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Col Deadmarsh

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Everything posted by Col Deadmarsh

  1. Why would anyone want to play as either of those cruddy nations????
  2. What kind of dorfus doesn’t realize many, many ex-marines use that name? Nothing worse then a Brokeback Mountain type from Arcadia trying to pose as a Colonel, oh I mean persoanl trainer *wink, wink*. Don’t let the door hit you on the way out, sheesh! </font>
  3. Attention Peng disciples: Does Gyrene still post here? I ask because I was playing online poker and saw him in one of the rooms.
  4. I'd be more inclined to call CM as a combined arms game. Now, of course what would be the point of having the new engine other than being able to drive around in your T-26's? </font>
  5. I'm making my first scenario but I can't find where I assign setup zones to certain units. How do I do this for on-map units and reinforcements (where they arrive, etc...)
  6. What seriously worries me is this crazy talk of eliminating PBEM. Why would something so great from the last edition not be included in a future version? If this happens, I might just stick to CMBB. I don't have time to play a game for 1-2 hours straight on TCP. I just want to sit down for 10-20 minutes, make my turn, send the turn, and go back to my work. I'd bet that a lot of working folks can only spare the same amount of time each day to play this game.
  7. Cover, concealment...you know what I mean. Damn you grogs are nitpicky... As it is right now, the game engine doesn't allow you to shoot through smoke, which is my point. It's abstracted to make it difficult for the enemy to get a clear shot on you. Also, if infantry smoke wasn't used for concealment, then arty smoke differs in what way? [ September 05, 2005, 02:54 PM: Message edited by: Colonel_Deadmarsh ]
  8. Por favor... I want the use of smoke grenades in at least a small supply to use for cover. I think it is one of the major things missing in this game. Steve, I'm beggin' here... AN-M8 HC Smoke Grenade The AN-M8 was the standard U.S. smoke grenade during World war 2. It has a cylindrical body and is a burning type smoke grenade, the smoke is created by burning a chemical composition. This is a safer type of grenade than white phosphorus type grenades and produces a longer lasting smoke screen. M15 White Phosphorus Grenade The M15 was used primarily for creating smoke to screen troop movement, the effect of the white phosphorus however also gave this grenade a useful anti-personnel and incendiary effect. As with other white phosphorus munitions this grenade was often called "willie peter" after the letters WP. M18 Colored Smoke Grenade The M18 was introduced in 1942. It is similar to the AN-M8 but produces brightly colored smoke, it was generally used for signalling or target marking purposes, although it is fully capable of being used to screen troops like other smoke grenades. The M18 is available in Red, Green, Yellow and Violet. U.S. Infantry Grenades During WWII ..... "The Germans have been conducting experiments to test the effect of smoke weapons used at close quarters against tanks. No information is available as to the type of tank and the type of grenade employed in these tests. However, it is known that the results convinced the Germans that smoke can be an important factor in combatting tanks." Use Of Smoke On Tanks ..... "Of the other types of hand grenades issued to GIs in Europe, the two most common were smoke and phosphorus grenades. Both these grenades were used to mask movements or mark artillery and ground-support aircraft targets." Smoke And Phosphorous Grenades ..... "By World War II, the grenade inventory expanded to include smoke grenades for signaling and screening, phosphorus and fragmentation grenades to produce casualties, and gas grenades for both casualty and riot control effects." More About Grenades [ September 05, 2005, 01:04 PM: Message edited by: Colonel_Deadmarsh ]
  9. Okay, I got the new file and no viruses this time. So, thanks. I'll just assume that you're an innocent bystander in all of this...
  10. Is there a CMBB version of this puzzle? It sounds like fun...
  11. Anybody have the scenario, "South Of Heaven?" [ August 27, 2005, 12:43 PM: Message edited by: Colonel_Deadmarsh ]
  12. I can't find the scenarios on CMmods.com Where are they?
  13. I want the use of smoke grenades in at least a small supply to use for cover. I think it is the major thing missing in this game. And pu-lease, don't tell me they weren't used on the battlefield... AN-M8 HC Smoke Grenade The AN-M8 was the standard U.S. smoke grenade during World war 2. It has a cylindrical body and is a burning type smoke grenade, the smoke is created by burning a chemical composition. This is a safer type of grenade than white phosphorus type grenades and produces a longer lasting smoke screen. M15 White Phosphorus Grenade The M15 was used primarily for creating smoke to screen troop movement, the effect of the white phosphorus however also gave this grenade a useful anti-personnel and incendiary effect. As with other white phosphorus munitions this grenade was often called "willie peter" after the letters WP. M18 Colored Smoke Grenade The M18 was introduced in 1942. It is similar to the AN-M8 but produces brightly colored smoke, it was generally used for signalling or target marking purposes, although it is fully capable of being used to screen troops like other smoke grenades. The M18 is available in Red, Green, Yellow and Violet. U.S. Infantry Grenades During WWII ..... "The Germans have been conducting experiments to test the effect of smoke weapons used at close quarters against tanks. No information is available as to the type of tank and the type of grenade employed in these tests. However, it is known that the results convinced the Germans that smoke can be an important factor in combatting tanks." Use Of Smoke On Tanks ..... "Of the other types of hand grenades issued to GIs in Europe, the two most common were smoke and phosphorus grenades. Both these grenades were used to mask movements or mark artillery and ground-support aircraft targets." Smoke And Phosphorous Grenades ..... "By World War II, the grenade inventory expanded to include smoke grenades for signaling and screening, phosphorus and fragmentation grenades to produce casualties, and gas grenades for both casualty and riot control effects." More About Grenades
  14. I want the use of smoke grenades in at least a small supply to use for cover. I think it is the major thing missing in this game. And pu-lease, don't tell me they weren't used on the battlefield... AN-M8 HC Smoke Grenade The AN-M8 was the standard U.S. smoke grenade during World war 2. It has a cylindrical body and is a burning type smoke grenade, the smoke is created by burning a chemical composition. This is a safer type of grenade than white phosphorus type grenades and produces a longer lasting smoke screen. M15 White Phosphorus Grenade The M15 was used primarily for creating smoke to screen troop movement, the effect of the white phosphorus however also gave this grenade a useful anti-personnel and incendiary effect. As with other white phosphorus munitions this grenade was often called "willie peter" after the letters WP. M18 Colored Smoke Grenade The M18 was introduced in 1942. It is similar to the AN-M8 but produces brightly colored smoke, it was generally used for signalling or target marking purposes, although it is fully capable of being used to screen troops like other smoke grenades. The M18 is available in Red, Green, Yellow and Violet. U.S. Infantry Grenades During WWII ..... "The Germans have been conducting experiments to test the effect of smoke weapons used at close quarters against tanks. No information is available as to the type of tank and the type of grenade employed in these tests. However, it is known that the results convinced the Germans that smoke can be an important factor in combatting tanks." Use Of Smoke On Tanks ..... "Of the other types of hand grenades issued to GIs in Europe, the two most common were smoke and phosphorus grenades. Both these grenades were used to mask movements or mark artillery and ground-support aircraft targets." Smoke And Phosphorous Grenades ..... "By World War II, the grenade inventory expanded to include smoke grenades for signaling and screening, phosphorus and fragmentation grenades to produce casualties, and gas grenades for both casualty and riot control effects." More About Grenades
  15. Funny...I don't remember me or anyone else saying anything about having an "on/off" feature for immobilizations. Why don't you try reading the post Andreas before replying...
  16. Wrong. It cannot be avoided. Tanks are being immobilized on open, dry ground. You and a couple of others are saying that keeping tanks on the roads is the only way to prevent immobilizations and that this is what we should be doing. Yet you know damn well that roads in CM don't lead from the player's back lines up to each vl. Of course you have to drive off the roads with your armored units, otherwise 90% of the time they would be totally useless. The "chess player" camp doesn't want all this luck to interfere with skill and that's exactly what all this immobilization does, it takes away skill and substitutes it with luck. It ends when you stop attacking straw men... The REAL argument is to make this game more of a game using skill and less of a simulation which depends on a roll of the dice to move my tank from point A to point B. I would find it hard to believe that if BFC kept in the bogging but reduced the immobilizations on open ground considerably, that you and the other "realists" on the board would be complaining. You'd probably be enjoying the game too much to notice that your T-34 moved across some open terrain without breaking down on turn 2...
  17. Glad you touched on this... The effects of vehicles immobolizing for whatever reason comes into play for the worst in small scenarios where each side may only have a tank or two, especially the Germans. I think this game defintely needs some kind of option in this area, just as the game has a "Fog Of War" option and options for everything else. In fact, I think this may be one of the most important options of all.
  18. First off, I'd like to say that I don't mind the bogging when it seems plausible; going over damp fields, moving over soft ground, etc. But I do have a problem with the seemingly overdone immobilization that results from bogging. The more immobilizations, the more the game becomes about luck, not skill. I should state right now that I don't do stupid things like drive my tanks over soft ground where chances of bogging are greatly increased. Sometimes though, you have to do things like cross railroad tracks. How any tank could bog on a track is beyond me. The track itself is only a couple of inches high. So how could these tanks bog so easily on them in dry weather? Just recently I had this happen to a tank of mine. I was surprised that it even bogged but when it became immobilized, I was completely shocked. After all, this is a tracked vehicle and not a wheeled one? I've also had tanks bog and then immobilize when first entering scattered trees. Again, I'm not driving through long patches of them but I might have to go through a square to get to the other side so I can move on grass; and yet seemingly every time, in dry weather I might add, the tank bogs and then immobilizes. Aren't scattered trees just single trees in loose groups? Why then all the bogging and subsequent immobilizations? Please guys, let's cut down on the immobilization of armored units in the next chapter of CM. This whole guessing game of when a tank should bog and then become useless is just that, a guessing game. Why ruin a modern-day chess match by throwing in a whole bunch of luck needed to win?
  19. What exactly is a remote MG like the one on halftracks and does it have a 360 degree firing arc? Does the gunner have to be unbuttoned to shoot or can he fire buttoned up?
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