Sabrewolf
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Everything posted by Sabrewolf
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Does the follow vehicle mean you will aproach the vehicle all the way to the position of the vehicle or does it mean you will attempt to get closer to get a good shot in.
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thats what I thought, but when I played CMBO units behind wall get routed awfully fast, I wish there are better indication to whether you are actually gaining the benefits
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Does a unit have to be in exactly in stone wall terrain (its terrain status said wall) to gain the benefit of the stone wall protection and possibility of hull down
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Question on Artillery
Sabrewolf replied to Tha_Field_Marshall's topic in Combat Mission Archive #4 (2002)
its the new artillery model, no walking your target without LOS -
I was hoping for a ladder website or something, that one I already knew
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Is there any PBEM website supporting CMBB yet?
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I find that USPS people are pretty lazy and often leave shipment when noone is there to pick them up which is a good thing IMHO. UPS are more on the book people, they would not leave shipment even though I had purposely signed a waiver that I would not sue them if they leave the package when im not home.
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Hmmm USPS fared worst in my case so far UPS has been good to me although their delivery system suck cause if I missed delivery I could not pick it up later in the day unlike Airborne Express. As for USPS I had shipments arriving faster than it should and some arrives slower. I had a case where I had delivery tracking but still lost the shipment somewhere, it did come 1 month later though and its shipped from the east coast to west coeast .
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New version of CMMOS and support Mods now at CMHQ!!!
Sabrewolf replied to Madmatt's topic in Combat Mission Archive #4 (2002)
can anyone tell me what this software does, cause I can't find any description on madmatt's site -
Will Deep Snow Weaken Arty Fire?
Sabrewolf replied to Generale_Pasquini's topic in Combat Mission Archive #4 (2002)
can't belive you guys actually take that into account in game, good job -
I dont think BFC wanna share that list
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I already mod my demo opening music to The Bombing Run from Dr. Strangelove
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The Semi-Official CM Clown Tank Mod Contest
Sabrewolf replied to Zarquon's topic in Combat Mission Archive #4 (2002)
Anyone know if 'They' gonna provide the modder community with BMPs listing for all the in-game models cause this would help a lot. I am sure they have such list lying somewhere. [ September 11, 2002, 08:06 PM: Message edited by: Sabrewolf ] -
I think saturday count as business day for USPS and my general rule for USPS priority is 1 day from same city, 2 days from same state or adjacent states, 3 days from the outer states. Oh and I think they do deliver on Sunday for overseas express mail, was I suprised when they ring my doorbell on a Sunday morning. [ September 11, 2002, 08:00 PM: Message edited by: Sabrewolf ]
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I tried appending extra sound to the wav files but it doesn't work. Is there a time cutoff for each sound files?
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It seems to me that human wave consist of move command with extra morale bonus and a run at the end. Isn't it better to use assault instead of run since the human wave is supposedly an offensive tactic.
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Im done preordering too wohoooo
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what if your men outran their own grenade, will they get hit as well
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How's everyone feeling about hull-down?
Sabrewolf replied to ARRPEEGEE's topic in Combat Mission Archive #4 (2002)
isn't the hull down pop up text in CMBO as well, its certainly not new. -
I thought of the same thing my self Even if we can't see the troops at 1st turn we can approximate where one might place their troops especially in meeting engagement where its a dash to the center
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I thought the Russian yell Uhhraaaa!!! means Duckkkkk!!!! in English