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jeffsmith

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Everything posted by jeffsmith

  1. Since when is this not Standard Operating Procedure for buying ANY game? I've been accused of drinking the "Kool-aide" and even I tried the Demo First
  2. Creature Double Feature in Boston Beginning in 1972 a station in the Kaiser Broadcasting (later Field Communications) chain, WKBG (Channel 56; WLVI after the Boston Globe sold their share back to Kaiser in 1975) aired its collection of Godzilla movies - one per week at 4 pm on Saturday under the title, The 4 O'Clock Movie. They cycled through their collection twice, noticing that the broadcasts were especially popular with youngsters. Then, they started showing the film at midnight, calling it Creature Feature. The ratings became so popular that the show was moved to noon to increase its ratings. However, it was in direct competition with WCVB-TV's Candlepin Bowling and was moved to the 2 pm time slot. Its popularity grew and they tweaked the title to Creature Double Feature and changed its start time to 1 pm. The show quickly became a staple of the station's Saturday programming schedule during the '70s and early '80s. Although the exact date of the final show is currently unknown, it seems to have petered out sometime in 1983. To this day WLVI staffers report that they still receive more e-mail and phone calls about Creature Double Feature than anything else. In 2006, channel 56's Steve Ratner was quoted in the Boston Globe as saying "I'm amazed at the following the show continues to have. It's just insane how many people come up to us and ask after the Creature Double Feature. Every day we get e-mails from people all over the country." However, the station is unlikely to revive the show on their own since that timeslot is usually used now for infomercials, from which the station makes a considerable amount of income. In June 2006, The Boston Herald reported that Boston-area car dealership owner Ernie Boch, Jr. would be bringing the show back to WLVI - at its original timeslot - on an occasional basis. The first program of the new series aired on June 24, 2006. The two films shown on this occasion were Godzilla vs. the Smog Monster and The Giant Gila Monster. Boch himself hosted the show in full makeup as The Ghoul, though the original show never had a host - only announcers. A second episode aired on October 28, 2006, featuring 1973's Horror Express followed by the original 1968 Night of the Living Dead. The show's original announcers were reportedly Ron Dwyer and Tom Evans. During most of its run, however, the show's announcer was Dale Dorman, a Boston radio personality at WRKO who also frequently did voice work for 56's children's programming. Although Dorman's voice was perfect for this kind of work, it was never well-suited to an afternoon of horror movies. The intro/outro music used for Creature Double Feature throughout its run was Emerson, Lake & Palmer's "Toccata" from Brain Salad Surgery. WLVI has kept the song as the theme of the 2006 revival. It is not yet known if current WLVI owners Sunbeam Television will continue to air the revival. Ahh remember it well
  3. I always enjoyed smaller "Byte Battles" in CMX1 because I could focus on small unit command (In larger scenarios I often lost track even in WEGO) I am finding that in CMSF I prefer the more limited battles to even a greater degree, due to working in Real Time
  4. I sort of did the same thing I edited the hotkeys and then had no menus so I went back to my back-up copy and tried again Still No menus Hmmm Then I realized I had to click on a unit to show the menus I redid all my Hotkey edits and they work fine just make sure to click on a unit
  5. I accidently punched a CMSF Stryker through a barrier wall by telling it to go FAST and putting the waypoint just at the wall
  6. OK I am on the road for 6 weeks with my PC laptop Compaq Notebook AMD 800MHZ Turion64, 381 Megs of Ram,and a graphics card that shares Ram (the 2GHZ Core 2 Duo with 2 Gigs of Ram, 256 Meg Vid card & 24 inch screen is at home) I try the CMSF Demo and it runs ok small battles / low settings well the demo isnt enough and I cant wait til I get off the road to play the full game so I buy CMSF It isnt necessarily pretty and I have to literally "pick my battles" and learning the new interface while using a track-pad is a challenge but it is running I am slowly learning and I am enjoying the game any body else with a similar low end rig playing too?
  7. I am on the road with a laptop No Mouse so is there a reason the arrows dont work for movement and its not camera height that the keys currently change they change the viewing "angle"
  8. the arrow keys wont move the camera back and forth but they tilt it up and down what am I doing wrong ? compaq ppresario notebook AMD 800mhz Turion (with low settings CMSF works fine for me)
  9. Well this old fart wishes to summon the name Desdichado and says hello anyway
  10. Doesn't necessarily have to be a Bug does it ? Could be a feature that needs tweaking or just an improvement in gameplay
  11. Now thats Customer Service someone gets a New Game way before they are Supposed to and the Developer still is willing send him the updates
  12. the reason I posted what I did is that despite being an Ardent Mac Fan myself I would imagine BFC gets a bit tired of the questioning after awhile it gets to be like mommy can I have an ice cream ? you said i could have an ice cream you promised i could have an ice cream when are we going for my ice cream ? BFC has made a statement about a potential Mac port they do tend to keep us rather well informed & if they change their minds I am sure they will tell us asking them about a Mac port and starting threads like these just before a game release has to be AT BEST Distracting from the work at hand the work on CMSF is not finished by a long shot in fact the weeks just before and after a release are some of the busiest So rather than being part of a problem lets just let them work on what they have to do now THEN they will either begin the Mac port or tell us why not [ July 04, 2007, 08:10 PM: Message edited by: jeffsmith ]
  13. Originally posted 5/31/07 Originally posted by Battlefront.com: The current plan is that after a few months post CM:SF release he'll start experimenting with movnig the code over to OSX. The post release demands on us are always huge, which means effectively nothing else gets done for a period of time (probably 1-2 months). He wants to program on the Mac as his primary machine, like the old days, so it's worth investigating at least. If it seems to be too much of a hassle, we'll probably try to find someone to do the port for us. That's an iffy thing for many reasons, but theoretically viable. If everything goes right there should be a native MacOS X (universal binary) within 4 months of CM:SF's release. So for those of you who G5s or Intel Macs without Windows will likely (not assured) eventually have a universal binary CM:SF. Lower end machines, almost certainly G4s and absolutely G3s, are going to be out of luck no matter what. That's the plan as we see it now! Steve from here
  14. At the Risk of being a SmartA$$ Michael you have truly been assimilated why do you think you were made a Beta Tester? (other than your knowledge and expertise) Its just because you were the sworn leader of the "if not WWII Camp" that they chose you by luring you in and converting you they have essentially hobbled the rebellion
  15. The Answer appears to be NO "So is Parallels Desktop for Mac 3 worth it, purely from a gamer’s perspective? No. The penalty in performance and the lack of compatibility with any DirectX 9-compatible games really hurts Parallels’ usefulness for gamers." from here
  16. ask BFC when they are done with the next game
  17. from the Blog I believe Rune said it a few posts ago the key word (Not Phrase) is YET
  18. Originally posted by Battlefront.com: The current plan is that after a few months post CM:SF release he'll start experimenting with movnig the code over to OSX. The post release demands on us are always huge, which means effectively nothing else gets done for a period of time (probably 1-2 months). He wants to program on the Mac as his primary machine, like the old days, so it's worth investigating at least. If it seems to be too much of a hassle, we'll probably try to find someone to do the port for us. That's an iffy thing for many reasons, but theoretically viable. If everything goes right there should be a native MacOS X (universal binary) within 4 months of CM:SF's release. So for those of you who G5s or Intel Macs without Windows will likely (not assured) eventually have a universal binary CM:SF. Lower end machines, almost certainly G4s and absolutely G3s, are going to be out of luck no matter what. That's the plan as we see it now! Steve from here [ May 31, 2007, 08:12 PM: Message edited by: jeffsmith ]
  19. OK maybe but Parallels still requires a Copy of Windows it runs in another "layer" I'd rather just reboot and run XP directly on the Intel Hardware
  20. "Think That bridge will be there and it'll be there. It's a beautiful bridge and it's gonna be there"
  21. I Definitely want to support BFC in Continuing Development for the Mac but at the same time I REALLY DON'T want to wait to play CMSF & buying BOTH versions is a bit cost prohibitive for me
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