evokes.
    EDITED: I do not condone drug use except on days ending with sunsets.
    EDITED: I don't do drugs. I can barely do mornings.
    Mord.
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