Jump to content

Mord

Members
  • Posts

    6,803
  • Joined

  • Days Won

    74

Everything posted by Mord

  1. The bullet holes/wear only happens with independent buildings. There won't be any independent buildings in SF2. So, the destruction will be what you see in SF1. We will only have the little fires that are in 4.0. The engine hasn't been updated to use anything else. Trust me, I feel your need on the better rubble and such. Hopefully, one day! Mord.
  2. Ok, worked some magic on the Heer Armored Infantry. Looks better than the other one, I think. Probably gotta adjust the color on his uniform a bit, seems too bright to me. So, what do you think? Improvement? Mord.
  3. Sorry man, that's a can of wasp-worms I don't want to even open. One reason being I'd have to design an overlay and test it. The other being JuJu's portraits are all on a flat background sharing the same color, I have 6 backgrounds just for the Germans, all in varied styles and colors (that's not counting all the symbol backgrounds), I doubt it would look like what you are hoping. And trying to figure it out would side track me and cost me too much time. I get what you are saying though. Mord.
  4. Thanks, Erwin! I am glad they please your refined Mod Slutty eye. Mord.
  5. Yep. I took note of them a while back, thanks. PM sent BTW. My loans are a lot less messy than the tank girls. Mord.
  6. Thanks @Aragorn2002. This is the evolution stemming from that brief discussion (about being ready for the RT module) we had a few months ago. Much better than I was anticipating back then. Mord.
  7. Any discussion pertaining to RT mods will now have a home here. Any new portrait additions/updates specific to the Ost Front will go there. Mord.
  8. Ok, seeing that the main focus is RT at the moment, it's time to migrate this from the General Mods Forum. Anyone interested can catch up here: Refresher: Old vs new portraits. The new portraits together. Their context within (JuJu's awesome) game UI. @Badger73 "These are stunning, @Mord. I might quibble with your choices for Heer Panzer and Heer Panzergrenadieren. I thought German army tankers wore a black coverall of sorts and a tanker's beret. I think the German army armored infantry should have steel helmets. I look forward very much to your finished work. Good luck with this." Ok. Well, it didn't take long for one of them. I am fairly confident this one is a keeper. I am pretty happy with the way it looks and the way it fits into the rest of the design. This German panzer commander strikes a gallant pose, a fitting nemesis for the awesome Soviet tanker (which happens to be one favorite portraits). Mord.
  9. How long before this segues into car metaphors? Give the wine to Ian, one can work up a mighty thirst among the dunes. Mord.
  10. It's crisp steamed broccoli and a baked potato with a a grilled sirloin sitting next to them! Mord.
  11. LOL. I always enjoy your critiques and praise. Thanks, man. Yes, it is quite a step from the previous renditions and I am really pumped about the leap I have taken. It's inspiring to have a fresh take on my signature mod after all this time and all the versions I have done. +100 on all the Lovecrafty references. @ithikial_AU @para Thanks my friends! Mord.
  12. Thanks very much. Yes, tweaking is a friggin' nightmare but it's what leads us from good to awesome. I still have quite a few to do. But once I get them locked down the rest is simple by comparison. I couldn't release the mod now even if I wanted too because there are still holes that need to be filled. I still haven't got a decent LW Armor guy, etc. Mord.
  13. No quibble necessary, my man. These are just place holders as described in my first post. However, tank crews wear both black and gray-green uniforms. Go into the editor, pick a tank, then have them bail and you'll see the different uniforms they wear. I may end up with a black uniform. I had one but wasn't happy with it and it was hard to see. As for the Armored Infantry guy, yeah, I'd prefer a helmet but I am having trouble finding a decent pic I can use. I have tried adding helmets and different faces to a bunch of portraits but haven't come up with anything I can live with. There's a lot of evolution that goes into a portrait. For instance, my first German infantry choice started with guy #1 (in pic). As I went aIong with the mod as a whole and things began to progress, I found I didn't like the body because he was wearing a heavy overcoat. So, I removed the head, and put it on a better body. After a while I found this body was just too gray so I adjusted it. Then I found the guy's skin tones were too out of wack with all the other portraits. Then bingo, I found something 100 times better and scrapped the original guy altogether. This happened over a two week period all while creating other portraits. Unfortunately for me I had been producing keepers with just about every rendition of the dude. Luckily I had only gotten a few hundred deep each time before changing my mind, but they add up! So, looking at the pic I think you guys can see (though the first portrait looks pretty decent) the end result was worth the continuous refining and waiting. Ditto on the German Armor. I've been through three so far. I just got a little smarter and have only made tests and no final portraits. But trust me I am not happy with the one up above. I dislike this guy more and more everyday. So, I will keep looking for better, or manipulating, until I find the one that looks great. In the end it will be the best I can make it. Mord.
  14. Yes, the side by sides really punch you in the face. They are night and day by comparison. The Russian Armor portrait got this ball rolling. I was screwing around and made it. When I saw it in game I was all done. I knew everything from before had to go. Thanks much, man. I look forward to releasing these to you guys. There's much I didn't show so there'll be plenty of surprises. Yeah, I dig that paratrooper too. Getting the rest of the CW portraits to live up to his awesomeness is going to be quite a chore. Mord.
  15. That's what I am aiming for my man! I want my portraits to be must haves all the way. Thanks, rocket. Mord.
  16. Wow! Thanks, brother! I have a plan for burnout. Whenever I start getting sick of something I switch to a different title. I am trying to develop all of the portrait mods (at least the WWII ones) in tandem. I haven't felt this excited for a mod in quite a while. This new approach/style has really inspired my creativity. And I have been watching a lot of Trailer Park Boys to decompress. Mord.
  17. LOL. Probably because you weren't staring at them in photoshop since BN. But thanks. I am glad you enjoyed the old ones. These new bad boys are gonna kill if I can keep up the quality. Mord.
  18. Thanks, you have been a supporter of my portraits since way way back. I appreciate it. And, good luck buddy, keep working at it The more you make the better you'll get. Mord.
  19. Thanks, guys. Glad you are digging them. It's been an ungodly amount of trial and error to get this far. @3j2m7 Nice man. I actually experimented with that exact same style (I have tried a bunch of different stuff) but shrinking the soldiers down made them too blurry for me, so I opted for the above. Keep working at it. They have an ASL feel to them. I am sure people would want to use them. Mord.
  20. For nigh on ten years now my biggest projects have always been my portrait mods. I have invested weeks and months on end, that have added up to hundreds and hundreds of hours of time and frustration creating them. I have made easily over ten thousand portraits, through trial and error, redesign, and updates. It's been a true struggle at times, and I am never happy with the outcome, though I'll say I am, once a project is complete. But I am always fighting the design decisions I started with way back in SF1 and it's hamstrung me artistically. After the FB portraits I decided I wanted to redo all the portraits for all the titles (the BN mod is long over do for an update) . So, after a long hiatus, I set about trying to get to someplace that would finally make me happy. I decided to start with RT to get ahead of the module release, and after a week or so of fiddling, resizing, making test bmps, and checking in game, this is what I came up with. For about two seconds I thought they looked good. But once again I was confronted by the poor design decisions I adopted all those years ago. You see, I have been in a constant fight with what I term the "bobble head effect", which causes the portrait heads to appear bulbous and fat-headed. It occurs because I opted to show each portrait with a split face on the bmp. It has been my bane since my BN mod and it frustrates me to no end. And considering how I built each face from screenshots, pieces of faces from all sorts of pictures, and the fact I only worked on the left side of the face, well it doesn't leave me room for presenting them in any other way. And On top of all that, I have always felt there was inconsistency in the quality of the faces, and that they appeared too cartoony. So with that said, I am putting these portrait mods to rest. I have taken them as far as they will go and they have reached a dead end. They had a good run but there really isn't anything more I can do to improve them. Now, check out what I have been doing for the last two weeks and tell me I didn't make the right decision... Now for some comparisons of the old style and the new. Now the portraits in the context of their own mod. It'll give you an idea of the overall design. And within the context of the game UI. Some of the portraits are tentative/place holders until I find something that really blows me away. Or will be replaced later. The Heer Armor and Armor Infantry come to mind as far as that goes. Luckily I haven't made anything yet with them, just tests. Now, unfortunately I will probably have to share a lot of the portraits (mostly Germans) across games, however backgrounds and the like will be changed for each setting. And I will of course do all the battalions and regiments etc. Whether or not I will be able to keep the quality across titles remains to be seen but I will do my best. It is going to be a colossal amount of work, already has been. For the Germans alone I have created and discarded over a thousand portraits. LOL. Every time I think I have one down and start producing keepers, I stumble across a better pic, or I adjust some color to better fit the portrait into the overall look and I have to redo a ton of work. I just replaced the Heer Infantry yesterday, now I have to redo 374 that I had already made, as well as the SS Arm Infantry. I have done this a couple times already. But getting it right is what's most important. Perfection is what I am aiming for. I don't know how long it will take. Getting the right pics is painstaking and laborious as hell. For every good one I make I throw out five. But this style will be the definitive version of my portrait mods from here on out. As I complete them I will remove the old versions from the planet. I'll start threads in the corresponding game forums as I progress. Welp, that's about it. I was gonna keep all this to myself and wait to surprise everyone, but I have been working in a vacuum for a month and it feels good to talk a little bit about it. Especially as I have been going full bore, night and day for two weeks straight. I Hope you guys like what you see. I think it's the best work I have ever done. Mord.
  21. That day they announced the death of feature envy was probably the best day in my wargaming life. I was so pumped I could've did cartwheels. That kind of design decision for a game like CM is what battlefield dreams are made of. Not me! I talk about it to anybody I tell CM about. It's probably the first thing I bring up once I explain the game to them. Mord.
  22. Dc and I had an agreement that we wouldn't use any artillery at all, only on map mortars. We used that rule in all our H2H battles. Mord.
×
×
  • Create New...