Treeburst155
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Everything posted by Treeburst155
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Graphic speed : a question
Treeburst155 replied to Scipio's topic in Combat Mission Archive #3 (2001)
I think CM has noticeable slowdown when scrolling around at view 4 or higher on ANY home computer if there are lots of trees, buildings, units, hi-res grass, etc.. When people say "it's smooth as silk" they're referring to smallish maps, few trees, few buildings, and few units and/or at the LOWER view levels. They may be talking about the "movies" also. Movies are very smooth, but scrolling (rotating) and ordering aren't always smooth. I'm running a PIII 733 mhz with Geforce 256 (SDR)and 256 MB CAS 2 PC133 RAM. My racing games and flight sims are truly "smooth as silk" but CM gets a bit jerky in the situations described above. At higher views you're pushing alot of polygons in CM! I always run with two man squads and rarely have the trees on, just to keep the big scenarios "smooth as silk" while scrolling and ordering. Treeburst155 -
Kump's CM Outpost, An Unknown Fate -->
Treeburst155 replied to kump's topic in Combat Mission Archive #3 (2001)
Thanks for helping us sort out all the mods, Garry. I will miss the site but fully understand your situation. Good luck with your new project. Treeburst155 -
1.1 Sharpshooter Bug??
Treeburst155 replied to Capt. Ayers's topic in Combat Mission Archive #3 (2001)
Just more realism posing as a bug. What a great game! Treeburst155 -
1.1 Hull Turning Thing--See for Yourself
Treeburst155 replied to Bullethead's topic in Combat Mission Archive #3 (2001)
Hehehe... That's tellin' em. I agree completely. Good post, Bullethead. Treeburst155 -
You will enjoy the game just as much (if not more), and you will have a wider selection of good players willing to take you on. Treeburst155
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Wargame Geek Mission Poll
Treeburst155 replied to Chupacabra's topic in Combat Mission Archive #3 (2001)
Sounds like fun! It will give the Pengers some good material for fresh new insults of each other. Treeburst155 -
Heard it's your birthday, Wild Bill !
Treeburst155 replied to Louie the Toad's topic in Combat Mission Archive #3 (2001)
Happy Birthday Wild Bill!! Thanks for all the scenario work you do for us. Treeburst155 -
Gamey tactics, post the whys & therefores here
Treeburst155 replied to Jumbo's topic in Combat Mission Archive #3 (2001)
Germanboy speaks of "badly mauled, but highly coordinated forces". It sounds to me like Polar's forces enjoyed strong leadership. Broken and routed forces certainly couldn't be described as highly coordinated. The fact that these badly mauled, yet highly coordinated forces bothered Germanboy leads me to believe Polar had a rugged defense going on. There's nothing ahistorical or gamey about putting up stiff resistance facilitated by excellent leadership and/or experienced troops. However, if Polar's situation was absolutely hopeless then he should have withdrawn or surrendered. That's a judgment call for Polar to make, not his enemy. If holding on for a few more minutes will save a victory I will hold on. As far as the gun damaged tank sitting in a vulnerable position drawing fire, Shame on you Polar. Get your people to safety. You need them for future battles. Think like a commander. Treeburst155 -
Wargamers are not losers. We're the best and the brightest. Kitty is too. She definitely comes from a superior gene pool. She likes this site because she likes the game and us, in general. She probably likes interacting with men in a safe environment. She may even be studying us in an attempt to understand the male mind. Ain't that right, Kitty? Shatter asks if we are just being nice to Kitty because she's a "babe". I don't think she's given anyone a reason NOT to be nice to her. Even if she did, I would still be nice to her. She IS a "babe" after all. Now Kitty, how about a PBEM game? I'm really interested in an intelligent female's grasp of WWII tactics. Be forewarned, I will not be nice to you on the battlefield. I will do my utmost to crush your cute little hamsters. Treeburst155
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Gamey tactics, post the whys & therefores here
Treeburst155 replied to Jumbo's topic in Combat Mission Archive #3 (2001)
Many "gamey" tactics can be avoided by simply thinking about what you are actually ordering your people to do. Would you give that order in real life while looking your troopers in the eye? Do a little role playing in your games. Try to avoid unnecessary casualties while still accomplishing your mission. These are your boys! They rely on you to get them through. You have to write the letters home if they die and you have to live with your decisions. Even if you don't know anything about tactics (I didn't before CM) you will eventually learn good tactics if you maintain a high regard for every little cyber-soldier, IMO. You have a job to do and you will most likely lose people doing it, but don't send men to certain death. That's gamey if you KNOW they are going to die before you give the order. And now my rant. Crews are shell shocked, concussed, burned, shrapnel filled, dazed, confused, panicked, useless individuals for at least several minutes after they get their vehicle shot out from under them. They are tending to their wounds and thanking God in Heaven that they are still alive. I wait 5 minutes before I even give them orders to retreat. If they get fired on they will run for cover. I never move crews more than 40 meters from their wrecked vehicle unless I'm ordering a retreat. No forward or lateral movement more than 40 meters, EVER. Sure if General Patton stumbled on a shell shocked crew he might be able to motivate them to attack but I don't see a General Patton unit in CM and you ain't him either. I understand some to think that ANY ahistorical tactics are gamey. This is not necessarily true. They are probably just bad tactics that will get people killed. As long as they aren't knowing, deliberate suicide orders and/or orders designed to take advantage of the game's limitations they're OK, IMO. Gee, I feel good now. Treeburst155 -
Industry veterans found new wargame company
Treeburst155 replied to iggi's topic in Combat Mission Archive #3 (2001)
I'm with Lee. Hexes work fine at the strategic and operational level. There's even a new game at Shrapnelgames.com featuring hexes at the grand tactical level called Combat Command II. The demo plays fine. I like it. The IGO/UGO doesn't seem to create unrealistic situations the way they've implemented it. Check it out. treeburst155 -
I need testers for my new secnario A hill to far
Treeburst155 replied to a topic in Combat Mission Archive #4 (2002)
Send it my way Rob. I'll give you some constructive feedback within a few days. Treeburst155 -
Play balance: how to determine with solo-play
Treeburst155 replied to Doug Beman's topic in Combat Mission Archive #4 (2002)
I'll test a scenario for you, Doug. I've got a fair amount of experience with this game. IMO, if I have to fight hard for a Tactical Victory on my first attempt I'd say you have good balance. That's about the difficulty level I like anyway. If you're interested just send me the .cmb file. Treeburst155 -
Double Blind Benicourt Anyone? (PBEM)
Treeburst155 replied to Treeburst155's topic in Combat Mission Archive #3 (2001)
Thanks for the responses. I took the first offer that I received, which was from Alex. The rest of you guys should use this thread to get together. Treeburst155 -
If you've never seen the "Bridgehead at Benicourt" scenario and would like to try a double-blind PBEM game I'd like to hear from you. I've heard good things about this scenario created by Wild Bill Wilder. I will play either side. Vehicle and gun crews must retreat or stay within 40meters of their knocked out vehicle/gun. If you think you are giving orders to crews that may be too aggressive then you probably are. I play to win, but I lose gracefully as long as you don't make commandos out of your crews.
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BTS..you would'nt..would you?
Treeburst155 replied to Flipper's topic in Combat Mission Archive #2 (2000)
Sure Matt is getting ideas. I would be too if I had a busy site. That's the point. If CSim pulls it off we'll be paying for access all over the place. If there is money to be made people will do it. I don't blame them one bit. It's up to us to make sure there is no money in it. Boycott Pay Sites!! Treeburst155 -
BTS..you would'nt..would you?
Treeburst155 replied to Flipper's topic in Combat Mission Archive #2 (2000)
Hey snapper head, did you check out the pricing of the banners at CS? 500.00 for 30 days. at 10 people running banners that's 5000.00 a month and I would sure bet there are about 40 to 50 different sites running banners there. Now how in the hell do you explain that profit, is that not enough to keep a mom and pop web site up and running. Now after a little research I found that a web domain names run from about 40.00 a year to a few hundred. So just for conversation let us say that he pays out the kazoo at 2000.00 a year for the site name and space. Let us also say that he averages 25 banner runs a month, that's 150,000 a year, minus his 2000.00 is 148,000. Now I assume his writers are all freelance, so he pays 1000.00 a month to the writers, 1000.00 a month for titles and gear and 500.00 a month for updating the web site. That leaves a whopping 118,000 a year, that is just short of 10,000 a month profit. Now either this guy is not the sharpest tool in the shed (which I do not believe) or he is setting it up for a BIG BIG BIG IPO day opening at the market. AND those of you that choose to pay 3.95 a month are just pigs headed for the slaughter. Now I might be totally wrong, like way off key and if I am I'm sorry. And if I ruffled a few feathers, well, sorry but such is life, live with it. Steve Douglas at F4 forum (Delphi) Treeburst -
BTS..you would'nt..would you?
Treeburst155 replied to Flipper's topic in Combat Mission Archive #2 (2000)
I wonder if it will work for them. I certainly wouldn't pay to visit even though I like the site. I think they'll end up wiping themselves out of hits in a year. They should just do the banner ad thing if they need bucks. I'd much rather put up with ads than see another monthly ding on the old credit card. If it does work for them then we are all totally screwed. It will catch on and we'll have to budget $50 per month to visit 10-12 of our favorite sites. You want to download the latest patch for some game that was rushed out for Christmas, but you can't because you haven't subscribed to the site! Geez, I could really get worked up over this if I let myself. Time to chill out. BOYCOTT PAY SITES !!!!!!!! EDIT: If you go to Combatsim.com and click on the "Contact Us" link you will see that they are trying to sell advertising space. My guess is nobody wants to advertise there. Hardcore simmers probably don't click on banners. The truly hard core Falcon 4.0 types would probably rather pay than look at ads. Also, it will keep the spammers and trolls out. I wouldn't pay for ANY forum. This forum is worth $10 per month to me, but I would never pay it because I don't want to encourage the trend. If combatsim.com succeeds it is truly bad for the sim community. This could easily spill over into the wargame community. If there's money to be made in it others will find a way to justify it. Please, don't pay for any forums that may try this stunt. Treeburst155 [This message has been edited by Treeburst155 (edited 12-31-2000).] -
Anyone having problems with mortars in 1.24?
Treeburst155 replied to a topic in Combat Mission Archive #2 (2000)
If you are trying to target a UNIT that is very close to the mortar's (or CO's)LOS it is sometimes possible to get the targetting line to stick, but the units will still not fire. Treeburst155 -
Three New Untested Mods Posted on CMHQ!!!!!!!!!
Treeburst155 replied to a topic in Combat Mission Archive #2 (2000)
Maybe I'm blind, but I can't find these new mods anywhere on CMHQ. I'm really interested in the hedge/bocage. Edit: Hehe... a little refresh of the page helped. Treeburst155 [This message has been edited by Treeburst155 (edited 12-19-2000).] -
Great recon scenario to playtest!!!
Treeburst155 replied to Otto Mekanik's topic in Combat Mission Archive #4 (2002)
Yeah, this one is definitely a winner if you like sneaking around. I had a blast with it. Treeburst155 -
TAKING THE BLOODY PENG THREAD DOWNUNDER
Treeburst155 replied to Mace's topic in Combat Mission Archive #2 (2000)
Attention Cesspoolians! I've annihilated the AI, and humans cannot stand up to my tactical prowess. The time has come for me to use my gift for the benefit of mankind. The utter humiliation of a Cesspoolian would be a good first step. It is unfortunate that my duty to mankind and all that is decent requires me to deal with the likes of you cesspoolians, but it is my calling and I will see it through. If any of you scum dwellers has the guts, just email me and we can negotiate the parameters of the game. I'm not too picky but I like to hash things out a bit before embarking on a PBEM game, especially with this group. TCP/IP is out of the question because I don't want any Cesspoolians that intimately connected to my beloved machine. (I can't come up with the solid block of time actually). If you wallow in an east coast cesspool we probably won't do more than two exchanges per day which is fine with me. West coast scum dwellers fit better into my time schedule so 3 to 4 exchanges each day are very possible. If your cesspool is Down Under then we can probably get in two exchanges per day. I've never played anyone from Europe so I don't know how our schedules would mesh but I'm willing to give it a go. I can only take the first two as I am presently very busy advising the Mexican government on small unit tactics. May you all drown in your own pool of cess. Love always, Treeburst155