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Everything posted by phil stanbridge
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TOW2: KURSK 1943 (Pre-Order Deal?)
phil stanbridge replied to trek's topic in Theatre of War 2 : Kursk 1943
That's me pre-ordered too. I presume this is a standalone and not a module to the existing game? -
NATO campaign branch using other modules
phil stanbridge replied to Alan8325's topic in Combat Mission Shock Force 1
I didn't realise the NATO module would have 3 separate campaigns! I was expecting just the one with joint forces. That's excellent and no wonder it is taking a while. -
So what kind of campaign(s) will Normandy have?
phil stanbridge replied to noxnoctum's topic in Combat Mission Shock Force 1
I read that it will feature a campaign from the attackers side - (semi dynamic like CMSF) so a campaign featuring US versus German. Although it will be interesting because surely there is scope for lots of 'mini' operations like in CMBO. -
You of course have a point with reference to IL2, but the thing is, if you zoom down to the tree line it doesn't look so good. I realise IL2 and the likes are also quite dated by today's standards but the point is the majority of time in IL2 is spent up in the air, at distance away from those objects. When you start to move around and zoom in on built-up areas I don't think it would work so well. But that's just my opinion of course. I'm just a realist at the end of the day, and I prefer gameplay over graphics any day. Although graphics help immersion of course.
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I think the graphics in SF are pretty good as they are to be honest. Sure there can always be improvements, and I'm sure Normandy will feature these 'upgrades'. But this is where the modders come into their own. Just look at the enhanced flames and things already. I think if you try and add another dimension to the game via the graphics engine you would make it unscaleable and virtually unplayable!
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how do you kill an Abrams?
phil stanbridge replied to Javolenus's topic in CMSF Strategy and Tactics Forum
It's funny because I think the same when playing red. But they do certainly kill them - I've lost a few in battles against red, and have had several immobilised. I think it's more a case of 'how many', than 'what can' kill them. Although a single rocket doesn't inflict that much damage (unless they get a lucky shot) a constant flow of them can knock a tank out easily. That's what I have found recently anyway! Maybe group suppression is key? -
When Is CM:Normandy Going To Be Available?
phil stanbridge replied to Col Deadmarsh's topic in Combat Mission Shock Force 1
Well that goes without saying, I'd be happy to help. Plenty of time on my hands. -
When Is CM:Normandy Going To Be Available?
phil stanbridge replied to Col Deadmarsh's topic in Combat Mission Shock Force 1
Thanks for the clarification. I'm happy to wait as long as it takes. With this in mind however, do you think the Nato module for SF will be released prior? -
British Convoy *** Spoilers***
phil stanbridge replied to donnieitaly's topic in CMSF Strategy and Tactics Forum
I'm definitely talking about the same scenario. I hid some of my infantry behind the wall as well -
Shock Force never ceases to amaze!
phil stanbridge replied to phil stanbridge's topic in Combat Mission Shock Force 1
I think it was a T65 of some sort if memory recalls. The battle is part of the campaign. On the subject of crews advancing, I've just seen it again in my current battle. I've knocked out some BMPs and the remaining crew have regrouped and are advancing without any evident support. It's just suicide, although it is annoying because sooner or later it means you have to expose your defensive positions to take them out as they don't disappear otherwise. They end up advancing along with the rest of the infantry. Could this be an AI exploit as such? Or is it just simply obeying the rules and trying to get to the target as quicky as possible.. I know if I was crew, and I was armed with a pistol, I would not be advancing -
Sound mod for british module?
phil stanbridge replied to molotov_billy's topic in CMSF Scenario and Mod Design Forum
Erm, there is a British 'addon' available, AKD Sound Mod Brit patch. Try searching for that. -
Just thought it worth commenting on a couple of little things that I have seen in the last Marines battle I fought. First time I have seen this, AI tank gets too close for comfort. My two guys decide rather than wasting a rocket and killing themselves they will fair better using a demo charge (and maybe 4 hand grenades!) And I've just seen the AI assault infantry bombarded by its own artillery which was a sight for sore eyes! I didn't even have to expose my positions! Edit: Do you think it's a bit 'gamey' when the AI advances its abandoned vehicle crews into prime positions rather than using its heavy infantry? That's a bit bizarre in my eyes.
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I believe you can download the ATI catalysts for this card, and they should help you out.
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British Convoy *** Spoilers***
phil stanbridge replied to donnieitaly's topic in CMSF Strategy and Tactics Forum
Well I didn't clear the village first, and I still won the scenario. As I said before, I flanked the right hand side, and although I got ambushed by a recoilless rifle and a couple of RPG's I still got most of the lorries to the far flank on the other side of the map. There I left them until the very last few minutes where I advanced them slowly to the green. I kept a couple of vehicles back and some infantry, peppering the enemy positions with small arms. This appeared to keep them busy enough. -
British Convoy *** Spoilers***
phil stanbridge replied to donnieitaly's topic in CMSF Strategy and Tactics Forum
It is very interesting the way people play this game. I tried Pandur's attempt the first time I played it, and sent the first packet of lorries over the bridge. Of course, they hit a IED and then they got hit from every angle on the map by small arms and larger bore stuff, so I tried a different approach next time round. I don't find it a particularly easy mission at all! Did you also know that if you cease fire early you may lose some of your reinforcements or artillery assets the next mission? I lost 60mm and 81mm mortar rounds by ending missions early. You still have access to them but they are 'empty'. -
British Convoy *** Spoilers***
phil stanbridge replied to donnieitaly's topic in CMSF Strategy and Tactics Forum
That's curious because I played my mission similarly - except I sent my men down the far right flank, and bypassed the IED. I was awarded a major victory as far as I can recall. I presume this is 1.21? -
British Convoy *** Spoilers***
phil stanbridge replied to donnieitaly's topic in CMSF Strategy and Tactics Forum
That is an interesting mission. Did you wait for all reinforcements to appear before ending the battle and did you get all your men/vehicles to the other side of the map or just the lorries? -
Marines Campaign Mission Afternoon Delight
phil stanbridge replied to ChrisND's topic in Combat Mission Shock Force 1
I've just completed it with 1.21 (brand new campaign) and I have the same conditions. Syrians awarded 2000 points from the outset. This one isn't winnable. -
British and Marine Modules - Worth it?
phil stanbridge replied to SlyBelle's topic in Combat Mission Shock Force 1
God yes yes yes. -
I had this (or a similar) problem when I tried to install on to a laptop. Just make sure everything points to the same path, I am win 7 x64 too and it plays fine now. I had to unlicence and uninstall the game. When I reinstalled I made sure each module played correctly, before patching and updating. This eventually worked but it was a very frustrating procedure. If there is one technical aspect of the game I would like to see improved it is the installation/uninstallation routine. It's mind-boggling when it goes wrong!
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Holiday Bones, Norman Style
phil stanbridge replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Fantabulous! Thanks very much. I can't wait for it. Having said that, I presume that the Nato module will be out before Normandy? -
will my graphics card work
phil stanbridge replied to goforthj1's topic in Combat Mission: Shock Force Tech Support
oooh that's going back some time - doesn't combat mission have issues with Rage based cards? -
Shock Force on sale for £3 on ebuyer!
phil stanbridge replied to DanielP's topic in CMSF Strategy and Tactics Forum
Interesting I did a review of SF for ebuyer because I couldn't believe how cheap it was. I didn't realise Paradox didn't do the addons although it's still worth a punt at £3 what a bargain!