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russellmz

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Everything posted by russellmz

  1. ...his cool name. he was named after stalin cause he was always stallin' for time...
  2. cmbb: even the support guys will get personal self defense only weapons, with a massive fp rating of ONE, so they don't get whacked by crews anymore...
  3. willing to wait 5 years minimum for a game? you are a patient, patient man
  4. "2. I won't get through all the games by the time CM:BB comes out so once it comes out we'll switch to CM:BB for PBEM." does this mean that a pbem game will be dropped in the middle if cm2 comes out and a whole new one started?
  5. http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=1;t=025025 ------------------------------ Originally posted by Moon: CMBB introduces a new unit called "Tank Hunter Team" and captured equipment is available (as a selection in the purchase screen). This includes the odd PPSh armed GERMAN squad, yes. ------------------------------ thanks to me, everyone got a bone!!!! wait, that doesn't sound right...
  6. why does the arty guy have to be in los? just preplot a little before when you guess the action will start. readjust if you guess too early. after always hearing how fos are bullet magnets often i got them hiding way the hell in back of the map.
  7. thanks to me, everyone got a bone!!!! wait, that doesn't sound right...
  8. will there be german units that are armed only with panzerfausts?
  9. i asked for the free cd. if my taxes paid for it, then ima gonna be playin' it!
  10. .50 cals are cool [ June 01, 2002, 10:22 PM: Message edited by: russellmz ]
  11. my topic kicked you topic's ass... sux that happened though.
  12. <table bgcolor="#afc0da"><tr><td><font color=#000000><big>(easy reading post provided by html...) Yes. the new battlefront website is cool looking. even the splash page, something i normally hate, is worth the download. however, as mentioned before, the color contrast on the forums are too harsh. and i think the font is smaller, which is bad in my opinion. please return the old colors and sizes, thank you. </big></td></tr></table> [ May 30, 2002, 11:37 PM: Message edited by: russellmz ]
  13. hey kwazy, i was wondering how many models you do per day? cause 300 is a lot. even at 10 per day that's dang near a full month
  14. i thought the tank ai behavior had it point at the direction where it last saw an enemy threat(put in to offset the slow turning turrent going after every and any target behavior)
  15. these are the most relevant links i have in the faq. other scenario tips are there as well taht might be useful. the part about quick battles has lots of things that make the ai a little tougher to beat. plus an equation or two to help with scoring as requested above... How is scoring done? http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=16;t=019346 Also, additional explanation of exit points and killing units. How to make a good Quick Battle (has many excellent ideas to improve AI behavior) Scenario Editing Guidelines: Suggestions with comments, located in the Scenario Editing Forum. Tips and Tricks of CM Scenario Design How can I put a gun in a house? Same as above, place unit where you want, then put a terrain tile over it. How can I have a pillbox with a turrent? How do I make the AI attack better/more aggressively? There are several ways that may or may not work. TIPS & TRICKS Swap the map edges. So if Allied friendly edge is West, make it East in the scenario and vice versa for the Axis. Making an exit zone in the direction you want the enemy to advance also may help. You can also leave a path of flags for the AI to follow. Also there is this tip: not in the faq, but personally i try and do as many things as possible. i switch friendly edges, make exit zones, make ten big flags in one spot to make the ai rush there, split squads to reduce global morale(reduced global morale for the ai apparently makes it a little more active, according to deanco and a few others in a post i read a long time ago in the archives), make use of all the reinforcement slots, and sometimes for fun put a reinforcing ai unit behind the player's units to simulate a flanking action. [ May 28, 2002, 11:37 PM: Message edited by: russellmz ]
  16. 00000133 = Tank idle.wav if you got a sound editor on your comp you can reduce the sound level until it is right. probably not a good idea to just delete as it might cause errors.
  17. there a couple ai tips in the faq: split squads to reduce global morale, switch friendly edges, etc.
  18. http://www.homelanfed.com/index.php?id=3747 "...and on map mortar vehicles can now benefit from HQ spotted indirect fire just like their unmotorized brethren have been able to do."
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