Jump to content

Electrichka

Members
  • Posts

    2
  • Joined

  • Last visited

About Electrichka

  • Birthday 09/10/1979

Converted

  • Location
    USA
  • Occupation
    Whatever pays more

Electrichka's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. Well, i did not expect so many emotions. i did not necessarily mean the current game engine, i apologize for misphrasing my thought. What i had in mind was a modern battlefield game, BASED ON CM CONCEPT, and of course on simplified terms. As you see numerously in CMBO & CMBB manuals: "this is not covered by the game's scope (i.e. carpet bombings, and actual parachute drops)." Same idea could be applied in CM:Kandagar to Kabul 1979-1989 , where some things will be simplified to fit the game engine. As far as statistics go: Games like Talonsoft's Divided ground & The Operational Art of War 2 have extensive database for over a 1000 of vehicles and all sorts of things, ranging from our beloved ww2 units to the 5th generation fighter planes. However even those stats are a little bit biased Regards
  2. Hey guys, anyone thinks that a modern battlefield could be modelled on CM engine? I'd love to see Ariettes vs. LeClercs, or M1A2s vs. T-90s. What are your thoughts? Wink-wink BTS.
×
×
  • Create New...