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Juju

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Everything posted by Juju

  1. By the way, they're up at GaJ's. The repository will follow in due time.
  2. I downloaded that a while back. Don't know where. It's called 'Soviet regular.' Want it?
  3. Whichever way you look at this, I think it would be ever so polite towards Tanks a Lot to continue this discussion in its own separate thread.
  4. Hold your horses, boys, as the title says this one's not yet released, but I wanted to share this little preview before I go to bed. This is one of those mods some of you are going to love, and most of you just won't, I'm guessing. Ah, the joys of modding.
  5. Oh yes! That's the great big 'ugh' frustration with the things. They stretch and squash something fierce. Along corners, openings any anywhere where they're not on totally level ground. I HATE it! What's worse, the same textures are used for the low walls as well, which really messes them up. You probably never noticed all that because the stock tall walls are, I believe intentionally, totally generic and also unchanged since at least CM:BN.
  6. Thanks guys! Glad you like them. Kieme, bricks were relatively easy I felt, as they all pretty much look identical. But irregular stones are always a pain. The real problem (for me) is to cover up the texture repetition (I hate that) as much as possible as a wall texture only covers one measly action spot. Probably why brick was easier for me. Ian, yup, I had to park it somewhere while taking the photos. Besides, I got tired of lugging them damn sacks around. Oh, and I was all outta wine, too!
  7. Yeah, what MikeyD said. You might want to especially watch out quadrupling file sizes for 'background' elements that are all over the map, such as the tall grasses. That'll kill your frame rates for no real gain.
  8. Yay, this time not a rehash of an older mod, but totally new ones. Enjoy! Get them at GaJ's!
  9. Sure, there are a whole bunch of them. I couldn't tell you which particular mods they come from as I mix and match from every one of the numerous ones available, all the way back to CM:FI and CM:BN (they're all compatible!). Just go to GreenAsJade's, download them all and go wild!
  10. Wow. These look like men who are not to be trifled with. Almost menacing.
  11. Okay, here's one from the uploader's side that I'd like to see changed: I like to include version numbers in my mod file titles. I don't/can't, however, because updated mods always need to have the exact same file name they had when you first upload them. Can that be changed?
  12. Donation sent. Keep up the good work!
  13. Good idea Oddball, let me see what I can do about that, okay. Edit: just checked the manual and it's a no-go. You can only assign up to eight terrain based objectives per side. Sorry Oddball.
  14. I've just uploaded an updated map. My inexperience with the editor made me miss over a hundred flavor objects! Turns out there are actually 151 of these things. Many I had never seen before, and some really cool ones indeed.
  15. How do you place the cow and the horse? I can't seem to find them in the editor.
  16. Thanks. I just checked for you and I think you're good to go for BN. Where RT has eight tree types, BN only has five, but they're numbered the same. A few of those seem to have slightly different leaf types, but since they're semi-transparent anyway that shouldn't be noticeable at all. I don't know about FI, as I don't own that one.
  17. Oddball, I totally agree. But I wouldn't be at all surprised if that is moddable too, by editing strings.txt. I'm not touching that file, but maybe it's something that Vin could include in his animated text mod. We'd have to ask him, though.
  18. You guys do know that Vin's animated text mod also changes the Casualty text into a small red cross, right? Very helpful indeed.
  19. Thanks sburke. I was just about to point it out. I suppose people could just put some infantry on it and have them run around for a bit to see the effects on fatigue.
  20. Not a mod this time, but more of a tool, one might say. This is a simple map for those who are unclear as to what certain terrain types are or what they look like. I suppose it can also be used as a tool for map designers. Or infantry fatigue tests, if you put some infantry units in there, for example. It shows all terrain types in the game in a neat row, each one labeled with a landmark text. Also included on the map are all all flavor object, crater, tree, brush, wall, hedge, fence and road types (no buildings or water tiles, though). Note that CM can have multiple types of terrain in one action spot. The many combinations are not shown. Be sure to enable landmark text (alt-l)!
  21. Here comes another one. This here's my take on a semi-transparent leaves mod. This mod differs from earlier transparent tree mods in that it only affects the trees that you would see with the 'show nearby trunks only' option enabled. It does NOT affect distant trees, because you'll still want to see where all those distant forests are on large maps. The idea is that you install variant 3 or 4. Then you play the game for a bit and -if you're not happy with the current level of transparency- you simply switch to another variant that suits you better. Rinse and repeat until you get to the transparency that's optimal for you. You could also mix and match individual variants to your heart's desire, as not all tree type leaves are equally 'visible' at different levels of transparency. Go wild! Simple. Elegant. Everybody happy. Now, everyone who would just love to see something like this included as a toggle-able (that a word?) option in future CM versions, let's all go bug BFC about it!
  22. LOL, the grass mod comment. Classic. And this time it's not even a joke.
  23. Hi gang. I've updated my two remaining CM:BN bridge mods for Red Thunder. These now also include updated normal maps to match. They're available at GaJ's right now. Enjoy!
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