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Everything posted by Vergeltungswaffe
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**T34 Mod Extravaganza!!**
Vergeltungswaffe replied to MikeyD's topic in Combat Mission: Barbarossa to Berlin
Oh yeah, more dirty whitewash goodness. Gotta love it. -
DUEL AT DESSAU ...KT vs. Super Pershing?
Vergeltungswaffe replied to Mr. Tittles's topic in Combat Mission: Afrika Korps
Not much of a duel. KT crew likely poorly trained to move forward and expose the bottom hull while being fired upon. Since it only lasted twenty seconds, a good deal of which must have been spent driving the KT up the pile of rubble to show off the perfect target, I'll also wager that "mystery" round wasn't an 88mm L/71, since, even without penetrating, a hit on the turret front would have been very noticeable to the crew and may well have buggered the traverse from the transfer of kinetic energy. Interesting, nonetheless. -
The Longest Mod (preview)
Vergeltungswaffe replied to Gordon's topic in Combat Mission: Barbarossa to Berlin
There is NOTHING like this anywhere. Unfortunately, including on my hard drive, hint hint. -
The Longest Mod (preview)
Vergeltungswaffe replied to Gordon's topic in Combat Mission: Barbarossa to Berlin
There is NOTHING like this anywhere. Unfortunately, including on my hard drive, hint hint. -
** 150mm Infantry Gun Mods Released! **
Vergeltungswaffe replied to AndrewTF's topic in Combat Mission: Barbarossa to Berlin
Go to CMMODS and d/l McMMM. I used CMMOS from the time it came out and Gordon made a great piece of software, but, like all things, time eventually produces an improvement, and McMMM is incredibly simple to use, switch mods, etc. You will be very pleased with not just overwriting bmp's. -
**Dirty Whitewash T34-76 M42 mod!!**
Vergeltungswaffe replied to MikeyD's topic in Combat Mission: Barbarossa to Berlin
Most excellent. The early stuff is what really needs this treatment anyway. Winter of 41-42 and 42-43 battles are the most interesting anyway, imho. -
How can deal with KV-2 in 1941?
Vergeltungswaffe replied to Yuen's topic in Combat Mission: Barbarossa to Berlin
I gots a story about that. My unit went to Ft Knox to use the Yank tank simulators there, and we were practicing in the simulator. My troop was in Bradleys (Recce forever!) while the rest of the Regiment was in M1s. We had gotten to the part of the battle where the sabre squadrons had advanced through Recce lines and was beating the hell out of the enemy. This was an opportunity to take a bit of a breather (the point where sabre moves through Recce is always a little nerve-wracking, because the gunners in the tanks don't always take their AFV Rec vary seriously and fratricide is a very real problem). Normally Recce moves to the flanks for flank surveillance at this point, but I had been told I could leave them there so we just sat tight. Then I get a contact report over the radio on a grid square a good deal closer to me than expected. I plotted all contacts as a matter of course, and this one was right in front of me, in a wooded area. The software at the time represented woods with a kinda domed structure with a wooded texture mapped onto it. When you drove into woods, it was like driving into a big tent - you couldn't see in or out of it. So it was entirely possible that somebody had slipped through and had been seen driving into that wooded area. Normal SOP was to smoke hell out of the woods with arty - Recce only uses its integral weapons in "holy ****!" moments - but the battle was winding down, and I've got this 25mm chain gun.... So what the hell. I called in "60 Engaging" and started firing 25mm into the woods semi-indirect. Now unbeknownst to me, with the battle winding down the BC had decided to prank the DCO, and had called in the contact on the DCO's command tank. I was thus busy engaging the DCO - remember, all I can see is the "woods" tent thingy. Well, the simulator speaker system makes no distiction between getting hit with 125mm or 25mm. There's a great big honkin' subwoofer deal in the sim, and getting hit sets off a hell of a "boom!" But the ROF of 25mm is a LOT higher than 125mm, and it turns out my blind-fire was a lot more accurate than one could reasonably expect. The hammering noise in the DCO's sim was so bad that the crew bailed out in order to get away from the noise. So I guess we have a real-world example. DG </font> -
How can deal with KV-2 in 1941?
Vergeltungswaffe replied to Yuen's topic in Combat Mission: Barbarossa to Berlin
As I understand it, the difference in concussion and sound between a 20mm and a 75mm would generally be fairly noticeable, but even a 50mm shell would have enough kinetic energy to make quite a bang, and a stream of 20mm's would be like someone swinging a sledge hammer quickly against the vehicle, which would also be fairly disconcerting. I have a great picture in my mind from your description of the KV-2 misidentification fiasco. -
How can deal with KV-2 in 1941?
Vergeltungswaffe replied to Yuen's topic in Combat Mission: Barbarossa to Berlin
Well, this has been debated before, and I come down on the side of, yes this is not totally unlikely in real combat. First of all, you are in a vehicle with highly limited visibility, so you are not sure about everything going on around you. Second, if that vehicle is getting hit, you are not feeling happy about that, even if you are aware of the penetration capability of whatever is shooting at you (which the average WWII tanker really was not). They are not thinking, "Man am I glad to be in a KV-2, nobody can touch me". Third, if you are being hit, the enemy knows you're there, and you never know what might hit you next. They may be thinking the shooting is a distraction from the pioneers that just tossed a grenade bundle under the hull. So, you are really feeling like you should pull back to a less exposed position, or if you take a hit to the traverse mechanism, the tracks, the optics, or the gun, maybe you're thinking, hmm, lets get the hell out of this thing, and see about not getting killed. So, while it is certainly a compromise, I don't think troops abandoning an AFV in the face of inferior AFV's is unrealistic at all. One last thing, that most of the posters failed to address, is that he wants to kill it with a StuG III or Pzkw III or IV's at 600-800m. 50mm and 75mm rounds hitting your tank are certainly not trivial and could break the morale of many a crew. -
How can deal with KV-2 in 1941?
Vergeltungswaffe replied to Yuen's topic in Combat Mission: Barbarossa to Berlin
Lots of shoot and scoot, preferably from two directions to keep it from tracking any particular target. Keep hitting it, and eventually the crew will decide things are unhealthy and pull back or bail. If you have to move in LOS to it, haul ass to your next covered position. -
**THREE Dirty Whitewash Winter Mods!!**
Vergeltungswaffe replied to MikeyD's topic in Combat Mission: Barbarossa to Berlin
More, More is right. Keep 'em coming. And thanks for the numberless options. -
Normandy buildings mod update!
Vergeltungswaffe replied to Tanks a Lot's topic in Combat Mission: Afrika Korps
I love these!!! Thanks Tanks. -
!MODS! all T-26's (many pics)
Vergeltungswaffe replied to mchlstrt's topic in Combat Mission: Barbarossa to Berlin
Amen to that. I have been using your prior versions and these are even better. But, please do apply some love to the BT series to match! -
More 150mm Infantry Gun WIP Pix!
Vergeltungswaffe replied to AndrewTF's topic in Combat Mission: Afrika Korps
Bee-you-tee-full! Can't believe how good the waves turned out. -
Good stuff keeps on pouring out the factory door.....
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mods being used as reference
Vergeltungswaffe replied to MikeyD's topic in Combat Mission: Barbarossa to Berlin
Again? They need to start sending you some cool stuff as thanks and acknowledgement. But it must definitely be an ego-booster! :cool: -
IBTL.
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AT Gun deployment discussion
Vergeltungswaffe replied to Macphail's topic in Combat Mission: Afrika Korps
But if you can dig it in right behind the corner of a building, with just enough LOS to fire where you think they will be, then the gun tends to last a bit longer, as direct fire HE will often impact the building instead of in/near your gun position. -
The Longest Mod (preview)
Vergeltungswaffe replied to Gordon's topic in Combat Mission: Barbarossa to Berlin
Was just thinking about this one. Seeing it for the first time in ambush is enough to bring tears..... Come on Christmas!!! -
The Longest Mod (preview)
Vergeltungswaffe replied to Gordon's topic in Combat Mission: Barbarossa to Berlin
Was just thinking about this one. Seeing it for the first time in ambush is enough to bring tears..... Come on Christmas!!! -
Strategic Map Rules
Vergeltungswaffe replied to mrpwase's topic in Combat Mission: Barbarossa to Berlin
Many of us use ROQC or BCR, which are both single player campaigns you can find on this board, but there are no maps which are "linked" in this fashion. I think quite a few of us would LOVE to have a lot of maps (200 is awesome, but even 50 that went together would be fantastic) that were linked by a topographical overview. So, I am one vote highly in favor of your project. -
P4 2.4 XP Pro 1024 PC1066 Rambus 51, 51, 53, 51, 52
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Nice and grimy