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Col Deadmarsh

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Everything posted by Col Deadmarsh

  1. When playing the canned battles, do most people on here play double blind or do you usually have both you and your opponent look over the map first? When is it best to do one or the other?
  2. I'm confused about what is what. And are there other ways of playing too? Thanks. Edited to add: Do most people on here play double blind or do you usually have both you and your opponent look over the map first? [ February 19, 2005, 09:37 PM: Message edited by: Colonel_Deadmarsh ]
  3. I just looked at it. Although it looks "okay", I didn't see why it was so highly regarded. Can you expound on why this battle is so good?
  4. I need something that can be seen from view 4 or 5 better than the stock stuff. Anybody know of one?
  5. Will armor reverse down a slope automatically to get hull down if it spots another armor target?
  6. I can't find the Undaunted Skies on CMmods.com Is it still there?
  7. What mods should everyone have as a start? I haven't played in a year and I can't even remember which ones are installed on my machine... Frankly, as much as it might sicken some, I'd like to find some grass that is near to the same hue as the orginal CM grass. I'd also like to get some mods for the Russian tanks to perty them up a little. BTW, is the "aesthetically-challenged" cmmods.com still the place to go for downloading these things?
  8. Sly, Glad to see you've migrated over from CC. I spent time with that game myself and know the suspicions that arise when playing others. There were many a time where I felt others had "fixed files" to gain advantage over me. I'm not sure if this ever happened but I know that the click-fest that game is can bring the primal emotions to the surface, causing one to blame the other player at the first site of suspicion. What I've noticed about this game is this...I don't mind so much when I lose. That wasn't the case playing CC2 and I'm not quite sure why one is different from the other. Then again, I play PBEM which is much more relaxed than TCP... To answer your question, I've never seen or even suspected another at cheating in CM. I don't even think it's possible to edit files in CM and maybe that's why. Looking forward to our game...
  9. Is there a page somewhere that has dates of when both forces were balanced so as to provide a fair CM game? I thought someone had one before that was strictly for ladder players. Anyone?
  10. I'm getting back into this game. What ladder are most people on? Is Tournament House still in use?
  11. What I like about this game is that if I lose a unit, it's almost always my mistake or my opponent's skill. I remember playing Close Combat 2 years ago...I was a completely different person back then. Every time I lost a unit, I either yelled at the crappy AI in that game (tanks driving into buildings and then getting stuck) or I was sure my opponent had fixed the files. Thank god I don't have those problem with CM. Now I can play a nice, civilized game of WWII chess and congradulate my opponent when he makes a good move to kill something of mine. If my loss isn't due to his skill, then I simply chalk it up to a "game feature" that I don't know about... :cool:
  12. I have a feeling that if CM were totally realistic...especially in relation to geography and cover in battles, then this game would not be nearly as fun to play as it is now.
  13. As usual, a very detailed answer from you Jason. Thanks for the info. When you say they can be hurt, are you talking about the German 20mm AT Rifle? Also, what is BHA?
  14. I haven't played enough of this game to actually figure out how effective these AT Rifles are and I didn't find any info in the archives. So, how effective are they? It seems as if they can shoot through armored cars easily from 200-300 meters away. Does this mean that AC's have a short lifespan in this game? Are they worth their money if an AT rifle can shoot through their armor as they are scouting for you? Also, are AT Rifles effective against tanks which have thin side armor?
  15. Good point. And this is exactly what would happen. All the time in the world to move = no chances taken.
  16. Ah...thanks for explaining that to me. It all makes sense now... I guess these AC's are only good for warding off scout cars and the like. Of course, I still don't see why the Germans made a round with no warhead on it. Can you not put something like that on a 20mm round to make it more effective?
  17. Unfortunately, ammo IS scarce in CMBB and so I agree with your doctrine on avoiding these small teams. Of course, this 3-man team could also be covering a jump-off point or an entire lane where infantry need to cross. How then do you deal with this problem when there are no support teams around and you need to advance squads of infantry?
  18. I want flame tanks in CMII to be more like the flame tanks of Close Combat 2--the ability to charbroil men and then see their flesh burn. I want to bring fear into the eyes of my opponents when he sees me in my Hetzenflammen strolling down main street. Is this viable in the next engine?
  19. So what good is the 221 w\ Tungsten then? Can it only take out light tanks on a 1st or 2nd hit or are they somewhat useless against them too? What was the point of having a round with no explosive power once it hit?
  20. I'm in a situation right now where I ambushed my opponent's Russian scout car with a 221. My armored car fired 3 shots with his 20mm cannon (Tungsten rounds), two of which hit dead on and achievied "upper hull penetration." But for some reason, the scout car has not been destroyed. The driver simply stopped and has now thrown the thing in reverse to get out of there pronto. Curiously, when I checked my current kill rating against it on the next turn, it said "Fair." Huh? Whadda you mean, Fair?!?!? The M3 has 8mm of armor! So how can my kill percentage only be "Fair"? I'm not shooting BB's at it!
  21. I find it a pain just to move around a big map--even by left clicking on points. A 2000-3000 point game on a medium map is usually large enough to flank your opponent if that's what's needed but it isn't so big to become a nuisance.
  22. A reverse slope behind a concrete wall--what a fortunate gun position for you...why can't I get those in my games?
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