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Everything posted by Splinty
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A couple of posts back Priest proposed the idea of someone else being able to pick up the radio if the HQ section was wiped out. I had a thought that might go along with that;how about adding a platoon sergeant position to the mix? Maybe instead of having one 4 man HQ section there could be two 2 man sections,i.e. PLT ldr and his radioman,and the PLT Sgt and his runner,if the LT is killed of the Plt Sgt could take over,perhaps with less command radius or something to simulate the reduced effectivness due to the loss of the officer in charge. I don't know how feasable this with the current game engine but I thought I'd throw it out for consideration. ------------------ Nicht Schiessen!!
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Techware Announcement: Super Realism Graphics Upgrade!
Splinty replied to a topic in Combat Mission Archive #2 (2000)
Aren't the Gunslinger Mods available at CMHQ ?DOH!I just checked they're not. ------------------ Nicht Schiessen!! [This message has been edited by Splinty (edited 10-20-2000).] -
OT: Current readyness posture.
Splinty replied to Gregory Deych's topic in Combat Mission Archive #2 (2000)
There is at least a brigades worth of heavy armor in Kuwait the last I heard(this was from someone in 3rd ID from Ft. Stewart),however the personnel to man it would have be flown in from the States. There is also pre-positioned equiptment at Diego Garcia but I don't know how much. The 101st Airborne could also be there along with the units Schullenraft mentioned. -
I think he meant the M16 rifle Olle CavScout I was a modern grunt and your right most DAT's did seem to think it would take at least two of them to operate that weapon.Maybe the loader wanted to keep doing his job outside the tank. ------------------ Nicht Schiessen!!
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Trying to get infantry organized into building
Splinty replied to jKMkIII's topic in Combat Mission Archive #2 (2000)
My mistake guys,I was thinking of the time I fried my own guys with a bazooka. ------------------ Nicht Schiessen!! -
I too have used jeeps and my impression is that the crews will abandon them as soon as the nearest German farts,for that matter as ssoon as ANY German farts. ------------------ Nicht Schiessen!!
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Trying to get infantry organized into building
Splinty replied to jKMkIII's topic in Combat Mission Archive #2 (2000)
Keep in mind the backblast factor from the AT weapon,you could fry the other squad or set the building on fire(I found this out the hard way) ------------------ Nicht Schiessen!! -
So... you were asking for building mods?
Splinty replied to McAuliffe's topic in Combat Mission Archive #2 (2000)
OK,OK, I've been reduced to pleading,Pleeeeeeeeeeeaaaaaaaaaaase tell us when and where we can get them (hits knees with much wailing and gnashing of teeth)Pleeeeeeeeeeeeeeeaaaaaaaaaaaaase!(bangs head on floor)come on guys!Alright I'm going to hold my breath until you give them up!!!! ------------------ Nicht Schiessen!! -
BTS- thanks for quick hiding feature
Splinty replied to 109 Gustav's topic in Combat Mission Archive #2 (2000)
Yeah,that Esc. button has saved my butt a couple of times! ------------------ Nicht Schiessen!! -
Did he empty his .45 into the Tiger before he croaked? ------------------ Nicht Schiessen!!
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Mine just means "don't shoot" or was it "don't SH@#"? ------------------ Nicht Schiessen!!
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Another social life bites the dust. ------------------ Nicht Schiessen!!
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What have you bought because of CM?
Splinty replied to Wilhammer's topic in Combat Mission Archive #2 (2000)
Dragon Models PzKpfw IVJ,Tamiya's Flak 36/37 88mm AT gun,and several figure sets.not to mention numerous paints,brushes,etc. ------------------ Nicht Schiessen!! -
Try "A Day in the Cavalry",I just finished it and it was a real challenge. ------------------ Nicht Schiessen!!
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My take on the crew as infantry thing is as follows,a tank crew is going to do what they have to in combat because that's what it takes to survive,be it hiding,fighting, running,whatever.But a good CO is going to do whatever it takes to accomplish his mission,to include using the crews as scouts or grunts,and barring winning a good commander is going to do whatever he can to ensure his unit survives in some sort of fighting condition so they can accomplish the next mission. Having said all that it really depends on the indivdual situation to define "gamey",I've seen some crews do some really cool stuff on thier own (read:AI).If I had ordered them to take out a vehicle would that be gamey? ------------------ Nicht Schiessen!!
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LOL!!You know with minor changes all of those plus Olles could be applied to the military procurment system. ------------------ Nicht Schiessen!!
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I think this a good idea myself,I would like to add this:the rate of change should depend on the rating of the unit in question i.e. an elite unit would stay or come into command at a longer distance than a regular unit etc. Also a higher level of command (CO as opposed to PL for example)should factor into this somehow. ------------------ Nicht Schiessen!!
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So... you were asking for building mods?
Splinty replied to McAuliffe's topic in Combat Mission Archive #2 (2000)
Those are gorgeous!Magua SP? you are an artist!Please,please,please,put those up so we can get them! ------------------ Nicht Schiessen!! -
Hey Kitty,try Juno,it's free and I have had very few problems with it.(no this is not a plug,just a thought ). ------------------ Nicht Schiessen!!
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The next game you will buy after CM
Splinty replied to Knaust's topic in Combat Mission Archive #2 (2000)
B17 Flying Fortress II ,multiplayer or no multiplayer. ------------------ Nicht Schiessen!! -
Good God!,another Python freak! No he isn,t! Yes he is! etc... ------------------ Nicht Schiessen!!
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OT: U.S. Army to wear black berets
Splinty replied to Cuchulainn's topic in Combat Mission Archive #2 (2000)
Just read an article at Military.com and it sounds like the beret will be the standard headgear with the BDU. there is a question about whether the Class A headgear will change also. ------------------ Nicht Schiessen!! -
OT: What happen to Slapdragon?
Splinty replied to GriffinCheng+'s topic in Combat Mission Archive #2 (2000)
Best wishes for a speedy recovery,Slapdragon. ------------------ Nicht Schiessen!! -
What happened to Panzers after the war?
Splinty replied to The Commissar's topic in Combat Mission Archive #2 (2000)
The "book" reason for M1's not having HE rounds is that they're not supposed to operate without Bradley's in support of them. ------------------ Nicht Schiessen!! -
OT: U.S. Army to wear black berets
Splinty replied to Cuchulainn's topic in Combat Mission Archive #2 (2000)
Currently the Ranger units (1-3/75th INF)are the only units autherized to wear the black beret,at least until this change takes effect. ------------------ Nicht Schiessen!!