Jump to content

Conscript Bagger

Members
  • Posts

    475
  • Joined

  • Last visited

Everything posted by Conscript Bagger

  1. If that's true, then how does a tiny Eastern Europe regional map help them?
  2. April Fools: Turn ~14 - I just saw another German! Dies Irae: Turn ~16 - Germans everywhere. What I wouldn't give for a flight of Typhoons... Mech. Bushmen and Arch Enemies Haven't heard from these opponents for a few days; they must be having fun with the demo. Just for kicks: Yelnia Stare: (vs. AI) Turn ~13 - Having some success moving untried Red troops toward the enemy. Finally threw caution to the wind and moved 3 tanks to within 200m of the flag... and was rewarded with several new spottings and some canister kills. Dunno what I'd do without the thickskins...
  3. I really like the idea of different unit base shapes. Also, for others who may not know, I just discovered the doodad-density hotkey (shift-N) last night. Makes it a lot easier to see the Sovs in the brush!
  4. We also like to say "Yeah, that's quite a story, but wait 'til you hear this one!"
  5. Well, it's not that it's far more complex so much- it's maybe just the fact that the demographic and Western Front is more appealing to me. But you're right- it is familiar to me, and until I get the full game of CMBB, I really can't compare the two. I'm sure glad you can though after only playing the demo! LOL </font>
  6. The AI must have some of those stamina-enhancing pills I always get e-mailed about... (BTW the AI did use the German artillery on the first turn of my Yelnia game. Didn't even scratch the tanks' paint, but it played hell with a couple of infantry platoons who were too close.)
  7. I've seen members of this board post that they preferred basic Squad Leader to ASL too. I can respect someone's wanting to stay with a simpler, familiar game if they're satisfied with it (even if I don't agree in this particular case ).
  8. Just cleaned it out to 99% free last night; it should work now.
  9. As originally written, you mean? It's fine music either way, of course, but I'm partial to the choir version myself.
  10. Opponents, checka ya inboxes. Finally got to sit down at the computer after a weekend of hosting family and spending today at an airshow (it was worth the drive and the sunburn to see the Thunderbirds, IMO). Now for 3 hours sleep and off to work, oh goody. Allied C1
  11. Craig and Tero - are you guys there? If you didn't get my last file, let me know so I can re-send. To all my Axis opponents: I'm committed to finishing the tourney regardless of September 1 and 20. I will try to maintain a turn-per-day rate, but my schedule is unstable enough that I cannot promise more than that. I prefer not to play TCP/IP, partly because I don't think a tourney is the right place to do so for the first time :eek: , and partly because you would only become enraged at the amount of time I spend planning moves, watching and re-watching movies, etc. (how is that any different, I can hear you thinking). See you on the fields o' strife... Allied C1
  12. That thread was worth rereading just to see MadMatt post like a giddy schoolgirl on page 1!
  13. What's the difference - is it that scenarios are balanced and tutorials are not?
  14. Allied C1 (ezp@mail) here... Mech. Bushmen (Axis W1) - file 07 sent 11 Aug. April Fool (Axis X1) - file 20 resent 21 Aug. as your e-mail leads me to believe you didn't get it before. Dies Irae (Axis Y1) - file 26 sent 21 Aug. Arch Enemies (Axis Z1) - file 20 sent 11 Aug. Except on weekends, I've tried to send turns within 48 hours of receiving them, so please let me know if you don't hear from me for longer than that... a couple of my mails have apparently not gotten through, but they were not bounced back to me, so I have no other way of knowing if you guys don't get them.
  15. Don't you get this already when you put different types of tree tiles next to each other? If a "forest" on your map is half pines and half woods, there will be an open seam right up the middle.
  16. Your AT guns might have been out of HE, and shooting AP at the buildings... it doesn't look very impressive when it hits and it's easy to overlook.
  17. Just curious about this because frozen ground with an inch or so of snow doesn't strike me as much of a bogging threat to tracked vehicles (in real life, I mean). Or am I the victim of conditioning by too many lite documentaries' assertion that the autumn freeze allowed the panzers to resume their drive in Moscow in late '41? [ August 15, 2002, 05:16 PM: Message edited by: Offwhite ]
  18. I'll add my own: please don't post unit-specific info without a spoiler warning. Maybe only a few of us think it's a big deal, but most folks will probably play differently if they already know that new sound contact beyond the hedgerow is, say, a Pz-IV and not a Tiger.
  19. Olle makes a good point about time. I use recon squads/teams in one of two ways: If there is plenty of time in the scenario, then I might try scouting across the battlefield in hopes of finding a weak point to attack. For this you need several scout units on a fairly broad front. If the scenario is short, then I've usually already decided on my route of attack during setup, and I would use a smaller number of scouts to lead off the advance and locate ambushes. At any rate, my success in scouting often depends on keeping the main force far enough back to be somewhat safe, but close enough to support the scouts when they run into trouble.
  20. There are some scenarios covering the fighting around Kommerscheidt out there... try a search here: http://www.dragonlair.net/combatmission/
  21. bah! first read, then post. [ August 05, 2002, 04:32 PM: Message edited by: Offwhite ]
  22. Do a search for CDV, waffengrenadiers, and lawyers and you will see that BFC has stated clearly and repeatedly the reason for this "ban." Nobody here needs to agree with it (and many don't), but it's been talked to death and, by all indications, isn't going to change. [ August 05, 2002, 11:14 AM: Message edited by: Offwhite ]
×
×
  • Create New...