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Gregory Deych

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  1. Is it actually encrypted, or just made fiendishly difficult for would be campaign game designers? :confused:
  2. I was able to correct it by going to a lower refresh rate on my monitor.
  3. I'm using a Romanian infantry company in June 41, and they do have 6 people, and correspondingly higher amount of ammo carried - I just don't understand the military utility of the set up. Was this just one of those wacky Romanian things?
  4. OK - what the hell did they use 6 people for? One carries the LMB, other the ammo....and the other 4 tag along in case the first 2 get killed (twice)? :eek: They don't have individual weapons either.
  5. I don't know much beyond what's in those screenshots and the fact that's it's called "Second World War", but it might be an RTS. Or not.
  6. All right, here is a summary excerpt from an order issued by staff of 16th Army in February of 1942 to divisions' artillery commanders. "Artillery support begins at the time agreed upon by the schedule and goes on schedule. Fire is moved from the forward area inward accordingly to agreed-upon flare signal,radio communication or scheduled time. Fire is moved in 100 meter/3 minute increments from one main line to another. Transition from each main line of fire to the next is done upon agreed signal from battalion commander. Fire support norm during transitions is 2 gun or 1 howitzer round per minute. On main line of fire, the norm is 10 gun or 6 howitzer rounds per 4-gun battery per minute. This rate of fire is carried out for the first 10 minutes of bombardment of the main line, the next 10 minutes are allocated same rate as per transitions. After 20 minutes fire mission is over and further support is given upon request, to neutralize points preventing advance of infantry. During successfull advance, fire can be given to the depth of 1.5-2 km."
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog: Heya Pak Topic #3 : This has recently been discussed, but unfortunately coding issues may prevent this. If it dosnt make it into CMBB is will be done in the rewrite. Dan<HR></BLOCKQUOTE> This is probably the most important item on the list...perhaps alterations could be made to the withdraw command, so that it happens much quicker for ATG guns.
  8. Steve, I'd like to put in another request for "dummy" ATG units, which would give concealment bonuses to other units of that same type. Also...would it be possible to NOT reveal units as killed with 100% certainty?
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Skipper: > So far, the current count is 1. Hooray for > me! Count is hereby 2. Double hurray! Or is it 3, counting ciks? 2nd generation emigrants do not apply. Only those who were in the Youth Communist League. <HR></BLOCKQUOTE> Make it 4. I missed Komsomol by thiiis much. It looks like by a wild coincidence, me and Ciks are from the same hometown. Imanta-4.
  10. The figure given for the divisions earlier in in the tread is somewhat misleading. United States has near 100 battalions of infantry currently, including light, mechanized, airborne, Ranger and Marine. This works out to around 11 divisions, as opposed to 15 (17 - 2 armored)you'd get by counting essentically just divisional HQs.
  11. I stand corrected. I doublechecked my sources, and T-10 was never exported, while IS-3/IS-3M were sent to Egypt.
  12. Those were not IS-3s, but rather T-10M, which were a modified version of the IS.
  13. Jason, do you know development lead times on tank production? Even if you have completely production ready design ready to put into production, you still need to retool multiple factories, which doesn't take a week or two. In order for Russians to simply copy the Germans, they would have to start production on the first sighting of the new German model, which would be rather strange.
  14. There was a booklet issued in 1942, called "Destroy Fascit tanks with your AT Rifle". Here is what it has to say on the matter: The rateate of fire of the self-loading gun is 15 shots, bolt-action 8 shots per minute. The sighting range of shooting from the self-loading gun (PTRS)is 1500 m, from the PTRD 1000 m. The best results of shooting are reached at the distance of 3-400 m and closer. The armor-piercing incendiary bullet upon the entry into vulnerable place is capable of disabling the tank, or setting it on fire. Weight of the guns: PTRS 20,3 kg, PTRD 16 kg; Skillfully create firing positions! Select place and organize position as to: Have clear LOS/LOF to the distances from 500 to 1500 m; Be well disguised from the ground and aerial observation; Have concealed passages and shelter in the event of artillery and mortar fire; Have your commander and neighbors in sight. Create firing position in the open country from from wooden bars or another improvised material within an earthen mound. From this shelter to the two sides, create passageways 15- 25 m in length to alternate emplacements. Arrange these "nests" with the calculation of the possibility to conduct fire in all directions. In all cases disguise entrenchments in the local terrain. At the moment of strong firing by artillery and by mortars cover into the shelter; with the approach of the enemy tanks immediately engage them. With the placement of firing position on the edge of the woods your position should be somewhat forward, disguised by bushes. Remove the excess grass and bushes in your sector, so as to have a clearer field of fire. In the populated area firing position should be organized in the houses, the sheds, the ruins and other construction near them. Do not occupy a position, where the enemy easily can reveal/detect you. After making an embrasure in the wall of building, disguise it by improvised material, straw, boards, plywood and other material. If there is no time to the equipment of firing positions, use local items unevennesses of terrain, ditches, bushes, stumps, funnels/hoppers, etc. When concealing yourself behind an earthen hillock do not fire then gun from the top of the hillock, but from the left or right side of mound. Do not use as shelter objects well seen by enemy , such as a lone tree, single house, stone, stump, etc. Let the enemy tanks close (50-100) Manuvrability and team action of the ATR team and riflemen,grenadiers and molotov cocktail throwers. The main feature of using an ATR in battle is it's agility. Light weight of the rifle, easy carry,simpleness of the firing positions, possibility of using natural obstacles as camuflage - all this makes the ATR team practically invulnerable. Keep this in mind: - Allways have alternate firing positions. - Having made 5-10 shots from one position, move to the next. -If tanks are approaching head on,move to a firing position which will let you fire into the side. -Moving on the battlefield, try to make the tank show it's side to other ATR teams. -If a tank is stock, first priority is to disable it's armament. From an attached drawing the main targets are: -If the tank is approaching frontally - main gun, MG, observation slits. -From the side - fuel tank, suspension, engine and turret in general.
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