Sabrewolf
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Everything posted by Sabrewolf
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What effect does windspeed have on gameplay ?
Sabrewolf replied to Veteran gamer's topic in Combat Mission Archive #4 (2002)
its gonna affect tank round penetration, especially if it is fired against the wind direction it is going to lose more force over distance . . . . . just kidding -
Demo Charges and Collateral Damage
Sabrewolf replied to Duke of Earl's topic in Combat Mission Archive #4 (2002)
unless of course the building contains lots of enemy units then it is worth it -
Probably got hit by SturmTiger shouldn't leave any trace at all
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then we are gonna have troops getting bogged and immobilized heheheh
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Any CMBB BMP lists out there yet?
Sabrewolf replied to benpark's topic in Combat Mission Archive #4 (2002)
BFC supposedly gonna release a list after the vehicle bmp list is fixed, as you know they are many shared bmps right now -
Damnit!!! its the smoke industry again
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Death Clock for AT guns?
Sabrewolf replied to Watson & Crick's topic in Combat Mission Archive #4 (2002)
sticks to area fire on guns, if the crew is pinned most likely they will disappear and your tank will target something else and then a few sec later the gun will kill your tank -
Russian SMGs - Not Enough Ammo !?
Sabrewolf replied to Voxman's topic in Combat Mission Archive #4 (2002)
I always use SMG units to assault which I think is what they intended to be used for. Since assault does not generally last that long they dont really need much ammo -
congrats to people buying original copies in Jakarta, truly a rare gem I salute you.
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Area fire seems broken a.k.a. bugged
Sabrewolf replied to Sabrewolf's topic in Combat Mission Archive #4 (2002)
First screenshot show the order before I press the start button Second screenshot show the friendly unit reaching the area target spot at approx 34 sec Third screenshot showing clearly the tracer fire from friendly unit still firing. This shot is taken near the end of the turn Fourth screenshot is beginning of turn 2 clearly showing all unit still having area fire target even though friendly unit is in close proximity to their targeted spot. Please disregard the prone friendly unit, it got hit by its own minefield while running toward the objective -
Area fire seems broken a.k.a. bugged
Sabrewolf replied to Sabrewolf's topic in Combat Mission Archive #4 (2002)
Not really, I did the test at the beginning of the scenario so the enemy is on the other side of the map and I set the area fire target on a road about 100m from the 2 MGs with clear LOS and have friendly unit march there. They won't stop firing even though the friendlies are on top of the area target mark. There's also the problem of area fire not affecting friendly unit at all. Perhaps the game does not model friendly fire using small arms. -
I just realised this last nite while playing a scenario filled with lots of infantry assaults. It seems that area fire no longer stop when friendly unit enter its proximity, the manual states otherwise. It does this in CMBO, a bug maybe. I tested it just now, 2 MG area fire at a spot and an HQ unit run toward the spot. The MG just keep firing and at the end of the turn they are still targeting the patch of land so if you are not careful they will expend their ammo without you realising. Also I realised that area fire (non shell nor artillery) does not affect friendly at all, not even changing the status to cautious or alert. This work great cause it gives no worry of friendly fire while assaulting. The target meanwhile can do absolutely nothing as they will be supressed and have to do close combat at the same time. I dont know if this is intended or a bug
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with move command under fire you will never reach your objective if its in a distance. You should try to use Advance instead, Assault will just tire your troops way too much
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So... What are the "must-have" Mods so far?
Sabrewolf replied to japinard's topic in Combat Mission Archive #4 (2002)
gridded grass the stock grass just sucks at showing small dips on high camera angle -
I hope this is not off topic but there was a thread regarding LOS into factory building which I think does not block as well. Unit from outside can spot and fire into unit inside a factory deep on the furthest end of the wall. We are talking about 2 normal houses deep of a distance here. The factory walls is still intact btw.
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and then there's the factor of how close the enemy to you, wood fighting with mg42 will jam the gun a lot since the unit will fire multiple burst really fast.
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have... to.... bump......
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Can we have subtitles? Please?
Sabrewolf replied to Epée's topic in Combat Mission Archive #4 (2002)
It'll be funny when doing the human wave and all the russian shouting URRAAAHH with a text saying "DUCKKKK!!!" above the unit -
is this the one with suprises at the last stretch?
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thanks for the update matt
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How to beat the end-of-game blues.
Sabrewolf replied to buckshyesh's topic in Combat Mission Archive #4 (2002)
a full battle replay movie should get rid of the blues, perhaps in future CM -
off map artillery from 2000 miles away