WWB
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Everything posted by WWB
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Are you using a router? WWB
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Does the CMBO AI defend better than the CMBB AI ?
WWB replied to Victor Semensi's topic in Combat Mission Archive #4 (2002)
I highly advise against playing QBs vs the AI. It can be a hell of a defender if an evil bastard like me sets up for it. Quite simply no existing AI routines are capable of analyzing the complex, intricate and ephemeral data required to properly site fortifications. WWB -
Request: More early war CMBB scenarios.
WWB replied to Tarquelne's topic in Combat Mission Archive #4 (2002)
I have one there as well--B&T High Noon. WWB -
Uh, which scenarios. I did six on the CD. One battle has some limited tank ammo for the germans. Another has some soviet squads with limited ammo to simulate units stranded in no man's land. Other than that the troops have full (or better) ammo loads. I also have seen every battle on the CD, and most of them have full ammo loads all around. WWB
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Reserve introductions is solely based on the points ratio on map. I forgot the exact figures, they were posed once a long time ago, but at a given ratio of points certain levels of reserves will show. I suspect the soviets seriously outnumber you there, so they will trigger reinfrocements almost by default. WWB
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A key question here--in CMBB there are 2 kinds of fire. Little fire which does not make 20m square uninhabitable and big fire which would. Question is what kind of fire that FT caused. If it was small, I can see why they would continue firing. WWB
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What operations and what version of CMBB (CDV or BFC) are both players using? WWB
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Yeah, units in LOS is the biggie. I have one very evil op set above the arctic circle (read NO TREES WHATSOEVER). Not too huge (~3 bns plus support on map) but once things get rolling computations were taking 15-25 minutes on my trusty old celeron 800. Reason being all the LOS computations. Also note that fortifications are included in LOS computations, and that map had 120+ trench units alone. WWB
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Pz III teleportation device - or bug????
WWB replied to Kwacker's topic in Combat Mission Archive #4 (2002)
1: It could be EFOW. If those PZIIIs had not moved and were in cover, you might not see them until they open fire. 2: More likely it was reinforcement teleportation effects. I must point out that even if the designer goes to great lengths to set things up so the reinforcements dont show up in line of sight, players will often do things thought to be impossible, dumb or very unlikely and throw that balance off. It is especially hard on small maps where you have to very little room to work. WWB -
Debate on the new name for the T-26
WWB replied to Hans's topic in Combat Mission: Barbarossa to Berlin
I remember one battle I was making where I just kept giving the allies more T26s to try and balance the thing. I finally got to 30 T26s & 10 BTs vs 5 PzIIs and 5 Pz28ts before I gave up and put in a few T34s. WWB -
A Modest(?) Proposal: Airpower and CM
WWB replied to Michael Emrys's topic in Combat Mission Archive #4 (2002)
I have proposed such an idea myself on occasion, and I hope this gets a good look for the rewrite. Lots of these things where players should not have control due to historical scope should be at the whims of designers. Just imagine the evil one can create when one could have airstrikes, arty and other nasties in the designer's control. WWB -
Early war the soviets had major issues with QA in AP shells. Look at the 41 penetration figures for the 45mm, then examine the 42 figures. It doubles or somefink. WWB
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Degatschi Roadblock Operation discussion
WWB replied to splooger's topic in Combat Mission Archive #4 (2002)
You are quite welcome Z. Glad you enjoyed it. WWB -
Battlefront do something! (T34,IS2, KT)
WWB replied to Cpt.Kloss's topic in Combat Mission Archive #4 (2002)
--------------------------------------- That one was very good (much better then this one actually), but I didn't see any reaction nor comment from battlefront. I dared to evaluate some people's work instead of letting them evaluate their work by themselves. And once again to all my adversaries: you are not able to touch me, you accuse me of being rude and offensive and now you are doing exactly the same! Your further opinnion is irrelevant. I admited I was being too harsh but that is no reason to call me a fool unless you know any comparative test or contest to prove who of us really might be called "fool". What you mean? Knowledge? IQ? I will gladly accept any challenge if you are able to create some reasonable measure. regards</font> -
Total lack of realism in 'Operation system'?
WWB replied to Loppari's topic in Combat Mission Archive #4 (2002)
I will not argue that Ops are perfect by any stretch, but they are alot better in CMBB. Anyhow, excatly what better system could you come up with within the framework of CM as we know it. Keep in mind that it needs to work well in all cases. WWB -
Is this for real! 3 inch armor on a PzII
WWB replied to Magic Cat's topic in Combat Mission Archive #4 (2002)
About 14 were made, IIRC. An attempt to give the PzII enough armor to be survivable. Well, it was survivable but it still had a pissant gun and now it was real slow. WWB -
In the defensive whatever was on hand was used. But I think it is no accident that 20-30mm cannon systems developed on ground support weapons after the war. WWB
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Manual omission : Panzershreck
WWB replied to James Crowley's topic in Combat Mission Archive #4 (2002)
Dont have the manual in front of me, but I think that just covers AT weapons integral to squads. It does not cover separately purchaseable items. WWB -
Has anybody else noticed the bad scenario design
WWB replied to Achtung Stef's topic in Combat Mission Archive #4 (2002)
Exactly Pascal. We designers cannot know if we are making bad battles without constructive feedback. Saying "these scenarios suck" without saying why is kind of pointless. So, pray tell, which scenarios suck and why? WWB -
Exactly where do you get that from? And why are not you retreating that out of ammo shreck team off the map, or at least out of harm's way anyhow? WWB
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CMBB scenario most like the CMBO scenario....
WWB replied to Tarquelne's topic in Combat Mission Archive #4 (2002)
I remember the battle. The closest thing to it on the CD, IMHO, is an operation called Dergratschi Roadblock. There you have a coy or so of panzers attacking a soviet position in a sprawling town. I made it, so I might be biased. WWB