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Kwacker

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    Poway, CA
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    Engineer

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  1. Yes - I think you are right. The most exaggerated example seems to be the dirt road which looks like it has no pronounced edge close up but appears to have a distinct edge in the distance. I'll try some mods and see if they do a better job in this respect.
  2. Anyone know if there is a fix yet for this graphics issue? I have an Nvidia GTX 560 Ti which gives the same problem on Windows 7 with the latest Nvidia drivers. Hoping someone can help... Simon.
  3. Arrived today in San Diego, California.
  4. The 3D glasses are supported by most of the video display chipsets (i.e. cards) apparently - if that is what you mean. Most games with 3D graphics (i.e. most these days) are therefore supported and work better or worse depending on exactly how they are implemented and the game play. I've run FPS and flight sim games successfully but it seems to work most impressively in CM.
  5. Hi Olle, Yep the 2D text (except the command bar) and unit selection / movement with the mouse don't really work in 3D mode so plotting orders is best done in 2D - which is a simple on/off hotkey toggle. No reason I guess why this could not be simply fixed in CMII without impacting those playing in 2D. That would be really cool & truely groundbreaking as far as I know. If Steve and Charles want something to make CMII even more revolutionary - this is it! By the way Olle I must thank you for what is still one of my greatest turn-arounds in a PBEM. German armored attack into a small snowy village held by the Brits with 1 Sherman (bogged uselessly early), a bunch of AT guns and a company of Infantry. Things are getting deperate with a lot of stand-off HE coming in. As a final nail in the coffin 4 Panthers rumble forward through scrub down left wing (as expected) and hit a minefield - 3 immoblized in ~20 seconds and the brave Tommys snatch a draw from the jaws of imminent defeat. I may go back and watch that in 3D..... e-mail me if you want another PBEM sometime....
  6. 3D glasses. I've played on and off with them for over a year and they certainly add something to the CM experience. Reading the terrain becomes so much more instinctive and you really get to appreciate the effort that the Battlefront boys put into the vehicle and gun models. Anyhow I just broke them out again for CMBB for the 1st time in a city battle and the effect is superb in those close confines - the rubble, broken buildings and limited LOS are transformed. If you toggle back to 2D you start to wonder why you ever watch a movie in 2D. For those interested I have these, which were fairly inexpensive (it is all relative) and have proven robust. Runs fine on a GeForce 3 video card and Nvidia directly support the necessary video drivers. Recommended: 3D glasses
  7. Thanks Gary. Your grass mod is just what I was looking for - I'm not sure if it is age or other activities that are degrading my vision. By the way a big thank you again to all those modders that make CMBB and CMBO even more enjoyable!
  8. The proving grounds seems dead and I can't see it anywhere else. Help appreciated. Any other good looking grass or tree base mods that help me differenciate scattered trees and grass when trees are off would also be helpful.
  9. Brian, All I'm requesting is that the reinforcements get an initial "look-see" to determine what is around them before you have to plot your first move. No need for magic or changing the scenario designers intent by moving them - they are there because they were supposed to be. Simply give them a fair chance to fight by checking LOS around them so that you don't have to plot their first orders blind (unless an existing fiendly unit happens to be in the same place). I can't think of a situation where that would be unrealistic - except maybe when a garrison force wakes up suddenly from 8 hours of deep slumber with no sentries!
  10. It's a game problem!!!!!! Are we in denial???? The LOS of reinforcements needs to be checked and enemy locations updated before plotting intitial moves. The tank platoon was 120m away in broad daylight in the open!!!! Yes scenario designers should avoid this situation but they are never going to 100% so the underlying problem - teleportation - should be mitigated as far as possible. Checking LOS would really help.
  11. Surely the correct solution - to mitigate mistakes like this by scenario designers - would be to determine what enemy units are in LOS of any reinforcements and display them prior to plotting the reinforcements first moves. I never encountered this problem in CMBO (maybe I was lucky) but it may also be that the problem is aggravated by EFOW. I've no idea if this could be fixed in a patch or has to wait to CMII - have BTS commented on this?
  12. I'm playing a virtually all armor PBEM as the reds and we are about 5 turns into it with lots of (nervous) manouvering. Last turn I received an extra T34 platoon quite forward on my left flank maybe 50m in from the map edge. The platoon is in a fairly open area and it is daytime with good visability. Ah-ha I think we'll do some sneaky manouvering and outflank the bad guys - should put the wind up'em. So I plot a 100m or so of movement to some decent firing locations on the chance some rear echelon targets may appear. I get about 5 seconds into the following movie when a platoon of Pz IIIs almost instantly appears at about 120m, 90 degrees to my direction of movement, nicely lined up for a turkey shoot. Result 4 dead T-34s and lots of chuckling members of the super-race. Now, maybe what happened was the German platoon was a reinforcement on the same turn, maybe not, either way surely my unbuttoned T-34 platoon should be aware of another platoon of tanks 120m away in broad daylight with no LOS obstruction? Seems to me the "reinforcement code" does not determine what the reinforcemnts can immediately see when they are teleported onto the map. That or the reinforcements are taken out into a field blindfolded, spun around 3 times and the blindfold removed. Anyone else think this might be a bug?
  13. Well the vast majority of combatants did not write about their experience so I guess they must all be dead
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