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russellmz

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Everything posted by russellmz

  1. cripes, you can make some pretty impressive mountains with the 5m elevation change setting in parameters, and with 20 possible elevations your tanks are gonna be aiming at a pretty high angle there...
  2. kwazydog? did a hi res brown one. it is at cmhq but i am not sure if it is in the big maddog modpacks
  3. kwazydog? did a hi res brown one. it is at cmhq but i am not sure if it is in the big maddog modpacks
  4. hey madmatt! there is minor problem with the mod: it doesn't replace 4600.bmp: so my stug iv had a side with a few parts that were the color of my old stug mod. can be fixed by copying 3270.bmp to 4600.bmp and reducing the size by 50% using ms paint or whatever.
  5. http://combatmission.com/mods/macmodmanagers.asp the above link goes to some programs that help with converting bmps to mac friendly things- your friendly ignorant pc user
  6. I don't see why not. Just make a program that randomly picks from a certain set of .bmp names. Really not much different than current CMMOS, except in this one you're not choosing the specific scheme.</font>
  7. is he talking the enemy at the gates made recently?
  8. i made a really pretty map for my scenario Invasion America. then i took all the improved ai behavior tips i could apply to that scenario. now it is playable only as the US, but it is somewhat challenging. i got germans popping up everywhere, i got signals, i got readings, i got movement all over the place. anyone want to test it? (it is not the one at my website, that is the old version) be sure to play it as US first. russellmz@hotmail.com [ April 20, 2002, 12:35 AM: Message edited by: russellmz ]
  9. hehe yeah, i thikn they said it would be something ridiculous like 1 or something. they would be better off using their zook as a club...
  10. wait a second!!!! how did you get the geocities pic to show up???? i dodn't go to your site so it wasn't in my cache.
  11. a mere 7 turns! who doesn't have that kind of time to spare
  12. [russellmz smacks self in head] doh! i had made/started that map for a different scenario i eventually trashed way the hell back. could very possiblye be before the last patch...
  13. yeah i clicked on this thread b4 and it sent me toi the croc thread...
  14. yeah cm troops are fairly tough. use green/conscript troops. and watch out for double bonus officer hqs. use fast or hunt to go over risky terrain. it actully decreases chance of bogging (for fast, hunt i think) place the tank somehwere in preview, then in the editor drop a rough/rubble tile over it. voila' immobilzed sorta. it can still rotate. percent damage to armor is a bit odd i think since there is no guarantee it gets hit in the same place. plus it is not likely to happen that hitting twice would have an effect for most engagements. for example a sherman hits a panther in the face twice with a 75mm in the same spot. fewer HE rounds for tanks? idea i just thought up: put a tall stone bridge in front of a building. does that affect the firing of inf guys inside? hope that helps. sounds like you put a lot of time and care into scenario making. let me know when you got one made up! [ April 15, 2002, 01:53 PM: Message edited by: russellmz ]
  15. yeah the separate hands thing is kinda annoying. plus you can't drawfingers on them! i like the natural subdued look myself.
  16. hehe for a scenario that invloves having to blow a bridge on purpose try the scneario in my sig. has engineers tossing their demo packs onto a bridge to simulate setting charges. and don't worry about play balance: the other side has quite an incentive to make you blow the bridge.
  17. HELL's YEAH. with a double bonus morale boost your regular inf squad is now crack in terms of morale. who cares if his firepower is below that of crack, if they got the staying power to duke it out for the long haul they will kick butt. i had a pbem where my platoon of regs with double bonused morale held off smg squads while being shelled by a stuh. one squad fought down to the last man with out breaking in a house against two smg squads. i was able to move the other squads in close under fire and kill the crippled smg squads in the house and then back off from the stuh until it was destroyed by a rear hit by an m10. there were 20 craters at the platoon's position. one squad totally wiped out, the other two had 4 and 8 i think, and the hq had one guy left. double morale is the coolest bonus ever.
  18. ...beans with soy based particulate. cots were ready in case the meal...
  19. my familiar faces mod i would like to know what you think, especially about the necks which i had trouble with. also if you got any good pics of any charaters you'd like to see in there, let me have a copy! i also got this thing: russellmz@hotmail.com
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