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Juju

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Everything posted by Juju

  1. Nice pics. It's cool to see there are actually players who use one of the optional skins. I was always afraid they were a wee bit in-your-face.
  2. Hartstikke dichtbij, indeed. Probably a good idea to check out their website. Thanks for the tip!
  3. Ziet er goed uit, Bram! BTW, I didn't know the Overloon museum was still in business. Is it still worth visiting? I remember it looked rather 'verwaarloosd' the last time I visited, back in 1995, IIRC.
  4. Another good one: use waypoints and cover arcs to face your tanks' turret towards known targets before you enter LOS. That way you'll be ready to fire that much faster. Especially if that target is at an angle other than the direction you're moving in.
  5. I always thought the 'matchup' was fixed and related to the unit that requests the artillery. Meaning that an FO will get (much) faster response times than a mere HQ unit in relation to that 'matchup.' BTW, that Nebelwerfer icon means 'bad.' 'Poor' uses the red icon and can only be requested by FO's. The lack of different shapes is due to my UI mod you're using. Other than being cosmetic the shapes did not really have a function; the color tells it all.
  6. Exactly why the suppression bit works so well. But only up to a minute and three to four action spots, depending on the load-out. you wouldn't want to try this with depleted squads, I'd wager. I justbet there's someone out there who's going to test his.
  7. Heh, talk about coincidence: check the thread I just posted a second ago (tawget bwiefwy) for a (hopefully) useful tactic.
  8. Yeah, I know, Fudd-isms. Lame! I don't play much at all usually, but since MG I've been 'at it', so to speak. Two things got my attention the most: The sound of the mg42 since 2.0. Learned to dread it every time I play Allies. Quickly loved the sound when I played Axis, of course. The other thing is the target briefly command. I simply LOVE this addition! Useful in just about any situation and apart from that it's great to be able to use a targeting order and then be able to simply forget about it. Before I often forgot to cancel orders and had squads wasting away ammo (for turns sometimes) at nothing. I use it almost exclusively over the standard target command now. Also as a good ammo preservation mechanism. It's seems most useful for close assault work, though, and the best thing I found so far was what I call the 'rolling infantry barrage.' It seems to work well for suppressing and then attacking known enemy positions in heavily wooded terrain, which is always a drag and something I had never successfully done before anyway. But to my surprise I pulled it off recently. I did this by area targeting briefly (with split squads) at known enemy positions just out of visual range. then, after 15 seconds, I 'quick upped' half my teams one action spot, repeated the target briefly command as far away as I could get it, moved up the remaining teams five or ten seconds later, had them do the same thing. Rinse and repeat. Very soon (you'd better, you'll very quickly run out of grenades and other heavy ammo this way!) this 'rolling barrage' came into contact with already suppressed enemy units to engage them directly. Once they started running (which was fairly quickly, I think they were green), it was all over for them. It was short and very brutal, let me tell you. So, okay, I had veteran airborne, and they were probably green, and against better troops this might have gone very much the other way, but it sure was fun to kick those Germans' ass for once. I needed that! You guys got any other neat tactics for this new(ish) command?
  9. Ooh, I'd like those SdKfz 2 Kettenkraftrad to be included at some point. They look like fun as light ammo carriers.
  10. There's a backup of those commands. You can find the file in the data folder. From the readme: HOTKEYS.TXT FILE: This patch includes new hotkeys.txt file, necessary for the 2.0 Upgrade. Any existing hotkeys.txt file is automatically renamed to "previous_hotkeys.txt", so you can either replace or reconstruct your preferred hotkeys settings quickly.
  11. Yup, having the same 'problem' on the road to Nijmegen. I have quickly learned to fear these pesky guns. They will shred anything lighter (or squishier) than a tank in a heartbeat, and while they probably won't take out a tank from the front it will mess up its subsystems something fierce. I've also experienced the hard way you can't seem to rely on dumping lots of arty on them and hoping that will do the trick. Because so far, for me, that has yet to work.
  12. Yes, I would like to know this too. Can we get confirmation on that?
  13. Yep, got it fixed now as well. Turns out I was doing it wrong (with the exclusion thing).
  14. It's fixed. Jurpo at the tech forum already has the solution: Avast users will need to add an exception for CM (which so far doesn't seem to work for me; for now I need to disable avast)!!
  15. And it does! The game won't run anymore for me. It hangs on start-up. On top of that, I can only stop the game process by rebooting! Tech forum, here I come...
  16. Indeed. Judging by the size it has to do something!
  17. Okay, I'll bite. - Craziest modder: without a doubt, Fuser. Pumping out mods on an almost daily basis for years. Totally nuts. - The most work: Fuser and Tanks A Lot are nominated here. Fuser for sheer volume. But the vote goes to Tanks' s buildings as -to me- they have the greatest visual impact in any game. Also, he worked on them for about 15 months straight! :eek: - Most useful/mod: I'd nominate my own UI, but that seems a little cheesy. Any whiskey will do. I'm not picky.
  18. Get it at GaJ's! WHAT'S NEW IN v3: - Updated to include the new icons introduced in Market Garden. - Added two optional sets of semi-transparent FOW icons (see screenshot below). These will make the FOW icons transparent the moment you lose visual contact with a unit, not after time! They will not fade out faster, but be less obtrusive quicker. Handy for larger scenarios where lots of units come in and out visual contact frequently.
  19. Not likely. I don't own FI. I had it offered to me for free, but I refused. I hardly ever play BN anyway, and having FI sitting around my HD would only invite a lot of work on a game I'm not interested in. Sorry.
  20. I'm pretty sure -after staring at the UI for hours- that was introduced in MG, not the patch.
  21. As a matter of fact, It had me fooled for two seconds!
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