Jump to content

Hans

Members
  • Posts

    2,172
  • Joined

  • Last visited

Everything posted by Hans

  1. I DAMN Thee Game You realize of course the AI will get revenge on me for doing this!
  2. My new scenario, Small Battles, Sigh Bridge. Uses this technique (putting daisy chain mines into a structure using the editor). This represents a damaged bridge which can be cleared and repaired by engineers.
  3. Anyone have a map or diagram of the action of 31 January 1942 on the island of Ambon (Amboina)? A 1,900 man Australian force was defeated and destroyed by the IJA. Hans Wayne100@emirates.net.ae
  4. Anyone have a map or diagram of the action of 31 January 1942 on the island of Ambon (Amboina) A 1,900 man Australian force was defeated and destroyed by the IJA. Hans Wayne100@emirates.net.ae
  5. Howdy Keith I know you are working hard! I haven't been able to consistently get into Scenario Depot for several days. Getting errors on author input and trying to go to the CMAK battles. Oh thanks for linking up those scenarios. More coming today! Thanks Hans
  6. Looks interesting, I've ordered a book on the subject and will see if there is enough 'meat' for a scenario. One of my main playtester however hates city fights! : ]
  7. picture of Waalhaven Does anyone have a better version of this map of Waalhaven? Its a bit to small and fuzzy to work out scenario details Hans Wayne100@emirates.net.ae
  8. Rupert_2 do you have a link or information on that action?
  9. Hi Keith Are you about or on vacation? Hans
  10. Mikka Admiral Keith seems to away from the bridge (at Scenario Depot) he has not put up the scenarios I've sent yet. Here is my email, put CMAK in the subject and send me a message and I'll send the three scenarios to you directly Wayne100@emirates.net.ae Hans
  11. The last of those three, sigh bridge is going up in a few hours.
  12. An interesting quote from the article on the M10s This TD battalion -- like others in Italy -- thinks that it should tie right in as a battalion to the divisional artillery when acting in its secondary role as artillery. Its officers are mainly artillerymen, and after spending entire months on the main front in a secondary artillery role the rest of the officers became fully qualified. Tank Destroyer battalions in this theater like to run their own show, and feel that they do better work when they do their own forward observation, fire direction, and position area survey. The tie-in with the division artillery provides for long-range harassing missions beyond the capabilities of the 105-mm howitzer M2, and makes available TD observers, particularly in the reconnaissance company, capable of adjusting the divisional artillery. Particularly in the final phases of an enemy infantry attack, the ability of the TDs to adjust artillery fire has proved extremely valuable. When one or two members of every TD crew are qualified observers, as is the case in this battalion, every TD becomes an artillery OP. Each destroyer has its own radio and is in touch with any division artillery unit through the TD battalion's FDC. Veerrry interesting!
  13. This article was at the Strategy Page March 13, 2004: The U.S. Army (more specifically, the National Simulation Center) is trying to find out how many troops are using commercial (bought in a store) wargames for training. In army lingo, these are called COTS (Commercial Off The Shelf) games. Among the things the army is trying to find out are; - What games are being used? - What organizations are using the games? - How are the COTS games being used (classroom instruction, exercises, informally in day rooms, etc)? - What TLOs (Terminal Learning Objective)/ELOs (Enabling Learning Objective) are being addressed using these games? TLO and ELO are buzzwords used in army training to describe lessons to be learned and information and actions used to make that happen. - Feedback on the success of using COTS games for training. - How the games were acquired local purchase, private purchase, etc.)? Include games developed under Army supervision/contract such as America's Army, Full Spectrum Warrior and Full Spectrum Command. The army also wants to hear what uniformed users of wargames think about the potential for using COTS games in training (pluses and minuses). This is an informal effort, but shows how important commercial games are becoming in training troops for combat. If you are in the army, and have some experience with COTS games, send you comments (before May 1, 2004) to lindstrc@leavenworth.army.mil. webpage
  14. Ah, I'm speaking about the yellow mutant sloats of Muscat of course!
  15. It might! When Small Battles, Sigh Bridge get put up (problem with slow playtesters) take a look you'll see another idea for way to do obstacles. Weasel? Sloat actually
  16. Howdy WWB The hedgerow is good if you need an impenetrable one at certain times, LOS is handled by putting it in a ditch! By far the best way is (if you want it breachable) (but it takes a bit of time) is a terrain ditch with mines in it. Soft ground is a good liner too I use daisy chain mines in this way in an upcoming scenario, Small Battles, Sigh Bridge set in May 1940. It'll be out in a few days after I check it once again.
  17. Ah forgot to mention if you want a ditch that is "maybe" passable by a vehicle use a depression and put daisy chain mines it it - the vehicle then has a chance to pass thru or get immobilized. If you want to have engineers "ramp" or "clear" the ditch use multiple daisy chains to slow down the engineers.
  18. Flat rubble in a depression works too as WWB says The easiest way is to use the Brocage hedge in Cmak - double lines of that, doesn't look that authentic but works just fine
  19. The very first hotseat battle I tried with CMBO failed for that very reason - almost gave up on the game!
  20. ah you have noticed, there is a distinct minority that loves to fight with Italians. A feisty lot too
  21. Hey CMAK Borg, do you know where the CMBO Borg is? When I got assimilated, that Borg also helped himself to my wallet and watch....
  22. I particularly like how its "inaccurate" Caption 'An M4A1 rocket tank firing on a hillside in the Apennines. The rocket tanks had a high output, but the fire was not very accurate. The rocket tanks were top-heavy and attracted considerable fire from the Germans. The 752nd operated four 4.5" rocket tanks, which the men called "Buck Rogers" in reference to the futuristic comic book character.' From the 752nd Battalion website
  23. Bob EXCELLENT WORK! One of the best Battalion web pages I've seen. The game is HIGHLY recommended. You should be able to recreate a fully historic reconstruction of your father's tank fight. Screen shots from that might be an interesting addendum to your website
×
×
  • Create New...